fneyf the Dungeon (35, 0, D) a +8 iron rod (11/11) a manual of Crossbows (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9 Sword of Zonguldrok {reap, *Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +10 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (19, 1, D) the +8 rapier of the Feather {pierce, *Rage +Rage rElec Int+8} It inflicts extra damage upon your enemies. It affects your intelligence (+8). It insulates you from electricity. It lets you go berserk. It may make you go berserk in combat. (20, 1, D) a +5 spear of venom (21, 1, D) a +2 ring mail of fire resistance (22, 1, D) the Guide on Arcane Weapons and the Volcanoes Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Stone Arrow Conjuration/Earth 3 c - Ignite Poison Fire/Transmutation/Poison 3 d - Bolt of Magma Conjuration/Fire/Earth 5 (23, 1, D) an uncursed ring of protection from fire (24, 1, D) a +2 hunting sling of freezing (25, 1, D) the +4 robe of Night {+Inv MR+ SInv Stlth+} It affects your resistance to hostile enchantments. It lets you see invisible. It lets you turn invisible. It makes you more stealthy. (26, 1, D) the +8 Wrath of Trog {antimagic, *Rage} It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It may make you go berserk in combat. (27, 1, D) a +1 longbow of freezing (28, 1, D) a +3 war axe of chopping (29, 1, D) a +0 greatsling of flaming (37, 1, D) an uncursed staff of air (40, 1, D) an uncursed staff of death (41, 1, D) an uncursed staff of summoning (42, 1, D) a book of the Sky (51, 1, D) a +1 shortbow of flaming (52, 1, D) the Incunabulum of Changing Spells Type Level a - Stoneskin Transmutation/Earth 2 b - Passwall Transmutation/Earth 3 c - Irradiate Conjuration/Transmutation 5 (54, 1, D) a book of Flames (55, 1, D) a lamp of fire (61, 1, D) an uncursed ring of see invisible (62, 1, D) the +3 robe of the Vaults {rElec MR+ Str+2 Int+2} It affects your strength (+2). It affects your intelligence (+2). It insulates you from electricity. It affects your resistance to hostile enchantments. (63, 1, D) an uncursed staff of death (68, 1, D) a +2 leather armour of cold resistance (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (19, 2, D) an uncursed staff of poison (20, 2, D) an uncursed staff of fire (21, 2, D) a book of Annihilations (22, 2, D) a book of Alchemy (23, 2, D) a +0 vampiric scimitar (25, 2, D) a stone of tremors (26, 2, D) a +4 ring mail of magic resistance (27, 2, D) the +5 quarterstaff of the Original Sin {crush, Dex+3} It inflicts extra damage upon your enemies. It affects your dexterity (+3). (28, 2, D) Uqucoch's Collected Works on Combat Magic Spells Type Level a - Shock Conjuration/Air 1 b - Dazzling Spray Conjuration/Hexes 3 c - Iskenderun's Mystic Blast Conjuration 4 d - Iskenderun's Battlesphere Conjuration/Charms 5 (29, 2, D) the +0 scale mail of Sin {rPois} It protects you from poison. (36, 2, D) a +1 hunting sling of freezing (37, 2, D) a +2 ring mail of cold resistance (39, 2, D) a phial of floods (40, 2, D) an uncursed amulet of clarity (42, 2, D) a +5 great sword of holy wrath (49, 2, D) a +1 short sword of holy wrath (50, 2, D) a book of Debilitation (51, 2, D) a +2 robe of the Archmagi (52, 2, D) the +3 plate armour "Cijosusm" {rC+ rN+} It protects you from cold. It protects you from negative energy. (53, 2, D) the +1 robe of Absence {MR- Int+3 Slay+2} It affects your intelligence (+3). It affects your accuracy and damage with ranged weapons and melee attacks (+2). It affects your resistance to hostile enchantments. (55, 2, D) a +7 