forSC1ENCE the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (6, 8, D) a +0 scale mail a +0 shield a +0 long sword (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, nevermiss, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (10, 4, D) a disc of storms (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 sword of Power the +0 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (19, 0, D) a box of beasts (19, 1, D) a book of Flames (19, 16, D) an uncursed staff of summoning (20, 16, D) a +6 blowgun (20, 17, D) a potion of might (20, 38, D) a +0 mace (21, 0, D) an uncursed staff of fire (21, 16, D) a +2 buckler of cold resistance (21, 17, D) a Necronomicon (21, 34, D) a +3 ring of strength (22, 0, D) a manual of Slings (22, 1, D) the +4 giant spiked club "Binannef" {antimagic, rC+} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It protects you from cold. (22, 17, D) a +0 dire flail (22, 21, D) a +0 dagger (unseen) (22, 34, D) a +1 broad axe of freezing (23, 0, D) Wuishau's Grimoire of the Flamy Traveller Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Shroud of Golubria Charms/Translocation 2 c - Ignite Poison Fire/Transmutation/Poison 3 d - Portal Projectile Translocation 3 e - Sticky Flame Conjuration/Fire 4 f - Ring of Flames Charms/Fire 7 (23, 11, D) a +0 trident (unseen) (23, 12, D) a +0 morningstar (unseen) (23, 16, D) a sack of spiders (23, 18, D) an uncursed staff of summoning (23, 21, D) a +0 war axe (unseen) (23, 34, D) a disc of storms (24, 0, D) an uncursed ring of protection from magic (24, 1, D) a +1 long sword of flaming (24, 10, D) a cursed -1 dagger (unseen) (24, 11, D) the +1 glaive of Cooleuwi {flame, -Tele +Inv Str-5 SInv} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (-5). It lets you see invisible. It lets you turn invisible. It prevents most forms of teleportation. a +0 robe a potion of blood a +0 dagger a +0 robe a human corpse (24, 12, D) a +0 mace (24, 17, D) an uncursed ring of protection from fire (24, 18, D) a book of the Warp (24, 21, D) a +3 war axe a +0 robe (24, 34, D) a +0 hand crossbow of velocity (24, 45, D) a large rock (25, 8, D) a +4 scythe of protection (unseen) (25, 10, D) a +3 scimitar a +0 robe (25, 12, D) a +0 war axe (25, 16, D) a phantom mirror (25, 17, D) a +0 hand axe of flaming (25, 23, D) a +0 bardiche (unseen) (25, 34, D) an uncursed staff of cold (25, 39, D) 4 large rocks (26, 0, D) a +2 ring mail of cold resistance (26, 8, D) a +1 dagger of freezing a +2 longbow of freezing a +0 robe (26, 9, D) an uncursed staff of death a +0 robe a +0 battleaxe a +0 plate armour (26, 16, D) a +0 pair of boots of stealth (26, 17, D) the Collected Works on Slavery and the Voyage Spells Type Level a - Shroud of Golubria Charms/Translocation 2 b - Blink Translocation 2 c - Summon Guardian Golem Hexes/Summoning 3 d - Gell's Gravitas Hexes/Translocation 3 e - Malign Gateway Summoning/Translocation 7 (26, 22, D) a cursed -2 dagger (unseen) (26, 24, D) a +3 rapier of speed (unseen) (26, 28, D) a +3 ring of evasion (26, 34, D) a +2 pair of gloves of dexterity (26, 43, D) 3 large rocks (unseen) (27, 0, D) a Necronomicon (27, 8, D) a +0 robe (27, 16, D) an uncursed ring of see invisible (27, 17, D) an uncursed amulet of magic regeneration (27, 24, D) a +0 short sword a +1 war axe a +0 plate armour a ghoul corpse (27, 34, D) the +7 falchion of the Desert {slice, -Tele rPois rN+ Int+9} It inflicts extra damage upon your enemies. It affects your intelligence (+9). It protects you from poison. It protects you from negative energy. It prevents most forms of teleportation. (28, 0, D) a book of Summonings (28, 1, D) an uncursed staff of power (28, 16, D) an uncursed amulet of regeneration (28, 17, D) the +5 triple crossbow "Zeirot" {velocity, rN++ Str-4 Int+4} Any bolt fired from it inflicts extra damage. It affects your strength (-4). It affects your intelligence (+4). It greatly protects