forSC1ENCE the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow (4, 2, D) a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales a +5 plate armour (7, 0, D) a +0 short sword a +1 hand crossbow (7, 5, D) 42 fruits 4 bread rations (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (10, 4, D) a disc of storms (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 sword of Power the +13 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 0, D) a +0 hand crossbow of flaming (61, 8, D) a cursed -2 ring of intelligence (61, 16, D) a lamp of fire (61, 26, D) a +6 hand crossbow (62, -1, D) 2 bolts (62, 9, D) Juyxag's Handbook of Malediction Spells Type Level a - Confuse Hexes 3 b - Fulminant Prism Conjuration/Hexes 4 c - Summon Mana Viper Hexes/Summoning 5 d - Invisibility Hexes 6 (62, 16, D) a +1 antimagic war axe (62, 17, D) a +0 chain mail of fire resistance (62, 23, D) a wolf corpse (62, 26, D) a +0 robe of positive energy (62, 27, D) a +1 hunting sling of velocity (63, 0, D) the Grimoire of Attacks Spells Type Level a - Shock Conjuration/Air 1 b - Searing Ray Conjuration 2 c - Irradiate Conjuration/Transmutation 5 d - Poisonous Cloud Conjuration/Poison/Air 6 (63, 8, D) a crystal ball of energy (63, 16, D) an uncursed staff of energy (63, 26, D) the +2 cloak of the Thief {+Fog Slay-2 SInv Stlth+} It affects your accuracy and damage with ranged weapons and melee attacks (-2). It lets you see invisible. It can be evoked to emit clouds of fog. It makes you more stealthy. (63, 27, D) an uncursed ring of see invisible (64, 16, D) a +2 robe of magic resistance (64, 17, D) a book of Power (64, 26, D) a +0 rapier (64, 27, D) a +0 long sword (65, 26, D) an uncursed staff of summoning (67, 0, D) a +3 whip of venom (67, 21, D) a +0 rapier a +0 robe a +0 buckler (67, 22, D) a +0 dagger a +0 robe (68, 0, D) a +2 hand crossbow of velocity (68, 13, D) a hell hound corpse (skeletalised by now) (69, 0, D) a +0 rapier of flaming (70, 8, D) a +10 giant spiked club (70, 9, D) an uncursed staff of poison (71, 8, D) an uncursed amulet of rage (71, 16, D) a lamp of fire (71, 26, D) a book of Callings (71, 32, D) a +0 rapier a +0 robe a spriggan corpse (72, 9, D) a fan of gales (72, 16, D) a +1 long sword of slicing (72, 17, D) an uncursed staff of poison (72, 26, D) a +1 troll leather armour a +0 rapier (72, 27, D) a +2 leather armour of poison resistance (72, 31, D) a +0 spear a hornet corpse (73, 1, D) a +2 robe of fire resistance (73, 17, D) a sack of spiders (73, 27, D) a +2 leather armour of cold resistance (73, 32, D) a +0 robe a spriggan corpse a black bear corpse (74, 0, D) a +0 leather armour a +5 hand crossbow (75, 1, D) a +1 fustibalus of flaming