forSC1ENCE the Dungeon (0, 50, D) an uncursed ring of stealth (0, 52, D) a book of Spatial Translocations (1, 34, D) an uncursed amulet of guardian spirit (1, 50, D) a +3 shortbow of freezing (1, 51, D) an uncursed staff of death (1, 52, D) a +3 plate armour of poison resistance (2, 14, D) the +4 robe of Augmentation {Str+4 Int+4 Dex+4} It affects your strength (+4). It affects your intelligence (+4). It affects your dexterity (+4). (2, 15, D) a fan of gales (2, 16, D) the ring of Suliw {-Tele *Slow rPois Int+5 Dex+4 SInv} [ring of poison resistance] It affects your intelligence (+5). It affects your dexterity (+4). It protects you from poison. It lets you see invisible. It prevents most forms of teleportation. It may slow you when you take damage. (2, 32, D) a +2 plate armour of fire resistance (2, 34, D) a manual of Bows (2, 50, D) a +2 robe of cold resistance (2, 51, D) an uncursed staff of fire (2, 52, D) a +1 robe of cold resistance (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (3, 14, D) a +2 lajatang of speed (3, 33, D) a +0 vampiric hand axe (3, 34, D) the +2 whip of the Egg {holy, *Corrode +Blink Int+7 Dex+9} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your intelligence (+7). It affects your dexterity (+9). It lets you blink. It may corrode you when you take damage. (3, 50, D) a +1 arbalest of velocity (3, 51, D) a +4 giant spiked club (3, 52, D) an uncursed staff of poison (3, 64, D) a +0 robe (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (4, 14, D) an uncursed ring of protection from magic (4, 15, D) a +3 whip of electrocution (4, 32, D) the Handbook of Bewitchment and Moulding Spells Type Level a - Confusing Touch Hexes 1 b - Beastly Appendage Transmutation 1 c - Gell's Gravitas Hexes/Translocation 3 d - Irradiate Conjuration/Transmutation 5 e - Silence Hexes/Air 5 f - Blade Hands Transmutation 5 (4, 34, D) a +2 pair of gloves of dexterity (4, 37, D) a +2 vampiric spear (unseen) (4, 50, D) a scroll of brand weapon (4, 51, D) a +1 quarterstaff of draining (4, 52, D) a crystal ball of energy (4, 63, D) a wind drake corpse (4, 64, D) a +0 whip of distortion (unseen) (5, 14, D) a +1 falchion of holy wrath (5, 15, D) the cursed +3 arbalest "Buiwkic" {freeze, rN+ Str-5 Int+3 Dex+4} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your strength (-5). It affects your intelligence (+3). It affects your dexterity (+4). It protects you from negative energy. It has a curse placed upon it. (5, 16, D) a +1 spear of venom (5, 32, D) the +4 hand axe "Selem" {freeze, Str+5} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+5). (5, 34, D) the +0 Maxwell's etheric cage {RegenMP+ *Contam rElec MP+4} It insulates you from electricity. It affects your magic capacity (+4). It causes magical contamination when unequipped. (5, 40, D) a +0 flail (unseen) (5, 50, D) a box of beasts (5, 51, D) a +4 lightning rod (13/13) (5, 52, D) a +2 chain mail of magic resistance (5, 59, D) a +0 robe (5, 60, D) the cursed +1 whip "Inig" {flame, Int+2} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+2). It has a curse placed upon it. a +0 robe (5, 61, D) a +0 robe (5, 62, D) +0 storm dragon scales (unseen) (5, 63, D) +0 storm dragon scales a titan corpse a storm dragon corpse a titan corpse (5, 64, D) a +0 robe (unseen) (6, 14, D) a cursed staff of energy (6, 15, D) the Compendium of the Volcanoes and Transmigration Spells Type Level a - Beastly Appendage Transmutation 1 b - Throw Flame Conjuration/Fire 2 c - Ignite Poison Fire/Transmutation/Poison 3 d - Sticky Flame Conjuration/Fire 4 e - Alistair's Intoxication Transmutation/Poison 5 f - Blade Hands