war axe of electrocution (73, 2, D) a +2 bardiche of chopping (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (55, 3, D) a +0 pair of boots of stealth (3, 4, D) 1000 sling bullets a +5 greatsling a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 4, D) a +5 bardiche a +5 demon trident (10, 4, D) a disc of storms (61, 4, D) a cursed +0 club (unseen) (62, 4, D) a +0 dagger a +0 flail (63, 4, D) a +0 hand axe (unseen) (67, 4, D) a +0 short sword a +0 chain mail (68, 4, D) a +0 long sword a +0 chain mail a +0 buckler (4, 5, D) a +5 executioner's axe a +5 battleaxe (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (4, 7, D) a +3 shield a +3 buckler (27, 7, D) a +0 battleaxe of freezing (28, 7, D) a polar bear corpse (42, 7, D) a +0 longbow (unseen) (51, 7, D) a +0 dagger (unseen) (4, 8, D) a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (27, 8, D) a +2 battleaxe of freezing a frost giant skeleton (29, 8, D) a polar bear corpse (41, 8, D) a +0 greatsling (unseen) (42, 8, D) 2 arrows (unseen) (43, 8, D) a dryad corpse (skeletalised by now) (53, 8, D) a +3 falchion of slicing (unseen) (27, 9, D) an ice dragon corpse (41, 9, D) a poisoned sling bullet (42, 9, D) 2 poisoned sling bullets 5 arrows (61, 9, D) a +2 plate armour of cold resistance (62, 9, D) a +2 battleaxe of flaming (63, 9, D) a crystal ball of energy (70, 9, D) an uncursed staff of energy (41, 10, D) a +0 club (unseen) (51, 10, D) a +2 greatsling of flaming (62, 10, D) an uncursed staff of air (72, 10, D) an uncursed staff of earth (49, 13, D) a fan of gales (50, 13, D) the +8 demon blade "Leech" {vamp, rN+ AC-2 EV-2 Str-2 Int-2 Dex-2} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your AC (-2). It affects your evasion (-2). It affects your strength (-2). It affects your intelligence (-2). It affects your dexterity (-2). It protects you from negative energy. (52, 13, D) an uncursed staff of summoning (53, 13, D) an uncursed ring of sustain attributes (54, 13, D) an uncursed staff of air (41, 14, D) a legendary deck of wonders {Wild Magic} a +6 ring of dexterity an uncursed ring of magical power (50, 14, D) an uncursed staff of power (51, 14, D) a plain deck of changes (53, 14, D) an uncursed staff of death (54, 14, D) a +6 quarterstaff of protection (55, 14, D) a book of Minor Magic (35, 15, D) an uncursed staff of cold (36, 15, D) a +0 shield of protection (38, 15, D) a book of Geomancy (39, 15, D) a manual of Long Blades (42, 15, D) a book of Ice (35, 16, D) a book of Geomancy (36, 16, D) a +2 trident of piercing (37, 16, D) a +1 greatsling of flaming (38, 16, D) the +8 chain mail of the Hare {rC+ MR+ Int-4 Stlth+} It affects your intelligence (-4). It protects you from cold. It affects your resistance to hostile enchantments. It makes you more stealthy. (39, 16, D) a book of Ice (40, 16, D) a book of Cantrips (41, 16, D) a +2 great sword of electrocution (42, 16, D) an ornate deck of wonders (43, 16, D) a +0 robe of fire resistance (61, 17, D) a +0 scale mail of magic resistance (62, 17, D) a +0 glaive of protection (64, 17, D) an uncursed staff of power (71, 17, D) a +0 leather armour of poison resistance (72, 17, D) the +5 whip "Dyamap" {slash, Dex+2} It inflicts extra damage upon your enemies. It affects your dexterity (+2). (20, 18, D) a plain deck of changes (21, 18, D) a +1 leather armour of poison resistance (22, 18, D) the +12 Glaive of Prune {chop} It inflicts extra damage upon your enemies. (23, 18, D) a cursed -5 ring of evasion (24, 18, D) a book of Burglary (25, 18, D) a +0 eveningstar of venom (26, 18, D) a +2 quarterstaff of protection (27, 18, D) the Papyrus of Spatial Talismans Spells Type Level a - Infusion Charms 1 b - Recall Summoning/Translocation 3 c - Teleport Other Translocation 3 d - Excruciating Wounds Charms/Necromancy 5 e - Iskenderun's Battlesphere Conjuration/Charms 5 (28, 18, D) a plain deck of changes (52, 18, D) a +6 scythe of protection (53, 18, D) a +1 vampiric scythe (62, 18, D) a phantom mirror (63, 18, D) a book of the Tempests (64, 18, D) an uncursed staff of death (71, 18, D) a book of Envenomations (73, 18, D) a +2 chain mail of cold resistance (23, 19, D) a +3 vampiric broad axe (24, 19, D) a +1 pair of boots of stealth (44, 21, D) a steam dragon corpse (45, 21, D) a steam dragon hide a steam dragon skeleton a fire drake corpse a swamp dragon corpse (44, 22, D) a hydra corpse (still there?) a fire dragon corpse (still there?) (27, 24, D) a cursed staff of death (49, 25, D) Caruss's Tome of Feathers Spells Type Level a - Mephitic Cloud Conjuration/Poison/Air 3 b - Airstrike Air 4 c - Lightning Bolt Conjuration/Air 5 (50, 25, D) an uncursed ring of see invisible (51, 25, D) a plain deck of summoning (52, 25, D) a +2 mace of draining (53, 25, D) a +0 mace of venom (55, 25, D) the +4 halberd of Hed Ynoth {venom, +Blink MR+ Int+7} It poisons the flesh of those it strikes. It affects your intelligence (+7). It affects your resistance to hostile enchantments. It lets you blink. (49, 26, D) the +6 hand axe of Beogh's Displeasure {antimagic, rPois rN+} It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It protects you from poison. It protects you from negative energy. a +6 ring of strength a +6 ring of dexterity a wand of cold (5) a wand of fire (5) (50, 26, D) 4 scrolls of enchant weapon (52, 26, D) a plain deck of escape (53, 26, D) a +1 vampiric glaive (54, 26, D) an uncursed staff of cold (62, 27, D) a book of Envenomations (63, 27, D) a book of Death (64, 27, D) the +8 demon whip "Zijecem" {pain, Str+5} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your strength (+5). (71, 27, D) the +7 shortbow "Puudej" {flame, rC- Str+5 Dex+2} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+5). It affects your dexterity (+2). It makes you vulnerable to cold. (72, 27, D) a book of the Sky (73, 27, D) the Compendium of Enchantment Spells Type Level a - Gell's Gravitas Hexes/Translocation 3 b - Inner Flame Hexes/Fire 3 c - Cause Fear Hexes 4 (62, 28, D) an uncursed staff of fire (65, 28, D) a +5 broad axe a +5 crystal plate armour a +3 large shield a +0 shield a +0 scale mail a +0 war axe (71, 28, D) an uncursed staff of wizardry (72, 28, D) an uncursed staff of summoning (34, 29, D) a disc of storms (36, 29, D) a phial of floods (37, 29, D) the ring of Equilibrium {+Inv MP+9 Str+2 Int+3} [ring of magical power] It affects your strength (+2). It affects your intelligence (+3). It affects your magic capacity (+9). It lets you turn invisible. the ring "Byecaeq" {*Corrode rN+ Int+3 Dex+3} [ring of intelligence] It affects your intelligence (+3). It affects your dexterity (+3). It protects you from negative energy. It may corrode your equipment when you take damage. a +0 spear of venom (39, 29, D) a stone of tremors (41, 29, D) the +7 dagger "Zyqenn" {venom, rF- MR+ Str+5} It poisons the flesh of those it strikes. It affects your strength (+5). It makes you vulnerable to fire. It affects your resistance to hostile enchantments. (42, 29, D) a lamp of fire (43, 29, D) a book of Frost (44, 29, D) a box of beasts (35, 