you from negative energy. (28, 21, D) a cursed -2 dagger (unseen) (29, 17, D) a crystal ball of energy (34, 28, D) the cursed +1 hand axe of Corruption {chop, rElec} It inflicts extra damage upon your enemies. It insulates you from electricity. It has a curse placed upon it. (35, 0, D) an uncursed staff of fire (35, 15, D) a lamp of fire (35, 25, D) 5 javelins of penetration (35, 28, D) an uncursed staff of power (35, 29, D) a +0 hand axe (36, 1, D) a +3 scale mail of fire resistance (36, 14, D) a sack of spiders (36, 15, D) an uncursed ring of stealth (37, 0, D) an uncursed staff of cold (37, 1, D) an uncursed amulet of regeneration (37, 14, D) an uncursed staff of wizardry (37, 15, D) a +2 robe of cold resistance (37, 16, D) a +0 hunting sling (unseen) (37, 19, D) a +0 rapier (unseen) (37, 20, D) a +3 spear of piercing (unseen) (37, 21, D) a +0 rapier (unseen) (37, 29, D) a +0 short sword (38, 1, D) a +0 falchion of pain (38, 6, D) a +0 flail (38, 15, D) an uncursed ring of flight (38, 20, D) a +1 trident of venom a +0 leather armour (38, 28, D) the amulet of Fapof {Spirit MR+} [amulet of guardian spirit] It causes incoming damage to be split between your health and magic. It affects your resistance to hostile enchantments. (38, 29, D) a Necronomicon (38, 37, D) a +1 flail of draining (unseen) (38, 38, D) a +0 war axe (unseen) (38, 39, D) a ghoul corpse (39, 0, D) an uncursed staff of energy (39, 1, D) a lamp of fire (39, 14, D) a +1 chain mail of cold resistance (39, 15, D) a book of Flames (39, 18, D) a +0 longbow (unseen) (39, 20, D) a +1 rapier of speed a +0 robe (39, 21, D) a +4 rapier of electrocution a +0 robe a wind drake corpse a merfolk corpse (39, 22, D) an arrow a stone (39, 23, D) a javelin of penetration (39, 28, D) a book of Necromancy (39, 29, D) a +2 war axe of chopping (39, 35, D) a +0 flail a +0 robe an uncursed ring of resist corrosion (39, 38, D) a +3 short sword of venom (40, 0, D) a book of Unlife (40, 1, D) an uncursed staff of fire (40, 14, D) the +2 chain mail of Inference {rPois Int+8} It affects your intelligence (+8). It protects you from poison. (40, 15, D) a +0 pair of gloves of strength (40, 18, D) a sea snake corpse (skeletalised by now) (40, 20, D) a +0 spear the +12 shortbow "Silecom" {flame, rN+ Stlth+} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It protects you from negative energy. It makes you more stealthy. 8 javelins of penetration a +0 leather armour a merfolk corpse (40, 22, D) a +0 rapier (unseen) (40, 29, D) a sack of spiders (40, 39, D) an uncursed staff of conjuration (41, 0, D) the Reference Book on the Boosting Entourage Spells Type Level a - Summon Butterflies Summoning 1 b - Summon Small Mammal Summoning 1 c - Call Imp Summoning 2 d - Summon Mana Viper Hexes/Summoning 5 e - Summon Forest Summoning/Translocation 5 f - Deflect Missiles Charms/Air 6 (41, 15, D) the amulet "Ytroerar" {Gourm *Slow Dex+9} [amulet of the gourmand] It allows you to eat raw meat even when not hungry. It affects your dexterity (+9). It may slow you when you take damage. (41, 28, D) a book of Fire (41, 29, D) a +0 mace of protection (41, 38, D) the +5 demon whip "Spellbinder" {antimagic, MR+} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your resistance to hostile enchantments. (42, 0, D) a book of Unlife (42, 1, D) a +2 ring mail of magic resistance (42, 14, D) a +4 glaive of flaming (42, 19, D) a cursed +0 rapier (unseen) (42, 28, D) an uncursed staff of conjuration (43, 14, D) a +1 falchion of electrocution (43, 15, D) a +6 blowgun (43, 28, D) an uncursed staff of air (43, 29, D) a crystal ball of energy (49, 0, D) a +5 ring of protection (49, 1, D) the amulet "Iloadghu" {RegenMP Fragile Dex+9 Stlth+} [amulet of magic regeneration] It increases your magic regeneration. It affects your dexterity (+9). It will be destroyed if unequipped. It makes you more stealthy. (49, 24, D) the cursed +1 