Transmutation 5 (6, 16, D) an uncursed staff of power (6, 34, D) a book of Power (6, 37, D) a +0 flail (6, 43, D) an uncursed staff of air (unseen) (6, 44, D) a hell hound corpse (6, 50, D) the +4 rapier of the Extremes {flame, +Rage rElec rF- Stlth-} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It makes you vulnerable to fire. It insulates you from electricity. It lets you go berserk. It makes you less stealthy. (6, 51, D) a disc of storms (6, 52, D) a manual of Crossbows (6, 61, D) a storm dragon corpse (6, 63, D) a wind drake corpse a titan corpse a wind drake corpse (7, 0, D) a +0 shield a +0 scale mail a +0 long sword (7, 14, D) the ring of Relyos {Dex+7 Slay+3} [ring of slaying] It affects your dexterity (+7). It affects your accuracy and damage with ranged weapons and melee attacks (+3). a manual of Necromancy the amulet of Vitality {Regen+ HP+15} [amulet of regeneration] It affects your health (+15). It increases your rate of regeneration. a +1 pair of boots of flying a manual of Polearms the ring "Sesehakk" {rN+ MR+ Int+4} [ring of protection from magic] It affects your intelligence (+4). It protects you from negative energy. It affects your resistance to hostile enchantments. the amulet of the Four Winds {rN+ MR+++ Clar} [amulet of nothing] It protects you from negative energy. It affects your resistance to hostile enchantments. It protects you against confusion. a +3 flail of holy wrath (7, 15, D) the +1 leather armour of the Armadillo {rPois rN++ Regen+ Str-3} It affects your strength (-3). It protects you from poison. It greatly protects you from negative energy. It increases your rate of regeneration. (7, 16, D) a book of Transfigurations (7, 33, D) a fan of gales (7, 34, D) a book of Cantrips (7, 38, D) a +2 scimitar of flaming (7, 40, D) the +8 demon blade "Bloodbane" {slice, *Rage +Rage Stlth-} It inflicts extra damage upon your enemies. It lets you go berserk. It may make you go berserk in combat. It makes you less stealthy. (7, 41, D) a +3 scythe of slicing a +0 halberd a +2 shortbow of velocity (7, 42, D) a +0 dire flail a +0 dire flail of protection an uncursed amulet of regeneration an iron giant corpse (7, 50, D) the Grimoire of Aerial Transmutation Spells Type Level a - Shock Conjuration/Air 1 b - Beastly Appendage Transmutation 1 c - Swiftness Charms/Air 2 d - Static Discharge Conjuration/Air 3 e - Ignite Poison Fire/Transmutation/Poison 3 f - Petrify Transmutation/Earth 4 g - Poisonous Cloud Conjuration/Poison/Air 6 (7, 51, D) a book of Ice (7, 52, D) an uncursed ring of stealth (7, 59, D) a wind drake corpse (8, 14, D) a book of Transfigurations (8, 15, D) an uncursed staff of cold (8, 16, D) a +2 robe of resistance (8, 33, D) a +2 battleaxe of electrocution (8, 34, D) an uncursed staff of air (8, 39, D) a +0 short sword (unseen) (8, 41, D) a +0 trident (8, 50, D) a phial of floods (8, 51, D) a book of Battle (8, 52, D) an uncursed ring of protection from magic (8, 62, D) a +0 robe (unseen) (9, 14, D) a +1 buckler of positive energy (9, 15, D) an uncursed staff of poison (9, 16, D) the amulet "Xozyro Guki" {Harm *Drain rPois} [amulet of harm] It increases damage dealt and taken. It protects you from poison. It causes draining when unequipped. (9, 32, D) a Young Poisoner's Handbook (9, 33, D) a book of Enchantments (9, 50, D) a +0 plate armour of fire resistance (9, 51, D) the amulet "Soivil" {Inacc rC+} [amulet of inaccuracy] It reduces the accuracy of all your attacks. It protects you from cold. (9, 52, D) a +4 quick blade (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, nevermiss, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (10, 