fly Level 1 of the Dungeon (0, 0, D:1) a +0 leather armour (1, -7, D:1) 15 stones (1, -1, D:1) a staff of earth (10, 25, D:1) a +0 helmet (20, 34, D:1) a +0 club (23, 34, D:1) a +0 dagger 2 stones (26, 2, D:1) a +0 dagger (29, 22, D:1) a +0 club (31, 23, D:1) a +0 club (36, 23, D:1) a +0 dagger 5 stones (37, 26, D:1) a +0 helmet (39, 33, D:1) a +0 short sword (44, 17, D:1) 20 stones (53, 8, D:1) a +0 club (56, 8, D:1) 6 large rocks Level 2 of the Dungeon [Shop] Suylucw's Weapon Shoppe a +0 spear (30 gold) a +0 rapier (40 gold) a +0 hand axe (30 gold) a +0 hand axe (30 gold) a +2 scimitar of holy wrath (192 gold) the +1 scythe of Wivayrue {flame, rCorr Dex+4} (314 gold) It burns those it strikes, dealing additional fire damage. Big, fiery blades are also staple armaments of hydra-hunters. Dex: It affects your dexterity (+4). rCorr: It protects you from acid and corrosion. a +0 dagger (20 gold) [Shop] Waud's Jewellery Emporium a ring of magical power (200 gold) the amulet "Iludwidgh" {RegenMP Contam rN+ rCorr Dex+4} (496 gold) [amulet of magic regeneration] It increases your rate of magic regeneration. Dex: It affects your dexterity (+4). rN: It protects you from negative energy. Contam: It causes magical contamination when unequipped. rCorr: It protects you from acid and corrosion. the ring of Vuibb {Contam rElec rC++ MP+9 Str+2} (501 gold) [ring of magical power] Str: It affects your strength (+2). rC: It greatly protects you from cold. rElec: It insulates you from electricity. MP: It affects your magic capacity (+9). Contam: It causes magical contamination when unequipped. an amulet of faith (400 gold) a ring of fire (250 gold) an amulet of magic regeneration (300 gold) a ring of wizardry (300 gold) a ring of see invisible (150 gold) a +6 ring of strength (585 gold) (0, 0, D:2) a scroll of teleportation (7, 19, D:2) a +0 club (10, 41, D:2) a rat corpse (skeletalised by now) (15, 20, D:2) 3 boomerangs (15, 23, D:2) a +0 mace (15, 30, D:2) a +0 whip (32, 17, D:2) 5 arrows (32, 52, D:2) a +0 dagger (40, 23, D:2) 15 stones (43, 43, D:2) a +0 club (47, 46, D:2) a +0 club (51, 21, D:2) a +0 hand axe (62, 9, D:2) 22 stones Level 3 of the Dungeon (0, 0, D:3) a scroll of identify (4, 15, D:3) an adder corpse (5, 21, D:3) 31 bolts (6, 5, D:3) a +0 dagger (still there?) a +0 robe (still there?) (9, 4, D:3) 15 stones (11, 12, D:3) a +0 club a +0 leather armour (11, 13, D:3) a +0 short sword (13, 3, D:3) a +0 robe (13, 11, D:3) a +0 dagger (16, 5, D:3) a gnoll skeleton (16, 19, D:3) a merfolk skeleton (22, 12, D:3) a large rock (50, 11, D:3) a +0 whip (59, 19, D:3) a +0 trident (63, 27, D:3) a +2 mace of protection Level 4 of the Dungeon (7, -6, D:4) a +0 spear (11, -27, D:4) a +0 spear (16, 2, D:4) a +0 leather armour Level 5 of the Dungeon (0, 0, D:5) a +0 hand axe (10, 25, D:5) a +0 hand axe the Ecumenical Temple