fly Level 1 of the Dungeon [Shop] Agolim's Weapon Shoppe a +0 sling (18 gold) a +0 whip (30 gold) a +0 hand axe (36 gold) 2 stones (2 gold) a +0 flail (42 gold) the +7 staff of the Meek {protect, meekguard} (561 gold) It grants its wielder temporary protection when it strikes (+7 to AC). It provides extra protection to wielders with little health. [Shop] Beasiur's General Store 3 stones (3 gold) a +0 falchion (39 gold) a +0 spear (39 gold) a ring of ice (325 gold) a potion of berserk rage (65 gold) a scroll of poison (52 gold) a potion of mutation (104 gold) 3 scrolls of enchant armour (292 gold) a +4 mace of draining (356 gold) [Shop] Obaulat's Weapon Boutique the +9 whip of the Priest {vorpal, Fly} (693 gold) It inflicts extra damage upon your enemies. Fly: It grants you flight. a +0 halberd (48 gold) a +0 hand axe (36 gold) a +0 whip (30 gold) a +0 sling (18 gold) a +1 falchion of holy wrath (148 gold) 3 stones (3 gold) a +0 hand axe (36 gold) a +0 longbow of freezing (164 gold) a +0 short sword (36 gold) (2, 1, D:1) a potion of attraction a potion of degeneration (12, -6, D:1) a +0 flail (12, 10, D:1) a +0 ring mail (15, 24, D:1) 7 stones (16, 39, D:1) a +0 club (17, 40, D:1) a +0 dagger (26, 9, D:1) a +0 leather armour (26, 21, D:1) a +0 spear (30, -5, D:1) 5 stones a +0 short sword (30, -1, D:1) a +0 club (34, -1, D:1) a +0 dagger (40, 22, D:1) a potion of attraction (42, 7, D:1) a +0 buckler (42, 21, D:1) a +0 dagger a stone (43, -5, D:1) a +0 quarterstaff (45, 5, D:1) a +0 short sword of freezing (52, 38, D:1) a +0 club Level 2 of the Dungeon (6, 14, D:2) 4 stones (8, 12, D:2) a +0 dagger (11, 17, D:2) a +0 whip a +0 club a +0 flail a +0 dagger (22, 19, D:2) a +0 tower shield (25, 31, D:2) 5 stones (26, 26, D:2) a +0 whip (31, 37, D:2) a +0 leather armour Level 3 of the Dungeon (0, 0, D:3) 5 javelins (1, -11, D:3) a +0 war axe (1, -6, D:3) 2 stones (3, 0, D:3) 4 stones (10, -10, D:3) a +0 dagger (10, -7, D:3) 3 stones (13, 0, D:3) a +0 dagger (27, 13, D:3) 5 datura-tipped darts (30, -9, D:3) 4 stones (36, -8, D:3) a +0 robe (36, 2, D:3) 3 stones a +0 dagger (37, 2, D:3) a +0 dagger (39, -9, D:3) a +0 whip 8 stones (41, -7, D:3) a +0 ring mail (46, 5, D:3) a +0 leather armour (53, -4, D:3) a potion of degeneration Level 4 of the Dungeon (0, 0, D:4) a +0 club (15, 29, D:4) a +0 short sword (16, 28, D:4) a +0 club (18, 35, D:4) a +0 hand axe (22, 29, D:4) a +0 whip (27, 10, D:4) a +0 club (27, 20, D:4) a +0 dagger Level 5 of the Dungeon (2, 15, D:5) a scroll of noise (7, 36, D:5) a +0 scale mail (19, 31, D:5) a +0 giant spiked club (24, 38, D:5) 6 stones (24, 39, D:5) 17 gold pieces (26, 18, D:5) a +0 short sword (27, 19, D:5) a +0 mace (28, 50, D:5) a +0 dagger a +0 short sword a +0 mace (29, 48, D:5) a +0 ring mail (35, 29, D:5) a +0 falchion a +0 scale mail (37, 27, D:5) a scroll of torment a scroll of noise (42, 10, D:5) a +0 ring mail (47, 0, D:5) a +0 whip (60, 29, D:5) 4 stones Level 6 of the Dungeon (0, 0, D:6) a stone (6, -11, D:6) a +1 long sword of holy wrath (21, 10, D:6) a +0 shortbow (30, -12, D:6) a scroll of noise (30, 22, D:6) a +0 shortbow (31, 36, D:6) a +0 shortbow (36, 9, D:6) a +0 robe (38, 6, D:6) a +0 dagger a +0 robe (38, 10, D:6) a +2 rapier of flaming a +0 chain mail (40, 4, D:6) a +0 chain mail (41, 28, D:6) 5 stones a +0 animal skin (43, 29, D:6) 5 stones a +0 animal skin (44, 25, D:6) 3 stones (44, 26, D:6) a +0 animal skin a +0 animal skin 15 stones a +0 animal skin (44, 27, D:6) 5 stones a +0 animal skin (45, 29, D:6) 3 stones (47, 28, D:6) 3 stones (48, -13, D:6) a +0 club (51, 24, D:6) a +0 