14, D) a +5 quarterstaff of protection (10, 15, D) a +3 antimagic morningstar (10, 16, D) the Grimoire of Displaced Attacks Spells Type Level a - Dazzling Spray Conjuration/Hexes 3 b - Lesser Beckoning Translocation 3 c - Portal Projectile Translocation 3 d - Fulminant Prism Conjuration/Hexes 4 e - Malign Gateway Summoning/Translocation 7 (10, 33, D) an uncursed staff of cold (10, 34, D) a book of Power (10, 36, D) an uncursed staff of wizardry (10, 50, D) a book of Flames (10, 51, D) a +2 chain mail of poison resistance (10, 52, D) a phial of floods (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 sword of Power the +14 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (11, 14, D) the cursed +2 great sword of Wuuliy {slice, rElec MR+ Dex+2} It inflicts extra damage upon your enemies. It affects your dexterity (+2). It insulates you from electricity. It affects your resistance to hostile enchantments. It has a curse placed upon it. (11, 15, D) a +4 hand crossbow of flaming (11, 16, D) a +2 ring mail of cold resistance (11, 32, D) a sack of spiders (11, 34, D) a book of Conjurations (11, 37, D) a +1 plate armour of poison resistance (unseen) (11, 50, D) a +6 great mace of holy wrath (11, 51, D) the Guide on Dark Lightness Spells Type Level a - Animate Skeleton Necromancy 1 b - Swiftness Charms/Air 2 c - Control Undead Necromancy 4 d - Cigotuvi's Embrace Necromancy 5 e - Death Channel Necromancy 6 (11, 52, D) a book of Alchemy (12, 14, D) a phial of floods (12, 15, D) an uncursed amulet of rage (12, 16, D) a +4 ring of strength (12, 32, D) a +1 arbalest of flaming (12, 33, D) a fan of gales (12, 50, D) a fan of gales (12, 51, D) a lamp of fire (13, 32, D) an uncursed staff of wizardry (13, 33, D) a +5 antimagic halberd (13, 34, D) an uncursed staff of wizardry (13, 50, D) +1 pearl dragon scales (13, 51, D) a phial of floods (13, 52, D) a scroll of brand weapon (14, 50, D) a box of beasts (14, 51, D) a +3 spear of piercing (18, 50, D) an uncursed ring of protection from cold (19, 0, D) a +1 hand crossbow of velocity (19, 16, D) a scroll of brand weapon (19, 17, D) a book of Minor Magic (19, 32, D) the +8 autumn katana {slice, Clar} It inflicts extra damage upon your enemies. It protects you against confusion. (19, 33, D) a +2 halberd of protection (19, 50, D) an uncursed amulet of the gourmand (20, 0, D) a +3 ring of intelligence the ring "Huytenka" {MP+9 Str+2 Dex+4} [ring of magical power] It affects your strength (+2). It affects your dexterity (+4). It affects your magic capacity (+9). a +5 demon blade a +6 ring of strength a +6 ring of intelligence a +5 ring of protection a +6 ring of dexterity a +7 rod of ignition (10/10) (20, 1, D) a +0 long sword (20, 16, D) the +10 dire flail of Odin {crush, rPois} It inflicts extra damage upon your enemies. It protects you from poison. (20, 17, D) an uncursed staff of wizardry (20, 32, D) a +2 long sword of slicing (20, 33, D) a +4 spear of piercing (20, 50, D) the cursed +1 war axe "Woenen" {chop, Dex+3} It inflicts extra damage upon your enemies. It affects your dexterity (+3). It has a curse placed upon it. (20, 52, D) a +0 trident (21, 0, D) a crystal ball of energy (21, 1, D) a book of the Earth (21, 5, D) a +0 battleaxe (21, 6, D) a +0 short sword (21, 16, D) the +7 Spriggan's Knife {MR+ EV+4 Dex+4 Stlth+} It affects your evasion (+4). It affects your dexterity (+4). It affects your resistance to hostile enchantments. It makes you more stealthy. (21, 17, D) a +4 war axe of chopping (21, 32, D) the Almanac of Harmful Envenoming Spells Type Level a - Sticky Flame Conjuration/Fire 