ring mail of the Snake Pit {rPois Str+6} It affects your strength (+6). It protects you from poison. It has a curse placed upon it. (49, 37, D) a +1 falchion of electrocution (50, 0, D) the Handbook of Unholy Arts and Clay Spells Type Level a - Pain Necromancy 1 b - Leda's Liquefaction Hexes/Earth 4 c - Simulacrum Ice/Necromancy 6 d - Death Channel Necromancy 6 (50, 1, D) a +2 vampiric halberd (50, 24, D) the ring "Viloaq" {MR+ Dex+3} [ring of protection from magic] It affects your dexterity (+3). It affects your resistance to hostile enchantments. (50, 25, D) the +1 mottled dragon scales of the Guild-Master {Slay+3} It affects your accuracy and damage with ranged weapons and melee attacks (+3). (50, 30, D) a +0 war axe (50, 36, D) a scroll of brand weapon (50, 37, D) the +3 great sword of Fate {freeze, rPois Dex+5 Stlth-} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (+5). It protects you from poison. It makes you less stealthy. (51, 1, D) a +2 leather armour of cold resistance (51, 5, D) a +0 halberd a +2 robe of magic resistance (51, 6, D) the +3 hand axe "Aqifuin" {flame, rN+ SInv} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It protects you from negative energy. It lets you see invisible. a +0 robe (51, 12, D) a sack of spiders (51, 13, D) an uncursed staff of cold (51, 16, D) a cursed +0 morningstar (unseen) (51, 17, D) a +3 trident a +0 robe a cursed ring of loudness (51, 24, D) the +6 fustibalus of Bysig {velocity, Str+3 Dex+3 SInv} Any stone fired from it inflicts extra damage. It affects your strength (+3). It affects your dexterity (+3). It lets you see invisible. (51, 25, D) a +2 hunting sling of freezing (51, 28, D) a +0 robe a +0 mace (51, 29, D) a +0 robe a +1 rapier of draining a +0 robe a human corpse (skeletalised by now) (51, 30, D) a +0 robe (51, 37, D) the +4 plate armour of Ennui {*Drain rN+ Dex+2} It affects your dexterity (+2). It protects you from negative energy. It causes draining when unequipped. (52, 0, D) a book of Death (52, 1, D) a +5 arbalest of freezing (52, 7, D) a +0 dagger a +0 robe (52, 12, D) a +3 short sword of flaming (52, 13, D) a +0 war axe (52, 17, D) the +5 glaive "Newtbane" {chop, *Rage rC+ MR+ Int+2} It inflicts extra damage upon your enemies. It affects your intelligence (+2). It protects you from cold. It affects your resistance to hostile enchantments. It may make you go berserk in combat. (52, 25, D) a +1 dagger of venom (52, 30, D) a +0 robe (52, 31, D) a +0 short sword of venom a necrophage corpse (skeletalised by now) (52, 36, D) an uncursed ring of fire (52, 37, D) a +4 falchion of electrocution (53, 0, D) a +0 robe (53, 1, D) a +1 hand axe of freezing (53, 4, D) a manual of Axes a +2 pair of boots of stealth the +11 short sword of Fehi {holy, Fragile rPois rF+++ Str-3} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your strength (-3). It renders you almost immune to fire. It protects you from poison. It will be destroyed if unequipped. a +6 ring of strength a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity (53, 12, D) the amulet "Saynt" {Spirit +Inv} [amulet of guardian spirit] It causes incoming damage to be split between your health and magic. It lets you turn invisible. (53, 13, D) the +11 trident "Yshrasaps" {pierce, rF+} It inflicts extra damage upon your enemies. It protects you from fire. (53, 24, D) a +0 hunting sling of flaming (53, 25, D) a book of Callings (53, 31, D) a cursed +0 robe a +0 dagger (53, 36, D) a +2 quarterstaff of protection (53, 37, D) a phantom mirror (54, 0, D) a sack of spiders (54, 1, D) a book of Debilitation (54, 12, D) a book of Debilitation (54, 13, D) a lamp of fire (54, 24, D) a +0 short sword (54, 25, D) a +2 leather armour of poison resistance (54, 36, D) an uncursed amulet of magic regeneration (55, 13, D) a +2 leather armour of magic resistance (55, 24, D) the amulet of Impatience {Gourm *Drain MR+ Int+3} [amulet of