Dungeon Crawl Stone Soup version 0.29-a0-414-g5075937ec3 (webtiles) character file. Game seed: 13217582579784054619 56 fly the Conjurer (level 3, -7/19 HPs) Began as a Deep Elf Conjurer on May 15, 2022. Mangled by an ice beast (12 damage) ... on level 3 of the Dungeon. The game lasted 00:01:30 (1998 turns). fly the Conjurer (Deep Elf Conjurer) Turns: 1998, Time: 00:01:30 Health: -7/19 AC: 2 Str: 6 XL: 3 Next: 71% Magic: 3/9 EV: 13 Int: 22 God: Gold: 110 SH: 0 Dex: 13 Spells: 5/8 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . y - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.06/turn (no ring) MPRegen 0.11/turn (no ring) @: no status effects A: no striking features a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 110 gold pieces. Inventory: Armour y - a +0 robe (worn) Jewellery c - a ring of ice Scrolls d - 2 scrolls of teleportation {unknown} e - 2 scrolls of noise {unknown} h - a scroll of poison {unknown} i - 2 scrolls of identify {unknown} j - a scroll of immolation {unknown} k - a scroll of acquirement {unknown} l - a scroll of enchant armour {unknown} o - a scroll of summoning {unknown} Potions a - 3 potions of curing {unknown} b - a potion of magic f - a potion of mutation {unknown} g - 2 potions of lignification {unknown} m - 2 potions of might {unknown} n - a potion of attraction {unknown} Skills: + Level 3.9 Dodging - Level 2.4 Stealth - Level 3.0 Spellcasting + Level 5.2 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level s - Searing Ray Conj 52% 2d6 2% 2 z - Magic Dart Conj 100% 1d8 1% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Sandblast Erth 6% 2d5 12% 1 Dazzling Flash Conj/Hex 28% N/A 13% 3 Stone Arrow Conj/Erth 28% 3d8 13% 3 Passwall Tmut/Erth 2% N/A 19% 2 Fulminant Prism Conj/Hex 7% 3d7 38% 4 Iskenderun's Mystic Bla Conj/Tloc 14% 2d5 38% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Message History Where to? (Enter - D:2, ? - help) There is a stone staircase leading down here. You climb downwards. You hear the sound of rushing water. There is an entrance to a sewer on this level. Hurry and find it before the portal rusts away! There is a stone staircase leading up here. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - ice beast Aim: an ice beast (100% to hit) The magic dart hits the ice beast. The ice beast is lightly wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - ice beast Aim: an ice beast (lightly wounded, 79% to hit) The searing ray hits the ice beast. The ice beast is moderately wounded. (Press . to maintain the ray.) Unknown command. The searing ray hits the ice beast. The ice beast is heavily wounded. Unknown command. The searing ray hits the ice beast! The ice beast is severely wounded. The ice beast hits you. The ice beast freezes you. Unknown command. The searing ray hits the ice beast but does no damage. The ice beast is severely wounded. You finish channelling your searing ray. The ice beast hits you. * * * LOW HITPOINT WARNING * * * The ice beast freezes you! Ouch! That really hurt! You die... #.. #.# ... ..# #.## #.. #.# #@# #Y# ... ..... ....... ##......# .#.....# ######### You could see an ice beast. Vanquished Creatures A gnoll (D:1) An adder (D:2) 5 ball pythons 7 bats 4 endoplasms A giant cockroach (D:2) 2 hobgoblins (D:1) 4 jackals (D:2) A quokka (D:2) 2 goblins (D:1) 2 kobolds 4 rats 34 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | fly the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 562 | D:1 | Reached XP level 2. HP: 15/15 MP: 4/8 1102 | D:2 | Reached skill level 5 in Conjurations 1102 | D:2 | Reached XP level 3. HP: 19/19 MP: 6/9 1229 | D:2 | Learned a level 2 spell: Searing Ray 1992 | D:3 | Noticed an ice beast 1998 | D:3 | Mangled by an ice beast Illustrated notes Levels and vault maps discovered: D:1: amcnicky_arrival_choice, layout_loops_corners, chequers_garden, hangedman_decor_clover_reticule D:2: layout_loops_ring, columned_hall_lemuel D:3: layout_loops_cross, nicolae_ru_great_annihilating_truth, vehumet_statue, shapermc_ecumenical_altar_petra, gup_sewer_entry_glass, uniq_grinder Skill XL: | 1 2 | ---------------+-------+----- Dodging | 3 | 3.9 Conjurations | 5 | 5.2 Stealth | | 2.4 Spellcasting | | 3.0 Action || total -------------------------++------- Melee: Unarmed || 3 Cast: Magic Dart || 66 Searing Ray || 1 Armor: Robe || 5 Dodge: Dodged || 10 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1997 | 1964 | 33 | 0 | 1813 | 3 | 665.7 | Dungeon | 1997 | 1964 | 33 | 0 | 1813 | 3 | 665.7 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1066 daAuts D:2: 925 daAuts D:3: 5 daAuts