fly Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (14, -5, D:1) a +0 leather armour (14, 5, D:1) a +0 spear (17, 22, D:1) a +0 mace (23, 2, D:1) a +0 club (31, -19, D:1) a +0 dagger (34, 5, D:1) a +0 flail (47, -28, D:1) 4 stones (47, -15, D:1) a +0 whip 3 stones (48, 11, D:1) 2 stones Level 2 of the Dungeon (0, 0, D:2) a +0 club (9, -20, D:2) a +0 spear (12, 23, D:2) 6 silver boomerangs (16, -11, D:2) a +0 hammer (19, -12, D:2) a +3 quarterstaff of chaos (21, -1, D:2) a +0 dagger (21, 20, D:2) a +0 scythe a +0 robe (23, 3, D:2) a +0 club a +0 robe (35, -12, D:2) a +0 club (45, -25, D:2) a +0 club Level 3 of the Dungeon [Shop] Jiegerph's Antique Weapon Boutique a +0 sling (34 gold) a +0 triple sword (230 gold) a +0 shortbow (69 gold) a +2 trident of flaming (420 gold) a +0 short sword (69 gold) a +0 club (23 gold) a +0 antimagic bardiche (667 gold) (0, 0, D:3) a scroll of noise (3, -11, D:3) a +0 dagger (7, -20, D:3) a +3 dagger of holy wrath (11, -5, D:3) a +0 dagger (14, -11, D:3) a +0 chain mail (23, -34, D:3) a +0 plate armour (25, -4, D:3) a +0 dagger (38, -11, D:3) a +0 club (45, -4, D:3) a +0 hand axe Level 4 of the Dungeon (5, -3, D:4) a +0 sling (15, 4, D:4) a +0 dagger (16, -20, D:4) a +0 club a +0 scale mail (17, 0, D:4) a +0 club (19, 1, D:4) a +0 club (22, -26, D:4) a +0 robe (29, -37, D:4) a +0 robe a +0 dagger (29, -36, D:4) a +0 ring mail a +0 short sword (30, -38, D:4) a +0 ring mail a +0 short sword (30, -37, D:4) a +0 club a +0 robe a +0 dagger (31, -39, D:4) a +0 giant club (34, -17, D:4) a +0 short sword 5 stones (39, -31, D:4) 5 stones (49, -45, D:4) a +0 dagger (50, -38, D:4) a +0 robe a +0 mace (51, -38, D:4) a +0 ring mail Level 5 of the Dungeon (0, 0, D:5) 5 stones (5, 3, D:5) a +0 pair of gloves (6, -2, D:5) a +0 short sword (9, -19, D:5) a +0 short sword a +0 ring mail a +0 club (9, -18, D:5) a +0 dagger a +0 whip (9, -3, D:5) a +0 short sword (9, -2, D:5) a +0 mace a +0 leather armour (9, -1, D:5) a +0 club a +0 leather armour (10, -19, D:5) a +0 falchion (10, -1, D:5) a +0 whip a +0 ring mail (11, -3, D:5) a +0 club (11, -2, D:5) a +0 club (11, -1, D:5) a +0 dagger a +0 robe a +0 dagger a +0 robe (13, -5, D:5) a +0 rapier (21, -31, D:5) a +0 robe (21, 4, D:5) a +1 whip of electrocution (26, -30, D:5) a +0 flail a +0 ring mail (27, 0, D:5) a +0 shortbow (29, -20, D:5) a +0 chain mail (38, 2, D:5) 4 silver boomerangs (48, 2, D:5) a +1 helmet (50, -14, D:5) a +0 ring mail (53, -1, D:5) a +0 long sword Level 6 of the Dungeon (0, 0, D:6) a +0 mace (9, 1, D:6) 5 stones (15, 9, D:6) a +0 giant club (16, 4, D:6) 3 stones (17, 28, D:6) a +0 ring mail (19, 24, D:6) a +0 hand axe (21, -7, D:6) a +0 leather armour (21, 18, D:6) a +0 shortbow (23, 12, D:6) 7 stones (30, 27, D:6) a +0 club (30, 29, D:6) a +0 club (31, 29, D:6) a +0 spear (32, 28, D:6) a +0 club 3 stones (35, 0, D:6) a +0 cloak (37, 26, D:6) 7 stones Level 7 of the Dungeon (0, 0, D:7) a +0 robe (3, 24, D:7) a +0 ring mail (6, 7, D:7) a +0 plate armour (7, -5, D:7) a +0 mace (17, -1, D:7) the +1 leather armour of the Desolation of Salt {-Tele rF- Int+5 Slay+6} Int: It affects your intelligence (+5). Slay: It affects your accuracy & damage with ranged weapons and melee (+6). rF: It makes you vulnerable to fire. -Tele: It prevents most forms of teleportation. (20, 21, D:7) 4 stones (22, 24, D:7) a +2 vorpal battleaxe (28, 1, D:7) a +0 leather armour (30, 8, D:7) a ring of magical power (31, 8, D:7) a +1 chain mail of fire resistance (34, -8, D:7) a +0 dagger a +0 robe (39, 9, D:7) a +0 ring mail (40, -14, D:7) a +0 mace (40, 17, D:7) a +0 robe Level 8 of the Dungeon (0, 0, D:8) a +0 shortbow (12, -8, D:8) a +0 leather armour (13, 19, D:8) 6 atropa-tipped darts (15, -10, D:8) a +0 whip of flaming (15, -8, D:8) a +0 flail