fly Level 1 of the Dungeon (0, 0, D:1) a +0 club (16, -3, D:1) a +0 club (18, 14, D:1) a +0 dagger (20, 13, D:1) 20 stones (22, -22, D:1) a +0 chain mail (23, -5, D:1) a +0 chain mail a +0 robe (37, 2, D:1) a staff of death (40, -18, D:1) a +0 spear (40, 3, D:1) a +0 short sword a stone (41, 4, D:1) a +0 short sword 5 stones (44, 6, D:1) a +0 dagger (50, 18, D:1) a +0 leather armour (51, 19, D:1) a +0 short sword Level 2 of the Dungeon [Shop] Seeg's Weapon Shoppe the +5 hand axe "Killer Bee's Peril" {freeze, rPois rC+} (631 gold) It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. rC: It protects you from cold. rPois: It protects you from poison. a +3 glaive of venom (322 gold) a +0 spear (39 gold) 12 poisoned darts (62 gold) a +0 flail (45 gold) a +2 demon blade of venom (390 gold) a +0 club (13 gold) a +0 trident (45 gold) a +0 whip (32 gold) (1, 17, D:2) a +0 robe a +0 club (4, -18, D:2) a +0 short sword 4 stones (4, 11, D:2) a +0 dagger (11, -10, D:2) 8 stones (11, -4, D:2) 21 stones (16, -21, D:2) a +0 buckler (18, 9, D:2) 16 stones (50, -14, D:2) a +0 scythe a +0 robe Level 3 of the Dungeon (0, 0, D:3) a +0 falchion (3, -32, D:3) a +0 hunting sling a +0 dagger (3, 0, D:3) a +0 hand axe a +0 leather armour a +0 hand axe a +0 dagger (4, 0, D:3) a +0 short sword 4 stones (8, -37, D:3) a staff of fire (11, -25, D:3) a +0 hand axe (11, -15, D:3) 23 stones a +0 club a +0 hunting sling (13, -18, D:3) a +0 robe (13, -6, D:3) a +0 leather armour (16, -41, D:3) a +0 robe (16, -27, D:3) 18 stones (18, -6, D:3) 20 bolts (19, -6, D:3) a +0 dagger a +0 robe (20, -6, D:3) a +0 hand axe a +0 scale mail (23, -29, D:3) 17 stones (31, -46, D:3) a +0 great mace (35, -15, D:3) a +0 scimitar (46, -36, D:3) a +0 troll leather armour Level 4 of the Dungeon (0, 0, D:4) a +0 leather armour (0, 12, D:4) a +0 club (13, 6, D:4) 3 stones a +0 dagger (24, 15, D:4) a +0 war axe (32, -6, D:4) a +0 club (34, 7, D:4) a +0 club (36, -10, D:4) a +0 ring mail (36, 7, D:4) 18 bolts Level 5 of the Dungeon (0, 0, D:5) a staff of air (2, -16, D:5) 18 bolts (12, 17, D:5) a +0 trident (12, 20, D:5) a +0 leather armour a +0 flail (12, 21, D:5) a +0 falchion (12, 22, D:5) a +0 club (13, 21, D:5) a +0 whip (13, 22, D:5) a +2 vorpal mace (14, 10, D:5) 24 arrows (15, 19, D:5) 5 stones (25, 22, D:5) a +0 robe (33, -7, D:5) a +0 long sword (35, 10, D:5) a +0 giant club (35, 21, D:5) a +0 club (36, 21, D:5) a +0 club a +0 whip Level 6 of the Dungeon (0, 0, D:6) a throwing net (4, 5, D:6) a +0 ring mail (9, 2, D:6) a ring of see invisible (46, -11, D:6) a +0 dagger a +0 robe (48, -12, D:6) a +0 club (48, -11, D:6) a +0 dagger a +0 robe an orc corpse (skeletalised by now) Level 9 of the Dungeon (0, 0, D:9) 5 poisoned darts (20, -18, D:9) a +0 shortbow (21, -11, D:9) a +0 shortbow 14 arrows a centaur corpse (25, -7, D:9) a +0 club a +0 leather armour a +0 robe an orc skeleton (25, -6, D:9) a +0 club a +0 leather armour a +0 shortbow 26 arrows an orc skeleton a centaur skeleton (29, -34, D:9) a potion of curing (29, -28, D:9) a yak corpse