forSC1ENCE the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield a +3 shield (4, 8, D) a +5 crystal plate armour (unseen) (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). (unseen) (10, 4, D) a lightning rod (4/4) (10, 5, D) an uncursed ring of flight (10, 6, D) a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (unseen) (61, 0, D) a +0 club (61, 8, D) a Fen Folio (61, 16, D) a +3 giant spiked club (61, 26, D) an uncursed staff of power (62, 0, D) a +0 dagger a cursed +0 robe (62, 1, D) a +0 dagger a sack of spiders (62, 8, D) a phial of floods (62, 9, D) a fan of gales (62, 16, D) the +4 hand axe "Lestoxe" {flame, rElec rC++ Stlth+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It greatly protects you from cold. It insulates you from electricity. It makes you more stealthy. (62, 17, D) an uncursed staff of earth (62, 26, D) a sack of spiders (62, 27, D) a +3 great sword of slicing (63, 0, D) a +0 flail (63, 16, D) a fan of gales (63, 27, D) a box of beasts (64, 16, D) a +1 plate armour of fire resistance (64, 17, D) an uncursed staff of cold (64, 27, D) a fan of gales (65, 26, D) a +3 quarterstaff of holy wrath (67, 35, D) 2 arrows (68, 0, D) a +4 falchion of electrocution (68, 1, D) a +0 giant club (68, 38, D) a +0 trident of venom (unseen) (69, 0, D) a +1 vampiric rapier (69, 2, D) a +0 giant club (69, 36, D) A Thorough Guide to Spellweaving Spells Type Level a - Controlled Blink Translocation 8 b - Disjunction Translocation 8 (70, 8, D) a +0 dagger (70, 36, D) a +4 ring of evasion (70, 37, D) the Reference Book on Ignition Spells Type Level a - Ignite Poison Fire/Transmutation/Poison 3 b - Sticky Flame Conjuration/Fire 4 c - Bolt of Magma Conjuration/Fire/Earth 5 d - Ignition Fire 8 (71, 10, D) an uncursed staff of cold a +0 robe (71, 11, D) a cursed -3 dagger a +0 robe (71, 12, D) a +0 short sword a +0 robe a +0 buckler (71, 16, D) the cursed +1 hand crossbow "Leple" {venom, *Slow rF+ rC+ rN+} It poisons the ammo it fires. It protects you from fire. It protects you from cold. It protects you from negative energy. It may slow you when you take damage. It has a curse placed upon it. (71, 17, D) an uncursed amulet of the gourmand (71, 27, D) a +1 ring mail of cold resistance (71, 36, D) a fan of gales (71, 37, D) the cursed +1 rapier of Afuxolun {pierce, Str+4} It inflicts extra damage upon your enemies. It affects your strength (+4). It has a curse placed upon it. (71, 40, D) a +0 ring mail (unseen) (72, 8, D) an uncursed staff of air (72, 16, D) a phantom mirror (72, 17, D) the +4 Vampire's Tooth {vamp} It inflicts no extra harm, but heals its wielder when it wounds a living foe. (72, 26, D) an uncursed staff of energy (72, 27, D) a +3 ring of strength (72, 36, D) a +0 long sword (72, 37, D) a crystal ball of energy (72, 39, D) a +0 leather armour (unseen) (73, 1, D) an uncursed staff of poison (73, 17, D) a +3 trident of freezing (73, 36, D) a scroll of brand weapon (73, 37, D) a +0 shortbow of velocity (75, 1, D) a +5 rapier of speed (75, 42, D) 2 arrows