fly Level 1 of the Dungeon [Shop] Ismoor's Jewellery Shoppe a ring of positive energy (260 gold) a ring of poison resistance (260 gold) a ring of fire (325 gold) the ring "Arghovexa" {Fire Slay+6 Stlth-} (725 gold) [ring of fire] It enhances your fire magic. Slay: It affects your accuracy & damage with ranged weapons and melee (+6). rF: It protects you from fire. rC: It makes you vulnerable to cold. Stlth: It makes you less stealthy. a ring of protection from cold (325 gold) a ring of magical power (260 gold) a ring of protection from cold (325 gold) a ring of flight (227 gold) an amulet of guardian spirit (390 gold) (0, 0, D:1) a book of Callings (6, -20, D:1) a +0 dagger (7, -22, D:1) a +0 hunting sling (20, 13, D:1) a +0 dagger (20, 14, D:1) a +0 club (23, -4, D:1) a +0 dagger (25, -6, D:1) a +0 short sword (25, -5, D:1) a +0 club (27, -1, D:1) a +0 whip (36, -14, D:1) a +0 dagger (42, -4, D:1) a +0 dagger (42, 2, D:1) 18 stones (49, 3, D:1) 8 stones (50, 0, D:1) 17 stones a +0 hunting sling Level 2 of the Dungeon (0, 0, D:2) a +0 mace (21, 30, D:2) a +0 whip (23, 36, D:2) 26 stones (27, 1, D:2) a +0 dagger 3 stones (33, 11, D:2) 24 stones (34, 13, D:2) a +0 club (43, 16, D:2) a +0 dagger (52, 28, D:2) a +0 spear Level 3 of the Dungeon (0, 0, D:3) a frilled lizard corpse (1, 3, D:3) a quokka corpse (5, 19, D:3) a +0 leather armour (6, -15, D:3) a +0 dagger (8, -4, D:3) a +0 club a +0 hunting sling 2 boomerangs a goblin corpse a rat corpse (skeletalised by now) a jackal corpse (skeletalised by now) (9, -3, D:3) a +0 whip a stone a jackal corpse (skeletalised by now) (9, 9, D:3) 22 stones (10, -3, D:3) a jackal corpse (skeletalised by now) (10, -1, D:3) a +0 robe (15, -3, D:3) 5 poisoned darts