the gourmand] It allows you to eat raw meat even when not hungry. It affects your intelligence (+3). It affects your resistance to hostile enchantments. It causes draining when unequipped. (60, 36, D) a book of Summonings (60, 37, D) a +4 mace of crushing (61, 0, D) the +6 scale mail "Gigausuq" {rN++ Slay-5} It affects your accuracy and damage with ranged weapons and melee attacks (-5). It greatly protects you from negative energy. (61, 4, D) a +0 hand axe (61, 8, D) a +9 blowgun (61, 16, D) a fan of gales (61, 26, D) the +1 scale mail of Xohoxzek {rF+ rN+ Dex+2} It affects your dexterity (+2). It protects you from fire. It protects you from negative energy. (61, 36, D) a book of Spatial Translocations (61, 37, D) a +0 arbalest of freezing (62, 0, D) a +0 dagger of protection (62, 1, D) a +0 ring mail of poison resistance (62, 8, D) the Tome of Feathery Envenoming Spells Type Level a - Shock Conjuration/Air 1 b - Repel Missiles Charms/Air 2 c - Swiftness Charms/Air 2 d - Ignite Poison Fire/Transmutation/Poison 3 e - Spider Form Transmutation/Poison 3 f - Olgreb's Toxic Radiance Poison 4 g - Alistair's Intoxication Transmutation/Poison 5 (62, 9, D) a +3 antimagic broad axe (62, 17, D) a book of Misfortune (62, 26, D) an uncursed staff of power (62, 27, D) a +2 battleaxe of electrocution (62, 36, D) a +2 blowgun (62, 37, D) a +0 scale mail of fire resistance (63, 8, D) a +2 leather armour of cold resistance (63, 17, D) a book of Battle (63, 21, D) the +11 hand axe of the Last Suns {chop, rElec Int+4 Dex-3} It inflicts extra damage upon your enemies. It affects your intelligence (+4). It affects your dexterity (-3). It insulates you from electricity. (unseen) (63, 27, D) a fan of gales (63, 36, D) a phial of floods (63, 37, D) a book of Maledictions (64, 16, D) a box of beasts (64, 17, D) a sack of spiders (64, 26, D) a book of Conjurations (64, 27, D) a book of Clouds (65, 26, D) the +6 fustibalus "Odanugam" {flame, rElec Stlth+} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It insulates you from electricity. It makes you more stealthy. (67, 0, D) the +5 arbalest of the Horn {venom, rElec Str+2 Int-3} It poisons the ammo it fires. It affects your strength (+2). It affects your intelligence (-3). It insulates you from electricity. (68, 0, D) a fan of gales (69, 0, D) the Disquisition on Changing Spells Type Level a - Passwall Transmutation/Earth 2 b - Ignite Poison Fire/Transmutation/Poison 3 c - Ice Form Ice/Transmutation 4 d - Irradiate Conjuration/Transmutation 5 e - Blade Hands Transmutation 5 (70, 9, D) a +1 quarterstaff of draining (70, 36, D) Sif Muna's Volume of Lightness Spells Type Level a - Repel Missiles Charms/Air 2 b - Static Discharge Conjuration/Air 3 c - Airstrike Air 4 d - Lightning Bolt Conjuration/Air 5 e - Deflect Missiles Charms/Air 6 (71, 8, D) a +3 mace of protection (71, 16, D) a +0 trident (71, 19, D) a +0 trident (71, 26, D) a +3 chain mail of cold resistance (71, 27, D) the +8 scythe "Poxyz" {pain, +Blink rF+ Int+3} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your intelligence (+3). It protects you from fire. It lets you blink. (71, 36, D) a lamp of fire (71, 37, D) a +3 halberd of holy wrath (71, 40, D) a +0 whip a +0 robe (72, 8, D) an uncursed amulet of harm (72, 9, D) a +2 trident of flaming (72, 16, D) a +2 trident of protection (72, 19, D) a +0 trident a +5 blowgun (72, 20, D) a +0 shortbow an uncursed staff of fire 17 arrows (72, 21, D) 5 steel tomahawks an arrow (72, 22, D) 2 arrows (72, 23, D) a throwing net (72, 26, D) a +0 halberd of chopping (72, 36, D) a book of Cantrips (72, 37, D) a +0 robe of cold resistance (72, 41, D) an uncursed staff of air a +5 blowgun (73, 1, D) a +0 hand crossbow of freezing (73, 16, D) a +0 whip of venom (73, 20, D) a +0 morningstar of protection 5 tomahawks (73, 21, D) 2 steel tomahawks (73, 26, D) a +6 ring of dexterity (73, 27, D) a +6 flail of protection