robe (58, 31, D:6) 6 stones Level 7 of the Dungeon (0, 0, D:7) a +0 hand axe (1, -1, D:7) a +0 halberd a +0 plate armour a scroll of torment (1, 0, D:7) a +0 flail (3, -1, D:7) a +0 hand axe (12, -4, D:7) a staff of poison (25, -17, D:7) 4 stones (33, -15, D:7) 7 stones (54, -33, D:7) 5 stones Level 8 of the Dungeon (0, 0, D:8) a +0 dagger (1, 0, D:8) a +0 short sword a +0 leather armour a +0 dagger a +0 robe (2, -35, D:8) a +0 whip (2, 0, D:8) a +0 whip a +0 leather armour (16, -53, D:8) a +0 hand axe a +0 leather armour (26, -59, D:8) a +0 scale mail (26, -14, D:8) 5 stones (27, -31, D:8) 2 atropa-tipped darts (33, -8, D:8) a +0 trident Level 9 of the Dungeon (0, 0, D:9) a +0 club a +0 ring mail (1, 5, D:9) a +0 club a +0 leather armour (2, 2, D:9) a +0 club (18, -16, D:9) a +0 club (18, -15, D:9) a +0 halberd a +0 club (18, -14, D:9) a +0 club (19, -15, D:9) a +0 whip a +0 scale mail a +0 trident (21, -16, D:9) a +0 hand axe (21, -12, D:9) a +0 flail a +0 whip (22, -12, D:9) 5 atropa-tipped darts a +0 spear (22, -11, D:9) a +0 club (22, -8, D:9) 5 boomerangs a +0 club a +0 leather armour (23, -12, D:9) a +0 scale mail a +0 spear (23, 12, D:9) 2 large rocks (24, -25, D:9) a +0 short sword (31, 12, D:9) a +0 chain mail (37, 7, D:9) a +0 hand axe a +0 leather armour (38, 6, D:9) a +2 short sword of venom a +0 flail (39, 3, D:9) a +0 dagger a +0 leather armour (39, 5, D:9) a +0 battleaxe a +0 plate armour (40, 5, D:9) a +0 mace Level 10 of the Dungeon (0, 0, D:10) a +0 quarterstaff (0, 23, D:10) a +0 quarterstaff (3, 25, D:10) a +0 trident (8, 14, D:10) a +0 hand axe (13, -6, D:10) a +0 giant club a +0 robe (16, 22, D:10) a +0 robe a +0 long sword a +0 robe (17, 18, D:10) a +0 robe (17, 20, D:10) a +0 leather armour a +0 hand axe (17, 22, D:10) a +0 flail a +0 robe (19, 20, D:10) a +0 robe a +0 dagger (19, 21, D:10) a +0 robe a +0 dagger a +3 halberd a +0 robe (20, 0, D:10) a +0 plate armour (20, 22, D:10) a +0 robe a +0 halberd (23, 7, D:10) a +0 scimitar of flaming +0 acid dragon scales (25, -5, D:10) a +0 trident (35, 0, D:10) a +2 dagger (35, 11, D:10) a +0 ring mail (36, -1, D:10) a +0 dagger Level 11 of the Dungeon (0, 0, D:11) 5 stones (5, 8, D:11) a +3 dagger of chaos a +0 robe (5, 28, D:11) a +0 spear a +0 spear a +0 scale mail a +0 buckler a +0 whip (5, 29, D:11) a +0 spear a +0 club (5, 49, D:11) a +0 robe (6, 12, D:11) a +0 flail of holy wrath a +0 whip a +0 whip (7, 12, D:11) a +0 spear a +0 scale mail (7, 13, D:11) a +0 whip (17, 49, D:11) a +0 giant club a +0 giant spiked club (18, 47, D:11) a +0 halberd (18, 48, D:11) a +0 spear a +0 halberd a +0 ring mail a +0 trident (18, 49, D:11) a +0 spear (19, 14, D:11) a book of the Wilderness (19, 49, D:11) a +0 whip (24, 13, D:11) a +0 dire flail (24, 16, D:11) a stone (28, 34, D:11) 3 stones (30, 36, D:11) a +0 leather armour (35, 5, D:11) 4 stones (35, 30, D:11) a +0 robe (36, 39, D:11) a +4 chain mail of willpower a +0 short sword (37, 44, D:11) a +0 whip Level 12 of the Dungeon [Shop] Meghiell's Antique Armour Emporium (Shop contents are unknown) (0, 0, D:12) a +0 flail (1, 1, D:12) a +4 scimitar of pain 4 javelins a +0 chain mail (3, 42, D:12) a +0 dagger (7, 22, D:12) a +0 short sword (17, 13, D:12) a +0 morningstar (18, 20, D:12) a +0 halberd 3 stones a +0 leather armour (18, 22, D:12) a +1 scimitar of flaming (19, 25, D:12) 4 large rocks (23, 22, D:12) a +0 leather armour (24, 8, D:12) a +0 halberd a +0 robe (27, 5, D:12) a +0 arbalest of draining (28, 28, D:12) a +0 long sword (30, 19, D:12) a +0 troll leather armour (31, 29, D:12) a +0 ring mail (33, 11, D:12) the +3 