forSC1ENCE the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 shield (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). (unseen) (10, 4, D) a lightning rod (4/4) (10, 5, D) an uncursed ring of flight (10, 6, D) a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (unseen) (59, 32, D) a hell hound corpse (61, 0, D) a lamp of fire (61, 8, D) a lamp of fire (61, 16, D) a +0 spear of venom (61, 26, D) Fesax's Papyrus of the Rocks and the Snowflakes Spells Type Level a - Sandblast Earth 1 b - Passwall Transmutation/Earth 2 c - Stone Arrow Conjuration/Earth 3 d - Leda's Liquefaction Hexes/Earth 4 e - Summon Ice Beast Ice/Summoning 4 f - Lee's Rapid Deconstruction Earth 5 (62, 8, D) a book of Air (62, 9, D) a crystal ball of energy (62, 16, D) an uncursed ring of flight (62, 17, D) a book of Alchemy (62, 26, D) a book of the Dragon (62, 27, D) an uncursed staff of death (63, 8, D) a book of Battle (63, 11, D) a +0 trident (63, 12, D) a +0 short sword (63, 13, D) a +0 flail (63, 17, D) an uncursed staff of summoning (63, 27, D) a book of Conjurations (64, 17, D) a +5 ring of dexterity (64, 26, D) a +9 blowgun (64, 27, D) an uncursed staff of wizardry (65, 26, D) a +2 halberd of freezing (68, 0, D) an uncursed staff of cold (69, 36, D) a +1 flail of draining (70, 8, D) a +0 flail a lightning rod (4/4) (70, 9, D) a book of Spatial Translocations (70, 36, D) a cursed -3 ring of evasion (70, 37, D) the cursed +1 plate armour of Cocyat {Str+6 Dex+3} It affects your strength (+6). It affects your dexterity (+3). It has a curse placed upon it. (71, 8, D) the +1 robe "Zozank" {-Cast +Fly rPois Regen+} It protects you from poison. It lets you fly. It prevents spellcasting. It increases your rate of regeneration. (71, 9, D) a +0 trident a +0 leather armour an orc corpse (skeletalised by now) (71, 10, D) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (71, 16, D) a book of the Dragon (71, 17, D) a book of Transfigurations (71, 26, D) a +1 hand crossbow of freezing (71, 27, D) a +2 fustibalus of freezing (71, 36, D) a phial of floods (71, 37, D) a book of Alchemy (71, 39, D) a yak corpse (72, 8, D) a +4 rapier of venom a +0 robe a +0 dagger (72, 9, D) a +0 dagger (72, 10, D) a +4 war axe of draining a +0 robe an orc corpse (skeletalised by now) (72, 16, D) Sif Muna's Incunabulum of the Doomed Escort Spells Type Level a - Animate Dead Necromancy 4 b - Control Undead Necromancy 4 c - Spellforged Servitor Conjuration/Summoning 7 (72, 17, D) the +10 plate armour "Iblig" {-Tele rN+++ Int+7 Dex-3} It affects your intelligence (+7). It affects your dexterity (-3). It renders you almost immune to negative energy. It prevents most forms of teleportation. (72, 26, D) the +7 Spriggan's Knife {MR+ EV+4 Dex+4 Stlth+} It affects your evasion (+4). It affects your dexterity (+4). It affects your resistance to hostile enchantments. It makes you more stealthy. (72, 27, D) a fan of gales (72, 36, D) a manual of Hexes (72, 37, D) a +3 plate armour of fire resistance (73, 1, D) the +3 shortbow of Xiept {venom, rPois Str+4 Int+2} It poisons the ammo it fires. It affects your strength (+4). It affects your intelligence (+2). It protects you from poison. (73, 17, D) the Grimoire of Protection and Arcane Weapons Spells Type Level a - Throw Frost Conjuration/Ice 2 b - Ozocubu's Armour Charms/Ice 3 c - Conjure Flame Conjuration/Fire 3 d - Fireball Conjuration/Fire 5 e - Ring of Flames Charms/Fire 7 (73, 26, D) a +1 dagger of holy wrath (73, 27, D) a +2 great sword of electrocution (73, 36, D) a +1 mace of protection (73, 37, D) the cursed +0 long sword "Moogaf" {drain, rN+ MR+ Int-2 Dex+4} A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (-2). It affects your dexterity (+4). It protects you from negative energy. It affects your resistance to hostile enchantments. It has a curse placed upon it. (74, 20, D) a rime drake corpse (skeletalised by now)