fly Level 1 of the Dungeon (0, 0, D:1) 7 stones (10, 4, D:1) a +0 club (18, -20, D:1) 9 stones (21, 17, D:1) 4 javelins (29, 1, D:1) a +0 dagger (31, 20, D:1) a +0 dagger (39, 11, D:1) a +0 leather armour (42, -3, D:1) a +0 robe (50, 24, D:1) a +0 club (53, -5, D:1) a +0 scale mail (53, 0, D:1) 5 stones (53, 12, D:1) a +0 mace Level 2 of the Dungeon (0, 0, D:2) 3 stones (20, -20, D:2) a +0 robe (20, 19, D:2) the Hermit's pendant {Faith invo=14 evo=0 MP+5} [amulet of faith] It sets your invocations skill to 14 and your evocations skill to 0. It allows you to gain divine favour quickly. MP: It affects your magic capacity (+5). (53, 21, D:2) a +0 ring mail (57, 10, D:2) 3 stones (59, 5, D:2) 4 stones a +0 short sword Level 3 of the Dungeon (0, 0, D:3) a stone (15, 0, D:3) a +0 club a goblin corpse (19, 33, D:3) a potion of cancellation (24, 32, D:3) 10 gold pieces (25, -2, D:3) a ball python corpse (29, -7, D:3) 8 stones (33, 0, D:3) a +0 robe (41, 3, D:3) a quokka corpse (54, 12, D:3) a +0 robe Level 4 of the Dungeon (0, 0, D:4) a +0 hand axe (10, 6, D:4) 14 gold pieces Level 5 of the Dungeon (0, 0, D:5) a +0 dagger (12, -7, D:5) a staff of death (unseen) (28, -23, D:5) a +0 war axe Level 6 of the Dungeon (0, 0, D:6) 5 stones (2, -16, D:6) a +0 morningstar (13, 18, D:6) a +0 hand axe