forSC1ENCE the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield a +3 shield (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales a +5 plate armour (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 4, D) a lightning rod (4/4) (10, 5, D) an uncursed ring of flight (10, 6, D) a crystal ball of energy (11, 1, D) the +0 great mace of Integrity {freeze, rC+ Str+3 Int-2} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+3). It affects your intelligence (-2). It protects you from cold. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +13 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (49, 24, D) a +1 falchion of slicing (49, 36, D) an uncursed staff of wizardry (49, 37, D) an uncursed amulet of guardian spirit (50, 24, D) a fan of gales (50, 25, D) a +3 buckler the cursed +1 dire flail "Zudecugh" {vamp, +Blink MR+} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your resistance to hostile enchantments. It lets you blink. It has a curse placed upon it. (50, 36, D) a +0 scythe of venom (50, 37, D) the +7 hunting sling "Durir" {freeze, Int+5} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your intelligence (+5). (51, 13, D) the ring "Tipnoag" {Wiz Int+4} [ring of wizardry] It improves your spell success rate. It affects your intelligence (+4). (51, 24, D) a +2 short sword of protection (51, 25, D) a +0 battleaxe (still there?) a +0 dagger of venom (still there?) (51, 36, D) a +1 whip of flaming (51, 37, D) an uncursed staff of cold (52, 13, D) an uncursed staff of earth (52, 24, D) a lamp of fire (52, 25, D) a +0 halberd a +0 robe a phantom mirror (52, 27, D) a necrophage corpse (52, 36, D) a +1 trident of flaming (52, 37, D) a +4 antimagic short sword (53, 25, D) a cursed +3 flail a +0 robe a +4 falchion of protection (53, 26, D) a +0 dagger the +5 robe of Night {Dark MR+ SInv} It affects your resistance to hostile enchantments. It lets you see invisible. (53, 28, D) a +0 dagger a +0 robe a human corpse (53, 36, D) the Catalogue of Blistering Confrontation Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Magic Dart Conjuration 1 c - Throw Frost Conjuration/Ice 2 d - Venom Bolt Conjuration/Poison 5 (53, 37, D) a +5 quarterstaff of draining (54, 13, D) an uncursed ring of see invisible (54, 24, D) a +0 robe (54, 36, D) a +0 spear of venom (55, 13, D) an uncursed staff of power (59, 36, D) a +4 shortbow of velocity (59, 37, D) a +2 shortbow of velocity (60, 36, D) an uncursed amulet of rage (60, 37, D) an uncursed staff of summoning (60, 39, D) a cursed -3 broad axe (unseen) (60, 41, D) a +4 scimitar of draining (unseen) (61, 16, D) a +5 dire flail of protection (61, 26, D) a lightning rod (4/4) (61, 36, D) an uncursed staff of air (61, 37, D) a +1 hunting sling of velocity (61, 41, D) a +0 war axe (unseen) (62, 1, D) the +4 arc blade {discharge, rElec} It insulates you from electricity. (62, 16, D) a lightning rod (4/4) (62, 17, D) an uncursed staff of poison (62, 26, D) a +3 war axe of venom (62, 27, D) the Handbook of Quantum Flames Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Apportation Translocation 1 c - Portal Projectile Hexes/Translocation 3 d - Malign Gateway Summoning/Translocation 7 e - Disjunction Translocation 8 (62, 36, D) a +4 morningstar of distortion (62, 37, D) a book of Conjurations (62, 41, D) a +0 quarterstaff (unseen) (63, 0, D) a +4 blowgun (63, 8, D) a box of beasts (63, 17, D) a +2 flail of venom 3 exploding tomahawks a +0 flail a +1 hunting sling of velocity a +0 plate armour a +0 mace (63, 19, D) a +0 mace a +0 plate armour a +0 battleaxe a +0 plate armour (63, 27, D) a +0 short sword of speed (63, 29, D) a +6 ring of strength a +6 ring of strength a +6 ring of dexterity a +6 ring of dexterity a +0 robe (64, 16, D) an uncursed staff of earth (64, 18, D) a +0 dagger a +0 robe (64, 26, D) a +2 dagger of electrocution (64, 27, D) an uncursed staff of fire (65, 26, D) an uncursed ring of magical power (67, 0, D) a phial of floods (67, 4, D) a +0 dagger of venom a +0 leather armour (68, 1, D) a +0 dagger (68, 5, D) 3 arrows (69, 0, D) a +0 shortbow (still there?) a +2 spear of piercing (still there?) (69, 36, D) a book of the Sky (70, 8, D) a phial of floods (70, 36, D) a +2 dagger of flaming (71, 8, D) a book of Alchemy (71, 16, D) a box of beasts (71, 17, D) an uncursed staff of conjuration (71, 26, D) an uncursed staff of earth (71, 27, D) an uncursed staff of cold (71, 36, D) an uncursed ring of protection from magic (72, 8, D) a Young Poisoner's Handbook (72, 17, D) a +2 spear of pain (72, 26, D) a lightning rod (4/4) (72, 36, D) a +3 ring of strength (72, 37, D) a cursed amulet of inaccuracy (73, 1, D) an uncursed staff of death (73, 16, D) a +1 scimitar of holy wrath (73, 17, D) the +6 glaive "Elalloar" {chop, +Inv rF+ rC++ MR+} It inflicts extra damage upon your enemies. It protects you from fire. It greatly protects you from cold. It affects your resistance to hostile enchantments. It lets you turn invisible. (73, 26, D) a +3 triple sword of freezing (73, 27, D) a +2 hand axe of venom (73, 36, D) a +3 chain mail of cold resistance (73, 37, D) a +3 scimitar of electrocution (75, 1, D) a fan of gales