4 b - Venom Bolt Conjuration/Poison 5 c - Irradiate Conjuration/Transmutation 5 d - Bolt of Cold Conjuration/Ice 6 (21, 33, D) an uncursed staff of poison (21, 34, D) an uncursed staff of energy (21, 38, D) a hippogriff corpse (skeletalised by now) (21, 50, D) a +3 ring mail of magic resistance (22, 1, D) a +4 amulet of reflection (22, 16, D) a crystal ball of energy (22, 17, D) an uncursed staff of fire (22, 32, D) an uncursed amulet of faith (22, 33, D) a +1 leather armour of magic resistance (22, 34, D) a +3 ring mail of cold resistance (22, 35, D) a water moccasin corpse (skeletalised by now) (22, 37, D) a komodo dragon corpse (skeletalised by now) (22, 50, D) the +2 leather armour of Qeczimpe {+Blink +Inv rC+} It protects you from cold. It lets you turn invisible. It lets you blink. (23, 0, D) a sack of spiders (23, 1, D) a phial of floods (23, 4, D) a +0 glaive (23, 6, D) a +0 scimitar of freezing (23, 7, D) a +0 long sword a +0 cloak a +3 flail of crushing a +0 halberd (23, 8, D) a +0 battleaxe (23, 16, D) the +8 morningstar of Intimidation {freeze, Str+4 Int+5 Stlth+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+4). It affects your intelligence (+5). It makes you more stealthy. (23, 17, D) a +8 rod of inaccuracy (13/13) (23, 32, D) a book of the Sky (23, 33, D) a +2 chain mail of fire resistance (23, 34, D) a +2 dagger of venom (23, 37, D) a hippogriff corpse (skeletalised by now) (23, 39, D) a spiny frog corpse (skeletalised by now) (23, 40, D) a dire elephant corpse (skeletalised by now) a water moccasin corpse (skeletalised by now) (23, 50, D) a ring of the Octopus King {Wiz AC+1 EV+1 Str+1 Int+1 Dex+1} [ring of wizardry] It improves your spell success rate. It affects your AC (+1). It affects your evasion (+1). It affects your strength (+1). It affects your intelligence (+1). It affects your dexterity (+1). (24, 0, D) the +0 ring mail of Incorporation {+Blink rElec rC- MR+} It makes you vulnerable to cold. It insulates you from electricity. It affects your resistance to hostile enchantments. It lets you blink. (24, 1, D) a +2 hand axe of chopping (24, 5, D) a +0 halberd (24, 6, D) a +0 trident (24, 7, D) a +0 long sword (24, 16, D) a +3 trident of venom (24, 17, D) an uncursed staff of conjuration (24, 18, D) a +1 rapier of holy wrath (24, 33, D) an uncursed amulet of harm (24, 34, D) the -3 cloak of Indemnity {rC- rN+ Int+4 Stlth+} It affects your intelligence (+4). It makes you vulnerable to cold. It protects you from negative energy. It makes you more stealthy. (24, 38, D) a yak corpse (skeletalised by now) (24, 40, D) a hydra corpse (skeletalised by now) (24, 50, D) a lamp of fire (25, 0, D) an uncursed staff of power (25, 1, D) a +0 mace (25, 4, D) a +0 mace of holy wrath (25, 5, D) a +0 mace (25, 7, D) a +0 long sword (25, 8, D) a +0 mace (25, 16, D) a +2 long sword of slicing (25, 18, D) a book of the Warp (25, 33, D) a +0 quarterstaff of protection (25, 34, D) the amulet "Qoer" {Inacc Int+3 Dex+6} [amulet of inaccuracy] It reduces the accuracy of all your attacks. It affects your intelligence (+3). It affects your dexterity (+6). (25, 39, D) a rime drake corpse (skeletalised by now) (25, 50, D) a +2 hand axe of chopping (26, 1, D) a +2 scale mail of fire resistance (26, 16, D) a +5 antimagic hand axe (26, 17, D) a +2 rapier of draining (26, 32, D) a +0 morningstar of crushing (26, 33, D) a cursed staff of fire (26, 34, D) an uncursed staff of power (26, 50, D) a phial of floods (27, 0, D) a +4 blowgun (27, 1, D) the cursed +1 ring mail of the Grue {rC+ Dex+4} It affects your dexterity (+4). It protects you from cold. It has