foonesh the Dungeon (10, 1, D) the cursed +15 Maxwell's patent armour {rCorr, Cons, -Cast -Tele MR+} It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It has a curse placed upon it. the +6 shield of the gong {Spirit, rElec rN+ MR+} It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +12,+15 obsidian axe {chop, +Fly Str+3 SInv Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It enhances your eyesight. It lets you fly. It may recurse itself. It has a curse placed upon it. (11, 1, D) the +4,+8 shillelagh "Devastator" the +12,+16 plutonium sword {Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9,+6 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} This legendary weapon is deadly to all dragonkind. It also provides some protection from the breath attacks of dragons and other creatures. It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9,+9 Sword of Zonguldrok {reap, Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may recurse itself. It has a curse placed upon it. the cursed +13,+13 Scythe of Curses {drain, Curse} A truly terrible weapon, it drains the life of those it strikes. It may recurse itself. It has a curse placed upon it. the +0,+0 Sword of Power the -2,+9 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7,+7 Singing Sword the +2,+10 longbow "Piercer" {velocity, EV-2} Any arrow fired from it inflicts extra damage. It affects your evasion (-2). (61, 1, D) a +3,+0 flail of protection (62, 1, D) a +1,+3 glaive of protection (63, 1, D) the cursed +12,+5 whip of Courage {venom, rPois} It poisons the flesh of those it strikes. It protects you from poison. It has a curse placed upon it. (69, 1, D) a book of Changes (3, 2, D) a +5,+5 triple sword (unseen) (4, 2, D) a +5,+5 quick blade (unseen) (62, 2, D) the ring "Fyesocze" {MR++ Acc+4 Dam+5 Stlth+} [ring of slaying] It affects your accuracy (+4). It affects your damage-dealing abilities (+5). It affects your resistance to hostile enchantments. It makes you much more stealthy. (68, 2, D) a -1,+1 orcish dagger a +0 orcish robe (3, 3, D) a +5,+5 lajatang (4, 3, D) a +5,+5 giant spiked club (unseen) (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5,+5 bardiche (unseen) (10, 4, D) a tome of Destruction (unseen) (4, 5, D) a +5,+5 executioner's axe (unseen) (7, 5, D) 42 strawberries (10, 5, D) an uncursed ring of flight a +6 ring of dexterity a +6 ring of dexterity a +6 ring of intelligence a +6 ring of strength (62, 5, D) a swamp drake corpse (67, 5, D) a +2,+2 orcish flail of protection the +0 blowgun "Schuobizu" {speed, rF- rC+} Attacks with this weapon take half as long, but cause slightly less damage. It makes you vulnerable to fire. It protects you from cold. (68, 5, D) a +0 orcish leather armour a cursed ring of positive energy (7, 6, D) 3 scrolls of amnesia 4 scrolls of fog (4, 7, D) a +3 large shield a +3 shield (7, 7, D) 2 potions of brilliance 5 potions of agility 5 potions of might 2 potions of berserk rage (4, 8, D) a +5 crystal plate armour (unseen) (61, 9, D) a cursed +6 rod of inaccuracy (13/13) (62, 9, D) an uncursed staff of cold (70, 9, D) a book of Envenomations (71, 9, D) a scroll of holy word (72, 9, D) a +2 pair of boots of running (62, 10, D) a book of Debilitation Sif Muna's Collected Works on Combat Magic Spells Type Level Shock Conjuration/Air 1 Sting Conjuration/Poison 1 Throw Icicle Conjuration/Ice 4 Chain Lightning Conjuration/Air 8 (72, 10, D) a +1 leather armour of fire resistance