fly Level 1 of the Dungeon [Shop] Qinumifi's Antique Armour Shoppe a +0 pair of gloves (90 gold) a +0 leather armour (40 gold) a +2 pair of gloves (330 gold) a +1 cloak (230 gold) a +0 helmet of intelligence (230 gold) an orb of guile (260 gold) [Shop] Tuvesere's Assorted Antiques a potion of haste (220 gold) a scroll of noise (22 gold) a potion of curing (66 gold) a +0 shortbow (66 gold) a potion of might (88 gold) the +9 hand crossbow of the Special Ships {elec, rF- Will+ Int+3 Dex+2} (1535 gold) Any ammunition fired from it occasionally discharges a powerful burst of electricity upon striking a foe. Int: It affects your intelligence (+3). Dex: It affects your dexterity (+2). rF: It makes you vulnerable to fire. Will: It increases your willpower. a +0 battleaxe (143 gold) a potion of lignification (66 gold) [Shop] Hah Togg's Armour Shoppe a +2 ring mail of cold resistance (210 gold) a scarf of repulsion (120 gold) a +0 ring mail (40 gold) a +0 leather armour (20 gold) a +0 ring mail (40 gold) a +0 scale mail (40 gold) a +1 ring mail of fire resistance (160 gold) a +0 plate armour (230 gold) a +0 scale mail (40 gold) a +0 leather armour (20 gold) [Shop] Ilelask's Assorted Antiques a +0 trident (80 gold) a +0 leather armour (46 gold) a +0 scale mail (92 gold) the +6 Majin-Bo {vamp, MP+6 Int+6} (1706 gold) It heals its wielder for a portion of the damage dealt when they wound a living foe with it or with a spell. Its wielder's spells cost health as well as magical power. Int: It affects your intelligence (+6). MP: It affects your magic capacity (+6). an orb of mayhem (299 gold) a scroll of poison (80 gold) [Shop] Vaj Zieg's Weapon Boutique a +0 dagger (22 gold) a +0 vorpal arbalest (95 gold) 15 stones (16 gold) a +0 dagger (22 gold) a +0 dagger (22 gold) 10 stones (11 gold) 23 stones (25 gold) a +2 trident of venom (178 gold) a +1 great sword of venom (162 gold) (0, 0, D:1) a +0 short sword (1, -6, D:1) a +0 falchion (4, -20, D:1) a +0 club 2 stones (5, 2, D:1) a +0 whip a stone (11, -6, D:1) a +0 whip (15, -20, D:1) 14 stones (16, -33, D:1) a +0 whip (17, -3, D:1) a +0 robe (24, -38, D:1) a +0 ring mail (24, -26, D:1) a +0 scale mail (27, -5, D:1) 16 stones (27, 1, D:1) a +0 whip 3 stones (43, 0, D:1) a +0 whip a stone (46, -17, D:1) a +0 club a +0 spear (46, -7, D:1) a +0 short sword a stone (49, -7, D:1) a +0 ring mail Level 2 of the Dungeon [Shop] Wagh's Jewellery Shop a +6 ring of intelligence (819 gold) a ring of magical power (280 gold) an amulet of the acrobat (420 gold) an amulet of faith (560 gold) an amulet of regeneration (420 gold) a +4 ring of evasion (504 gold) a ring of positive energy (280 gold) a +6 ring of strength (819 gold) (2, 0, D:2) a +0 club (16, 15, D:2) a +0 club (17, 0, D:2) a +0 ring mail (19, 28, D:2) 24 stones (20, 16, D:2) a +0 dagger a +0 robe (22, 16, D:2) 6 javelins (48, 11, D:2) a stone Level 3 of the Dungeon (0, 0, D:3) a bat corpse (11, -13, D:3) a dart slug corpse (12, -11, D:3) a jackal corpse (24, 32, D:3) 16 stones (24, 33, D:3) a +0 club a +0 dagger (27, 43, D:3) a bat corpse (skeletalised by now) (30, 43, D:3) a +0 hand axe (44, 11, D:3) a +0 club (46, 23, D:3) a +0 spear (47, 8, D:3) 11 stones