a curse placed upon it. (27, 16, D) a disc of storms (27, 32, D) the Incunabulum of Unholy Execration Spells Type Level a - Slow Hexes 2 b - Vampiric Draining Necromancy 3 c - Yara's Violent Unravelling Hexes/Transmutation 5 d - Metabolic Englaciation Hexes/Ice 5 e - Cigotuvi's Embrace Necromancy 5 (27, 33, D) a +6 long sword of holy wrath (27, 34, D) the +6 long sword "Qoleq" {pain, +Rage rPois rC+ Str-4} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your strength (-4). It protects you from cold. It protects you from poison. It lets you go berserk. (27, 50, D) the +5 scale mail of Weisubro {MR+ SInv} It affects your resistance to hostile enchantments. It lets you see invisible. (28, 1, D) a +3 vampiric spear (28, 16, D) a +2 quarterstaff of holy wrath (28, 17, D) a +3 vampiric short sword (28, 32, D) a fan of gales (28, 33, D) the ring "Yboidej" {Ice *Contam Str+4} [ring of ice] It enhances your ice magic. It affects your strength (+4). It makes you vulnerable to fire. It protects you from cold. It causes magical contamination when unequipped. (28, 50, D) 2 scrolls of brand weapon (29, 0, D) an uncursed staff of air (29, 1, D) a +2 robe (29, 17, D) a +3 lajatang of electrocution (29, 32, D) a book of Alchemy (29, 33, D) a +2 whip of freezing (29, 34, D) a crocodile corpse (skeletalised by now) (29, 50, D) quicksilver dragon scales (30, 50, D) the ring "Oryom" {Str+3 Int+4} [ring of strength] It affects your strength (+3). It affects your intelligence (+4). (35, 0, D) a sack of spiders (35, 14, D) the Tome of Decompression Spells Type Level a - Swiftness Charms/Air 2 b - Ozocubu's Armour Charms/Ice 3 c - Summon Lightning Spire Summoning/Air 4 d - Poisonous Cloud Conjuration/Poison/Air 6 (35, 15, D) a crystal ball of energy (35, 28, D) a +0 whip of freezing (35, 29, D) the Disquisition on Dislocation and Talismans Spells Type Level a - Infusion Charms 1 b - Apportation Translocation 1 c - Teleport Other Translocation 3 d - Deflect Missiles Charms/Air 6 (36, 0, D) a +0 robe of resistance (36, 1, D) a lamp of fire (36, 14, D) an uncursed staff of conjuration (36, 15, D) a sack of spiders (36, 17, D) a cursed -2 giant club (unseen) (36, 28, D) a +0 dagger (37, 0, D) an uncursed staff of conjuration (37, 1, D) a +0 hunting sling of flaming (37, 14, D) an uncursed staff of death (37, 15, D) a fan of gales (37, 18, D) a +0 giant club (unseen) (37, 28, D) the Almanac of the Arsonist Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Fireball Conjuration/Fire 5 c - Delayed Fireball Conjuration/Fire 7 (37, 29, D) a +0 dagger (37, 31, D) a +0 falchion of holy wrath (unseen) (37, 32, D) a +0 giant club (unseen) (37, 33, D) a +0 giant spiked club (38, 0, D) the cursed +0 rapier of the Gnat {pierce, +Rage MP+9 Dex+5} It inflicts extra damage upon your enemies. It affects your dexterity (+5). It affects your magic capacity (+9). It lets you go berserk. It has a curse placed upon it. (38, 1, D) a +1 chain mail of cold resistance (38, 14, D) a book of Unlife (38, 15, D) a phial of floods (38, 16, D) a +0 giant club (unseen) (38, 17, D) a +0 giant spiked club (38, 18, D) 2 large rocks (38, 19, D) a +0 giant spiked club (unseen) (38, 28, D) a phial of floods (38, 31, D) an uncursed staff of poison a +0 robe a +2 mace of holy wrath a +0 plate armour (38, 32, D) the +8 frozen axe "Frostbite" {freezing cloud, *Noise +Fly rC+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from cold. It lets you fly. It may make noises in combat. a +0 robe of magic resistance (38, 34, D) a +0 giant club (unseen) (39, 0, D) an uncursed staff of death (39, 1, D) a +4 antimagic glaive (39, 14, D) an uncursed staff of fire (39, 15, D) a box of beasts (39, 17, D) a +0 giant spiked club (unseen) (39, 19, D) a +1 great sword of flaming 4 large rocks a +0 giant spiked club a +0 giant club (39, 20, D) 2 large rocks (39, 21, D) a large rock (39, 22, D) 2 large rocks (39, 31, D) a cursed -1 dagger (unseen) (39, 33, D) a +0 scimitar an uncursed amulet of regeneration (39, 34, D) a +0 flail a +0 plate armour a +0 dagger a +0 robe (39, 35, D) a +3 great sword a +3 chain mail (40, 0, D) a +0 pair of gloves of dexterity a +6 ring of strength a +6 ring of intelligence a +6 ring of dexterity a +0 dire flail of holy wrath the +4 long sword of the Moon {slice, rN+ MR- Int+4 SInv} It inflicts extra damage upon your enemies. It affects your intelligence (+4). It protects you from negative energy. It affects your resistance to hostile enchantments. It lets you see invisible. (40, 1, D) a phial of floods (40, 14, D) a lamp of fire (40, 15, D) a +1 battleaxe of chopping (40, 18, D) a +0 giant club (unseen) (40, 19, D) 3 large rocks (still there?) a +0 giant club (still there?) (40, 28, D) a +0 dagger (40, 29, D) a lamp of fire (40, 31, D) a bolt (40, 32, D) a +0 arbalest (unseen) (40, 33, D) a +0 dagger (unseen) (40, 34, D) a cursed staff of poison a cursed +0 robe (41, 0, D) the Compendium of Lethal Bewitchment Spells Type Level a - Corona Hexes 1 b - Animate Skeleton Necromancy 1 c - Cause Fear Hexes 4 d - Cigotuvi's Embrace Necromancy 5 e - Darkness Hexes 6 (41, 1, D) a book of Party Tricks (41, 15, D) a book of Misfortune (41, 28, D) the Incunabulum of Freezing Intoxication Spells Type Level a - Sting Conjuration/Poison 1 b - Freeze Ice 1 c - Mephitic Cloud Conjuration/Poison/Air 3 d - Spider Form Transmutation/Poison 3 e - Metabolic Englaciation Hexes/Ice 5 f - Ozocubu's Refrigeration Ice 6 (41, 29, D) a +2 naga barding of fire resistance (41, 33, D) a +0 great sword (unseen) (42, 1, D) the +9 staff of Olgreb {rPois} It protects you from poison. (42, 14, D) a phial of floods (42, 15, D) a sack of spiders (42, 16, D) 4 large rocks (42, 28, D) a cursed staff of wizardry (42, 29, D) a Necronomicon (42, 30, D) a +0 giant spiked club (42, 31, D) a +0 trident (unseen) (43, 14, D) an uncursed staff of wizardry (43, 15, D) a +0 trident of flaming (43, 16, D) 3 large rocks (43, 28, D) a book of Misfortune (43, 29, D) a box of beasts (44, 28, D) a +4 ring mail of poison resistance (48, 41, D) a +0 scimitar (48, 42, D) a +0 giant club (unseen) (49, 0, D) a sack of spiders (49, 1, D) a +2 dire flail of protection (49, 12, D) a phial of floods (49, 24, D) a +2 spear of venom (49, 36, D) an uncursed staff of summoning (49, 37, D) an uncursed staff of air (49, 43, D) a bolt (50, 0, D) a Grand Grimoire (50, 1, D) a scroll of brand weapon (50, 12, D) a +1 scale mail of poison resistance (50, 13, D) an uncursed staff of earth (50, 17, D) a +0 trident (unseen) (50, 25, D) a book of Air (50, 36, D) the +7 falchion of Hawozuut {freeze, +Rage rPois rF- Int+4} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+4). It makes you vulnerable to fire. It protects you from poison. It lets you go berserk. (50, 37, D) a disc of storms (50, 39, D) a +0 dagger (50, 40, D) a +2 bardiche a +1 chain mail of fire resistance (50, 41, D) a +0 giant spiked club a +0 robe a +3 morningstar of draining (50, 42, D) 2 bolts (50, 43, D) a large rock (51, 0, D) a phial of floods (51, 1, D) a book of Enchantments (51, 12, D) a book of Geomancy (51, 13, D) a +1 spear of freezing (51, 15, D) 6 large rocks (51, 16, D) a +2 trident of protection a +0 leather armour (51, 17, D) a +2 trident of venom 19 