robe of Stoicism {rPois Regen+ Dex-3} Dex: It affects your dexterity (-3). rPois: It protects you from poison. Regen: It increases your rate of health regeneration. (33, 19, D:12) a +0 spear a +0 robe (34, 19, D:12) a +1 bardiche a +0 plate armour (35, 1, D:12) a +0 bardiche a +0 plate armour (36, 24, D:12) a +0 morningstar (37, -1, D:12) a +0 spear a +0 robe (43, 6, D:12) 5 stones (51, 4, D:12) a condenser vane Level 13 of the Dungeon (0, 0, D:13) a +0 chain mail (9, 30, D:13) a +0 great mace (9, 40, D:13) 4 large rocks (20, 8, D:13) 3 stones (22, 23, D:13) a +2 robe of willpower a staff of earth (22, 41, D:13) a tengu corpse (27, 3, D:13) a +0 leather armour (32, 2, D:13) an orb of wrath (34, 30, D:13) a +2 scimitar of flaming (44, 15, D:13) a +0 hand crossbow (49, 17, D:13) a +0 shortbow (49, 19, D:13) a +0 shortbow (49, 20, D:13) a +0 shortbow a +0 shortbow a +0 shortbow (50, 21, D:13) a +0 shortbow (57, 27, D:13) the +9 sword of Zonguldrok {reap} Any living foe damaged by it may be reanimated upon death as a zombie friendly to the wielder, with an increasing chance as more damage is dealt. The Shining One disapproves of the use of such an item. (62, 17, D:13) a +0 ring mail (66, 7, D:13) a +0 falchion Level 14 of the Dungeon (0, 0, D:14) 5 stones (2, -8, D:14) a +0 chain mail a +0 great mace (2, -7, D:14) a +0 plate armour a +0 war axe a human skeleton (2, -5, D:14) a +0 plate armour a +0 bardiche a +0 plate armour a +0 war axe a human skeleton (2, -4, D:14) a +0 plate armour a +3 bardiche a human skeleton (2, -3, D:14) a +0 war axe a +0 leather armour a +0 buckler a tengu corpse (2, -2, D:14) 3 large rocks the Ecumenical Temple Level 1 of the Lair of Beasts (0, 0, Lair:1) 2 boomerangs (0, 12, Lair:1) a +0 arbalest (8, 6, Lair:1) a piece from Xom's chessboard (15/15) (10, 23, Lair:1) 8 stones (27, 28, Lair:1) 2 potions of degeneration (30, 26, Lair:1) a +0 ring mail (31, 43, Lair:1) an amulet of magic regeneration (50, 25, Lair:1) a scroll of noise Level 2 of the Lair of Beasts (2, -41, Lair:2) a +0 quarterstaff (2, 5, Lair:2) a staff of conjuration (4, -21, Lair:2) a +0 ring mail (32, -6, Lair:2) a +0 hand axe a +0 leather armour Level 3 of the Lair of Beasts (0, 0, Lair:3) 8 stones (8, -4, Lair:3) a potion of degeneration (10, -20, Lair:3) a staff of death (12, -2, Lair:3) 9 stones (13, 10, Lair:3) a staff of fire (15, -39, Lair:3) a +0 mace (38, -10, Lair:3) a +0 spear Level 4 of the Lair of Beasts (0, 0, Lair:4) 2 potions of invisibility (11, 15, Lair:4) a +0 club (19, 32, Lair:4) 4 stones (20, 25, Lair:4) a +0 ring mail (24, 21, Lair:4) 7 stones Level 5 of the Lair of Beasts (3, -26, Lair:5) a staff of conjuration (7, -2, Lair:5) 2 stones (8, -2, Lair:5) a scroll of noise (9, -1, Lair:5) a staff of earth (10, 0, Lair:5) a +0 falchion (11, 1, Lair:5) a +0 short sword (11, 2, Lair:5) a +0 chain mail (12, -30, Lair:5) a +0 long sword (12, 3, Lair:5) the +1 dagger "Tyoghir" {freeze, rC+++ Will++ Int-2 Dex-2} It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. Int: It affects your intelligence (-2). Dex: It affects your dexterity (-2). rC: It renders you almost immune to cold. Will: It greatly increases your willpower. (17, -20, Lair:5) 7 stones (27, -41, Lair:5) a stone (32, 2, Lair:5) a +0 scimitar (33, 1, Lair:5) the +8 trident of the Morning {flame, rElec Stlth+} It burns those it strikes, dealing additional fire damage. rElec: It insulates you from electricity. Stlth: It makes you more stealthy. (37, -44, Lair:5) 6 atropa-tipped darts (48, -3, Lair:5) 3 stones (50, 4, Lair:5) a +0 ring mail (72, -29, Lair:5) 5 stones