30, D) a +0 robe (37, 30, D) a phial of floods (38, 30, D) an uncursed staff of summoning (39, 30, D) a +0 rapier (42, 30, D) a book of Power (43, 30, D) an uncursed staff of air (42, 33, D) a +0 trident (44, 33, D) a +0 trident (unseen) (41, 34, D) a +0 trident (unseen) (42, 34, D) a +0 trident 17 javelins of penetration a +0 leather armour an uncursed amulet of resist mutation a merfolk corpse (43, 34, D) 3 large rocks a cyclops corpse (44, 34, D) a manticore corpse (45, 34, D) 3 javelins of penetration (unseen) (42, 35, D) a +0 trident a throwing net a merfolk corpse (43, 35, D) a +1 rapier of speed a +3 scale mail of cold resistance (44, 35, D) a tomahawk (still there?) a +5 spear of freezing (still there?) 5 steel javelins (still there?) a cursed +0 leather armour (still there?) a merfolk corpse (still there?) (45, 35, D) a water nymph corpse (42, 36, D) a +0 trident a throwing net 2 potions of heal wounds a merfolk corpse (44, 36, D) a +0 trident (still there?) 3 steel javelins (still there?) a +1 demon trident of venom (still there?) a +0 leather armour (still there?) (45, 36, D) 8 steel javelins a +3 battleaxe of chopping a +0 robe a merfolk corpse (45, 37, D) a +1 trident of protection (unseen) (49, 37, D) an ornate deck of changes (50, 37, D) a +0 helmet of see invisible (51, 37, D) an uncursed staff of conjuration (52, 37, D) a phantom mirror (53, 37, D) a +1 hand crossbow of freezing (54, 37, D) a book of Death (60, 37, D) a +8 blowgun (63, 37, D) a +0 short sword (69, 37, D) a +1 mace of holy wrath (71, 37, D) a +0 trident (73, 37, D) a +0 trident (49, 38, D) the cursed +0 chain mail of Mysticism {rC+ Dex+5} It affects your dexterity (+5). It protects you from cold. It has a curse placed upon it. (50, 38, D) the ring "Siut" {-Tele *Confuse rN+++ Str+3 Stlth-} [ring of loudness] It affects your strength (+3). It renders you almost immune to negative energy. It prevents most forms of teleportation. It may confuse you when you take damage. It makes you less stealthy. (52, 38, D) a lamp of fire (53, 38, D) a book of Ice (59, 38, D) a +0 battleaxe (60, 38, D) an uncursed staff of poison (61, 38, D) an uncursed amulet of stasis (62, 38, D) the +4 gold dragon armour "Xeism" {+Inv rPois rF+ rC+ Int+4} It affects your intelligence (+4). It protects you from fire. It protects you from cold. It protects you from poison. It lets you turn invisible. (64, 38, D) the +27 Lear's hauberk a +6 ring of intelligence a +6 ring of intelligence (70, 38, D) a phantom mirror (71, 38, D) a +2 scale mail of magic resistance (72, 38, D) a +0 trident (73, 38, D) an uncursed ring of sustain attributes (61, 40, D) a +4 falchion of slicing (69, 41, D) a +0 trident 4 tomahawks (67, 42, D) a +2 great mace of crushing a +2 shortbow of flaming 14 arrows (68, 42, D) a +2 rapier of speed a +0 shortbow 10 arrows of dispersal a +4 scythe of flaming (52, 43, D) a +0 scimitar (54, 43, D) a cursed +3 war axe a +0 robe (57, 43, D) a +0 long sword (still there?) a +0 trident (still there?) (58, 43, D) a cursed -3 scimitar (57, 44, D) a +0 long sword (63, 44, D) a +0 short sword (67, 44, D) an arrow (68, 44, D) the +4 hand axe "Xeutepof" {venom, rF+ Str-2 SInv Stlth+} It poisons the flesh of those it strikes. It affects your strength (-2). It protects you from fire. It lets you see invisible. It makes you more stealthy. (69, 44, D) 2 arrows (70, 44, D) an arrow (71, 44, D) a tomahawk (58, 45, D) a +0 long sword (63, 45, D) a +0 short sword an uncursed amulet of warding (64, 45, D) a +0 long sword