foonesh the Dungeon (10, 1, D) the cursed +15 Maxwell's patent armour {rCorr, Cons, -Cast -Tele MR+} It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It has a curse placed upon it. (unseen) (11, 1, D) the +4,+8 shillelagh "Devastator" (unseen) (62, 1, D) a -1,+2 orcish mace a +1 orcish scale mail an uncursed ring of wizardry (63, 1, D) a +1,+2 whip of flaming a cursed +0 orcish robe a +3,+2 orcish dagger (68, 1, D) a plain deck of wonders (3, 2, D) a +5,+5 triple sword (unseen) (4, 2, D) a +5,+5 quick blade (unseen) (61, 2, D) a cursed -4,+0 orcish dagger a +0 orcish chain mail (62, 2, D) a -1,+0 orcish dagger (3, 3, D) a +5,+5 lajatang (4, 3, D) a +5,+5 giant spiked club (unseen) (62, 3, D) a +6,+3 battleaxe of electrocution a +0 orcish robe (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5,+5 bardiche (unseen) (10, 4, D) a tome of Destruction a tome of Destruction a disc of storms (4, 5, D) a +5,+5 executioner's axe (unseen) (7, 5, D) 42 strawberries (10, 5, D) an uncursed ring of flight a +6 ring of dexterity a +6 ring of dexterity a +6 ring of intelligence a +6 ring of strength (7, 6, D) 4 scrolls of amnesia 3 scrolls of fog (4, 7, D) a +3 large shield a +3 shield (7, 7, D) 2 potions of brilliance 5 potions of agility 5 potions of might 2 potions of berserk rage (4, 8, D) a +5 crystal plate armour (unseen) (62, 9, D) the cursed -5,+3 morningstar of World's End {elec, Dex+3} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your dexterity (+3). It has a curse placed upon it. (63, 9, D) a +2,+7 flail of protection (70, 9, D) the +6,-1 quick blade of Plunder {flame, Str+1} It emits flame when wielded, causing extra injury to most foes and up to double damage against particularly susceptible opponents. It affects your strength (+1). (71, 9, D) an uncursed staff of energy (72, 9, D) a +2 robe of fire resistance (62, 10, D) a +6 ring of intelligence a +0 elven robe (70, 10, D) a +2 plate armour of cold resistance (72, 10, D) a +6,+2 lajatang of pain (61, 17, D) a book of Callings (62, 17, D) the +1,+8 sabre "Roraff" {venom, rN+} It poisons the flesh of those it strikes. It protects you from negative energy. (63, 17, D) Fayjemil's Compendium of Shifting Talismans Spells Type Level Infusion Charms 1 Fire Brand Charms/Fire 2 Spectral Weapon Hexes/Charms 3 Spider Form Transmutation/Poison 3 Blade Hands Transmutation 5 a book of Flames a +3,+5 bow of flame (64, 17, D) an uncursed staff of summoning (71, 17, D) a +2,+3 vampiric sabre (64, 18, D) a +0,+1 hand axe of electrocution (72, 18, D) the cursed -1,-3 dagger "Koexkizu" {flame, +Fly} It emits flame when wielded, causing extra injury to most foes and up to double damage against particularly susceptible opponents. It lets you fly. It has a curse placed upon it. (73, 18, D) a disc of storms (62, 19, D) a +0,+0 mace a +0 robe (63, 23, D) a +0,+0 dwarven hand axe (52, 25, D) the +6,+3 sling "Deblad" {flame, rPois rN+} It turns projectiles fired from it into bolts of flame. It protects you from poison. It protects you from negative energy. (53, 25, D) the cursed -1 centaur barding "Arphaydd" {Dex+3 Int+3} It affects your intelligence (+3). It affects your dexterity (+3). It has a curse placed upon it. (50, 26, D) a +3,+0 elven short sword (52, 26, D) a +1,+1 elven bow (still there?) a book of the Warp (still there?) (53, 26, D) a +1,+0 elven sabre (still there?) a scroll of vorpalise weapon (still there?) (54, 26, D) a +0,+0 elven long sword (52, 27, D) a +0,+3 elven long sword (unseen) (61, 27, D) an uncursed staff of wizardry (62, 27, D) a green rat corpse (skeletalised by now) the cursed -2 chain mail of the End {Str+4 Dex-5} It affects your strength (+4). It affects your dexterity (-5). It has a curse placed upon it. (64, 27, D) an uncursed staff of death (65, 27, D) the amulet of Schuofits {rCorr -Cast +Inv Dex+1} [amulet of resist corrosion] It affects your dexterity (+1). It lets you turn invisible. It prevents spellcasting. (71, 27, D) a +1,+4 morningstar of protection (72, 27, D) a crystal ball of energy (73, 27, D) a +0 pair of boots of running a +3,+1 dwarven mace of holy wrath (52, 28, D) a +4,+4 dwarven short sword of draining (62, 28, D) a +4,+3 bow of flame (64, 28, D) a +2,+1 anti-magic falchion (71, 28, D) an uncursed staff of fire (73, 28, D) the cursed -1,-3 spear of Analysis {flame, rF+ Dex+3} It emits flame when wielded, causing extra injury to most foes and up to double damage against particularly susceptible opponents. It affects your dexterity (+3). It protects you from fire. It has a curse placed upon it. (63, 29, D) a +0 steam dragon armour a hound corpse (skeletalised by now) a green rat corpse (skeletalised by now) (63, 31, D) a bat corpse (skeletalised by now) (52, 32, D) a +0,+0 elven sabre (unseen) (52, 33, D) an arrow of flame 2 arrows 2 arrows of frost (52, 34, D) an arrow (50, 37, D) a book of Envenomations (52, 37, D) a +0 orcish robe of resistance (53, 37, D) a +1,+2 falchion of holy wrath (59, 37, D) a book of Party Tricks (60, 37, D) the amulet "Straaf" {+Rage Str+5 Dex+3} [amulet of rage] It affects your strength (+5). It affects your dexterity (+3). (61, 37, D) a manual of Maces & Flails (62, 37, D) an uncursed amulet of stasis (63, 37, D) a +6,+1 elven falchion of slicing (70, 37, D) a +2,+2 bow of velocity 19 arrows a +0,+0 bow (71, 37, D) 4 large rocks a +4,+3 sabre of venom (72, 37, D) an uncursed amulet of faith (73, 37, D) the cursed +8,+2 short sword of Uncomfortable Rashes {vamp, rC+} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It protects you from cold. It has a curse placed upon it. (49, 38, D) the +5 chain mail of the Loofah {Str+3 Dam+3} It affects your strength (+3). It affects your damage-dealing abilities (+3). (53, 38, D) a +0 robe (59, 38, D) a disc of storms (60, 38, D) an uncursed staff of death (61, 38, D) a book of Cantrips (62, 38, D) a +1,+2 dagger of venom (63, 38, D) a +3,+0 mace of protection (70, 38, D) a sheep corpse (skeletalised by now) (71, 38, D) the +1,+1 bow "Sabboerph" {flame, Noisy +Blink MR++ SInv} It turns projectiles fired from it into bolts of flame. It affects your resistance to hostile enchantments. It enhances your eyesight. It lets you blink. It makes noises. a +0,+0 spear a +0,+0 spear a +0,+0 spear a +0,+0 spear a +0,+0 spear a +0,+0 spear a merfolk corpse (skeletalised by now) (72, 38, D) a book of the Dragon a +0,+0 spear a +0,+0 spear a +0,+0 spear a +0,+0 spear a +0,+0 spear a +0,+0 spear a +0,+0 spear an uncursed ring of magical power (73, 38, D) a crystal ball of energy (51, 39, D) an uncursed staff of cold a bottled efreet (72, 39, D) a sheep corpse (skeletalised by now) (50, 40, D) a +2,+2 battleaxe a +0 robe (51, 40, D) a cursed +0 robe (52, 40, D) a +3,+2 long sword a +2 leather armour of positive energy (53, 40, D) a +0,+0 great sword a +0 chain mail a plain deck of destruction (72, 42, D) a +0,+0 spear a merfolk corpse (skeletalised by now) (50, 43, D) a +2,+5 demon whip of reaching a +0 robe a crystal ball of energy (71, 44, D) a large rock a +0,+0 spear a +0,+0 spear an arrow (51, 45, D) a +0,+0 dagger