fly Level 1 of the Dungeon (0, 0, D:1) a +0 club (14, -5, D:1) a +0 dagger (19, -14, D:1) 2 boomerangs (30, 0, D:1) a +0 leather armour (42, -11, D:1) a stone (42, -10, D:1) a stone (43, -10, D:1) a stone (44, -13, D:1) 3 stones (44, -11, D:1) a stone (44, -10, D:1) a stone (45, -15, D:1) a stone (45, -12, D:1) 2 stones (45, -11, D:1) a +0 ring mail 4 stones (45, -10, D:1) 4 stones (45, -9, D:1) a stone (46, -13, D:1) a stone (46, -12, D:1) 2 stones (46, -10, D:1) 4 stones (46, -9, D:1) 3 stones (47, -15, D:1) a stone (47, -12, D:1) 4 stones (47, -11, D:1) 2 stones (48, -12, D:1) a stone (48, -1, D:1) 18 stones (49, 14, D:1) a +0 ring mail (50, -10, D:1) a stone (50, -4, D:1) a +0 club (54, -4, D:1) a +0 mace Level 2 of the Dungeon [Shop] Pyfybbeh's Jewellery Shoppe a ring of resist corrosion (260 gold) a ring of fire (325 gold) a ring of see invisible (195 gold) a ring of willpower (325 gold) a ring of willpower (325 gold) a +6 ring of dexterity (760 gold) a ring of poison resistance (260 gold) (0, 0, D:2) 23 stones (21, -26, D:2) a +0 dagger (28, -7, D:2) a staff of air (30, -21, D:2) a +0 dagger a stone (30, -6, D:2) a +0 dagger (34, 0, D:2) a +0 dagger (40, -24, D:2) a +0 whip (43, -26, D:2) a +0 whip (46, -30, D:2) a +0 short sword Level 3 of the Dungeon (0, 0, D:3) a +0 whip (18, -19, D:3) a +0 dagger a +0 robe (20, -25, D:3) 5 stones (22, -26, D:3) a +0 club 3 boomerangs (22, -25, D:3) a +0 dagger (22, -24, D:3) a +0 mace (29, -19, D:3) 19 arrows (33, 9, D:3) a +0 short sword (36, -13, D:3) a +0 whip a +0 leather armour a +0 hand axe a +0 ring mail a +0 club Level 4 of the Dungeon (0, 0, D:4) 18 stones (1, -16, D:4) a +0 club (4, 10, D:4) 7 bolts (5, -5, D:4) a black bear skeleton (5, 8, D:4) 13 stones (8, -6, D:4) a +0 dagger a +0 hunting sling 22 stones (27, -22, D:4) a +0 club (29, -14, D:4) a +0 mace (36, -19, D:4) a +0 club a +0 club a +0 leather armour a +0 club (36, -11, D:4) the +1 short sword "Arbiter" {vorpal, Contam Str+3 SInv} It inflicts extra damage upon your enemies. Str: It affects your strength (+3). SInv: It lets you see invisible. Contam: It causes magical contamination when unequipped. (45, -14, D:4) a +0 mace