forSC1ENCE the Dungeon (3, 1, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 2, D) a +5 lajatang (3, 3, D) 1000 sling bullets (unseen) (4, 1, D) a +5 rapier a +5 dagger (4, 2, D) a +5 giant spiked club (unseen) (4, 3, D) a +5 bardiche a +5 demon trident (4, 4, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 6, D) a +3 large shield a +3 shield (4, 7, D) a +5 crystal plate armour a +5 gold dragon armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 plate armour (10, 0, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). (unseen) (10, 3, D) a disc of storms (10, 4, D) an uncursed ring of flight (10, 5, D) a crystal ball of energy (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (unseen) (47, 41, D) a +0 war axe (unseen) (49, 37, D) the -2 hat of the Alchemist {rElec rPois rF+ rC+ rN+ MR+ rMut rCorr} It protects you from fire. It protects you from cold. It insulates you from electricity. It protects you from poison. It protects you from negative energy. It affects your resistance to hostile enchantments. It protects you from acid and corrosion. It protects you from mutation. (50, 37, D) the amulet of Contentment {Dismiss rC++ Str-4 SInv} [amulet of dismissal] It may teleport away creatures that harm you. It affects your strength (-4). It greatly protects you from cold. It lets you see invisible. (51, 37, D) an uncursed staff of cold (52, 37, D) a book of Clouds (53, 37, D) an uncursed ring of positive energy (53, 39, D) a +0 war axe (unseen) (58, 37, D) a +8 rod of ignition (13/13) an uncursed ring of protection from magic the cursed +3 whip of Abomination {slash, MP+9} It inflicts extra damage upon your enemies. It affects your magic capacity (+9). It has a curse placed upon it. a +5 quick blade a +6 ring of strength a +6 ring of intelligence a +6 ring of dexterity a +7 iron rod (14/14) (59, 36, D) a +4 falchion of slicing (60, 36, D) a +4 ring mail of poison resistance (61, 8, D) a +1 falchion of slicing (61, 16, D) Voba Ilokk's Almanac of the Volcanoes and Aid Spells Type Level a - Shroud of Golubria Charms/Translocation 2 b - Conjure Flame Conjuration/Fire 3 c - Inner Flame Hexes/Fire 3 d - Warp Weapon Charms/Translocation 5 e - Ring of Flames Charms/Fire 7 (61, 36, D) a book of Necromancy (61, 37, D) a plain deck of summoning (61, 38, D) a +0 halberd a +0 robe (62, 1, D) a +0 robe (still there?) a +0 robe (still there?) a box of beasts (still there?) (62, 9, D) a +2 flail of holy wrath (62, 16, D) a +0 rapier of electrocution (62, 17, D) a +4 battleaxe of electrocution (62, 18, D) a +0 trident a merfolk corpse (skeletalised by now) (62, 26, D) a +3 great sword of electrocution (62, 36, D) a +0 flail of draining (62, 37, D) a plain deck of changes (63, 0, D) a +0 mace of holy wrath (63, 17, D) a +0 trident (63, 18, D) a sheep corpse (skeletalised by now) (63, 23, D) a tomahawk (63, 26, D) an uncursed ring of flight (63, 27, D) a +2 troll leather armour (63, 36, D) a +8 rod of ignition (12/12) (63, 37, D) the +9 rapier "Nixicsakh" {venom, +Inv} It poisons the flesh of those it strikes. It lets you turn invisible. (64, 16, D) an uncursed staff of energy a +0 shortbow 25 arrows a centaur corpse (skeletalised by now) (64, 17, D) a +0 trident 5 tomahawks a cursed -2 ring of dexterity (64, 26, D) a +1 dire flail of crushing (64, 27, D) an uncursed staff of earth (65, 26, D) a Young Poisoner's Handbook (68, 0, D) a +5 dagger of draining (69, 36, D) the cursed +1 short sword "Enearch" {flame, rF+ Int+7 Dex+6} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+7). It affects your dexterity (+6). It protects you from fire. It has a curse placed upon it. (70, 8, D) the +8 mithril axe "Arga" {speed, MR+ Str+2} Attacks with this weapon are significantly faster. It affects your strength (+2). It affects your resistance to hostile enchantments. (70, 9, D) a lamp of fire (70, 17, D) a +0 shortbow 18 arrows (70, 36, D) the cursed +1 dagger of Dullness {flame, rF+ MP-9 Dex+4} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your dexterity (+4). It protects you from fire. It affects your magic capacity (-9). It has a curse placed upon it. (70, 37, D) the +8 whip "Snakebite" {curare, rPois} It poisons the flesh of those it strikes. It protects you from poison. (71, 8, D) a +0 long sword of holy wrath (71, 26, D) a +4 chain mail of poison resistance (71, 27, D) a +0 shortbow 18 arrows a +0 gold dragon armour (71, 36, D) a plain deck of changes (71, 39, D) an iguana corpse (71, 42, D) a giant frog corpse (72, 16, D) an uncursed staff of death (72, 17, D) a +3 dagger of electrocution (72, 21, D) a +0 trident a +0 leather armour of cold resistance (72, 23, D) a throwing net an arrow (72, 27, D) 5 large rocks (72, 31, D) a +0 trident (72, 33, D) a large rock an arrow (72, 36, D) an uncursed staff of energy (72, 37, D) the +5 triple sword "Joiruvij" {holy, rF+ MR+ Dex+4 SInv} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your dexterity (+4). It protects you from fire. It affects your resistance to hostile enchantments. It lets you see invisible. (73, 1, D) a +2 mace of venom (73, 16, D) a phantom mirror (73, 17, D) a disc of storms (73, 19, D) a +0 trident (73, 37, D) a box of beasts