a +0 leather armour (16, -6, D:8) a +0 dagger a +0 robe (17, -7, D:8) a +0 mace (18, -7, D:8) a +0 club (18, 4, D:8) a +0 giant club a +0 giant club (22, 13, D:8) 7 stones (28, -10, D:8) a +0 shortbow (29, 17, D:8) 6 stones (32, -19, D:8) a +0 mace a +0 whip (33, -19, D:8) a +0 whip (33, -18, D:8) a +0 mace a +0 flail a +0 leather armour (36, -4, D:8) the +0 robe "Sevoamacue" {rC- Dex+7 SInv Stlth-} Dex: It affects your dexterity (+7). rC: It makes you vulnerable to cold. SInv: It lets you see invisible. Stlth: It makes you less stealthy. Level 9 of the Dungeon (0, 0, D:9) a +0 trident (1, 1, D:9) a +0 giant club a +0 giant club (7, 18, D:9) a +1 glaive of flaming (16, 2, D:9) a +0 ring mail (16, 27, D:9) 9 stones (18, -7, D:9) a +0 war axe (19, 4, D:9) a +0 great sword (20, 6, D:9) a +0 trident (27, 2, D:9) a +0 leather armour (27, 20, D:9) a +0 leather armour a +0 hand axe (27, 21, D:9) a +0 chain mail a +0 battleaxe (30, 24, D:9) a +0 giant club a +0 giant club (32, 15, D:9) a +0 robe (33, 44, D:9) a +0 sling (36, 32, D:9) a +0 club a +0 scale mail (38, 32, D:9) +0 steam dragon scales (40, 27, D:9) a +0 troll leather armour a +0 dagger a +0 scale mail (43, 13, D:9) +0 steam dragon scales (48, 13, D:9) a +0 shortbow (49, 25, D:9) a +0 shortbow (51, 27, D:9) a +0 scale mail a +0 club a +1 leather armour of fire resistance a +0 club (52, 48, D:9) a +0 war axe a +0 giant club a +0 giant club (54, -9, D:9) a +0 pair of boots (54, 5, D:9) 4 large rocks (58, 29, D:9) a +0 dagger of holy wrath (58, 30, D:9) 2 stones (63, 29, D:9) a +0 giant spiked club a +0 giant club (64, 37, D:9) a +0 scimitar Level 10 of the Dungeon (0, 0, D:10) a +0 spear of venom (3, 16, D:10) a +0 shortbow (9, -6, D:10) 5 stones (12, -1, D:10) a ring of fire (13, -3, D:10) 4 atropa-tipped darts (13, 6, D:10) 4 stones (19, 2, D:10) a +0 dagger a +0 robe (20, 2, D:10) a +0 hand axe a +0 leather armour a +1 hand axe of draining a +0 leather armour (21, 1, D:10) a +0 dagger a +0 robe a +0 chain mail (22, 3, D:10) a +0 trident a +0 leather armour (24, -11, D:10) a +0 dagger (28, -16, D:10) a +0 falchion (40, 2, D:10) a +0 leather armour (42, 3, D:10) a +0 dagger a +0 robe Level 11 of the Dungeon (0, 0, D:11) a +0 dagger a +0 robe (4, 6, D:11) a +0 spear (6, -8, D:11) a +0 flail (7, -8, D:11) a +0 robe a +0 dagger (7, -6, D:11) a +0 leather armour a +0 war axe (8, 4, D:11) a +2 morningstar of distortion (10, -12, D:11) a +0 shortbow (16, -28, D:11) 6 stones (16, -13, D:11) a +0 great mace (33, -5, D:11) a +1 shortbow of draining (36, -29, D:11) +0 acid dragon scales (38, -5, D:11) a +0 whip (44, -35, D:11) a +0 long sword (52, -13, D:11) 3 large rocks (53, -10, D:11) a +0 scale mail (60, -23, D:11) 6 boomerangs (63, -17, D:11) 3 large rocks Level 12 of the Dungeon (0, 0, D:12) the +6 whip of Cowardice {protect, Str+4 Dex+3 SInv} It grants its wielder temporary protection when it strikes (+7 to AC). Str: It affects your strength (+4). Dex: It affects your dexterity (+3). SInv: It lets you see invisible. (5, 12, D:12) a +0 flail (12, -11, D:12) 6 javelins (13, 20, D:12) a +0 rapier (14, 12, D:12) a +0 mace (15, 12, D:12) a +0 dagger a +0 robe (16, -14, D:12) 5 stones (16, 11, D:12) a +0 dagger a +0 robe (17, 9, D:12) 4 atropa-tipped darts (30, 25, D:12) 8 stones (31, -19, D:12) a +0 buckler a +0 club a +2 whip of freezing a +0 whip a +0 flail a +5 antimagic spear a +0 scale mail a gnoll corpse a gnoll corpse a gnoll corpse (32, -19, D:12) a +0 whip (38, 8, D:12) 5 javelins a +0 scale mail (38, 19, D:12) a +0 dagger a +0 robe a basilisk corpse (skeletalised by now) an ugly thing corpse (skeletalised by now) the human corpse of Josephine (skeletalised by now) (44, -21, D:12) 11 gold pieces (44, 12, D:12) a +0 dagger a +0 robe the Ecumenical Temple