javelins a +0 leather armour (51, 24, D) a +2 long sword of holy wrath (51, 25, D) a +3 whip of electrocution (51, 36, D) a crystal ball of energy (51, 41, D) a large rock (51, 42, D) a +0 short sword a +0 mace a +0 plate armour (51, 44, D) a bolt a large rock (52, 0, D) a +0 flail (52, 1, D) the cursed +0 chain mail of the Crypt {rPois rC- Str+8} It affects your strength (+8). It makes you vulnerable to cold. It protects you from poison. It has a curse placed upon it. (52, 6, D) the +5 trident "Unomig" {freeze, rPois} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from poison. (52, 13, D) a +0 leather armour (52, 16, D) a +0 club (unseen) (52, 17, D) a +0 trident the cursed +0 plate armour of Pragmatism {Slay+5} It affects your accuracy and damage with ranged weapons and melee attacks (+5). It has a curse placed upon it. (52, 24, D) a +4 morningstar of protection (52, 25, D) a +3 whip of flaming (52, 36, D) a +0 chain mail (52, 37, D) the Reference Book on Venom Spells Type Level a - Sting Conjuration/Poison 1 b - Ignite Poison Fire/Transmutation/Poison 3 c - Spider Form Transmutation/Poison 3 d - Olgreb's Toxic Radiance Poison 4 (52, 41, D) a +0 plate armour a +2 war axe 20 bolts a +0 arbalest (53, 0, D) an uncursed staff of cold (53, 1, D) a book of Fire (53, 7, D) a +0 scimitar (53, 12, D) a phantom mirror (53, 13, D) a +3 hand crossbow of flaming (53, 14, D) a +2 flail of crushing (53, 17, D) a +0 trident (unseen) (53, 24, D) a book of the Tempests (53, 25, D) a +3 falchion of holy wrath (53, 36, D) a +0 dagger (53, 37, D) a fan of gales (54, 0, D) a box of beasts (54, 1, D) a +10 plate armour of ponderousness (54, 12, D) the +1 robe of the Ban {rF+ Int+5} It affects your intelligence (+5). It protects you from fire. (54, 13, D) the Almanac of Unholy Talismans Spells Type Level a - Sublimation of Blood Necromancy 2 b - Cigotuvi's Embrace Necromancy 5 c - Deflect Missiles Charms/Air 6 (54, 17, D) a +0 trident (unseen) (54, 24, D) a wand of polymorph (13/24) (54, 25, D) a +0 war axe of flaming (54, 36, D) a fan of gales (55, 0, D) an uncursed staff of poison (55, 1, D) a lamp of fire (55, 12, D) a +0 trident (55, 13, D) a book of Geomancy (55, 24, D) an uncursed amulet of faith (59, 36, D) a +3 morningstar of venom (59, 37, D) the cursed necklace of Bloodlust {*Rage +Rage MR+ Int-3 Slay+3 *Curse} [amulet of rage] It affects your intelligence (-3). It affects your accuracy and damage with ranged weapons and melee attacks (+3). It affects your resistance to hostile enchantments. It lets you go berserk. It may make you go berserk in combat. It may re-curse itself when equipped. It has a curse placed upon it. (60, 36, D) a +3 ring mail of positive energy (60, 39, D) a +0 scimitar (60, 41, D) a cursed -2 short sword a +0 chain mail (60, 43, D) a +0 dagger of venom (61, 0, D) an uncursed staff of power (61, 4, D) a +0 short sword (61, 8, D) the +1 battleaxe "Niugg" {antimagic, rElec rF- Int+7} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your intelligence (+7). It makes you vulnerable to fire. It insulates you from electricity. (61, 16, D) the +7 great sword of Hoazus {flame, rF++ Dex+5} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your dexterity (+5). It greatly protects you from fire. (61, 26, D) a +4 war axe of electrocution (61, 36, D) a +0 scale mail of cold resistance (61, 37, D) a cursed ring of loudness (61, 41, D) a +0 long sword a +0 leather armour (61, 42, D) a +0 dire flail of protection (62, 0, D) a lamp of fire (62, 1, D) a phantom mirror (62, 16, D) a +4 blowgun (62, 17, D) an uncursed ring of poison resistance (62, 27, D) a +7 blowgun (62, 36, D) a book of Callings (62, 40, D) a +0 longbow 27 arrows a +0 leather armour (62, 41, D) a +0 short sword (63, 0, D) a +2 scale mail of cold resistance (63, 4, D) a +0 scimitar a +0 longbow 12 arrows (63, 8, D) the +11 mace "Xavootio" {crush, rC+} It inflicts extra damage upon your enemies. It protects you from cold. (63, 16, D) an uncursed ring of positive energy (63, 26, D) an uncursed staff of air (63, 27, D) an uncursed amulet of faith (63, 36, D) a +2 arbalest of flaming (63, 37, D) an uncursed staff of power (63, 40, D) a +0 short sword (64, 16, D) the +5 flail of Cataclysm {crush, rF+} It inflicts extra damage upon your enemies. It protects you from fire. (64, 26, D) the Disquisition on Harmful Sinister Arts Spells Type Level a - Fulminant Prism Conjuration/Hexes 4 b - Excruciating Wounds Charms/Necromancy 5 c - Cigotuvi's Embrace Necromancy 5 d - Poisonous Cloud Conjuration/Poison/Air 6 (64, 27, D) a book of Geomancy (65, 26, D) a +3 hand crossbow of flaming (67, 0, D) the +9 great sword "Ziblof" {slice, *Rage rF+ Dex+6} It inflicts extra damage upon your enemies. It affects your dexterity (+6). It protects you from fire. It may make you go berserk in combat. (67, 2, D) a +0 flail (68, 0, D) a disc of storms (68, 2, D) a +0 club (69, 0, D) a +0 vampiric dagger (69, 2, D) a +6 mace of protection a +0 robe (70, 8, D) the cursed +2 broad axe of Glory {distort, *Noise rPois MR+} It warps and distorts space around it. Unwielding it can cause banishment or high damage. It protects you from poison. It affects your resistance to hostile enchantments. It may make noises in combat. It has a curse placed upon it. (70, 36, D) a sack of spiders (70, 37, D) an uncursed staff of summoning (70, 39, D) a +0 trident (70, 40, D) a +0 hand axe (unseen) (70, 41, D) a +0 hand axe (71, 8, D) a crystal ball of energy (71, 12, D) a +0 short sword of protection (71, 16, D) a +1 chain mail of cold resistance (71, 17, D) a lamp of fire (71, 27, D) an uncursed staff of conjuration (71, 39, D) a +0 halberd (unseen) (71, 40, D) a +0 short sword a cursed +0 plate armour (72, 9, D) a book of the Earth (72, 16, D) an uncursed staff of conjuration (72, 17, D) a +4 falchion of slicing (72, 26, D) the Papyrus of Stolen Souls Spells Type Level a - Regeneration Charms/Necromancy 3 b - Simulacrum Ice/Necromancy 6 c - Death Channel Necromancy 6 (72, 27, D) the +2 battleaxe of Instant Death {flame, rC- MP+9 Str+2 Int+2} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (+2). It affects your intelligence (+2). It makes you vulnerable to cold. It affects your magic capacity (+9). (72, 32, D) the +5 short sword "Magul" {antimagic, -Tele rF+ Dex+6} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your dexterity (+6). It protects you from fire. It prevents most forms of teleportation. (72, 36, D) the +9 plate armour of Death's Door {Str+4} It affects your strength (+4). (72, 40, D) a cursed -2 dagger (unseen) (72, 41, D) a +0 dagger (unseen) (72, 42, D) a +0 dagger (unseen) (73, 3, D) an uncursed staff of wizardry (73, 16, D) the cursed +3 flail "Didiud" {flame, rN+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It protects you from negative energy. It has a curse placed upon it. (73, 17, D) an uncursed staff of earth (73, 26, D) an uncursed staff of power (73, 27, D) the Grimoire of Changing Spells Type Level a - Passwall Transmutation/Earth 2 b - Ignite Poison Fire/Transmutation/Poison 3 c - Petrify Transmutation/Earth 4 d - Blade Hands Transmutation 5 (73, 36, D) a +1 buckler of fire resistance (74, 3, D) a +0 club (75, 1, D) an uncursed ring of magical power