forSC1ENCE the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield a +3 shield (4, 8, D) a +5 crystal plate armour (unseen) (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). (unseen) (10, 4, D) a disc of storms (10, 5, D) an uncursed ring of flight (10, 6, D) a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (unseen) (61, 0, D) a +0 trident (62, 0, D) a +1 cloak of invisibility (62, 1, D) Hystriubo's Handbook of Flight Spells Type Level a - Shock Conjuration/Air 1 b - Repel Missiles Charms/Air 2 c - Mephitic Cloud Conjuration/Poison/Air 3 d - Poisonous Cloud Conjuration/Poison/Air 6 (63, 0, D) an uncursed staff of summoning (67, 0, D) a +1 ring mail of fire resistance (67, 1, D) a +0 dagger a +0 robe (68, 4, D) a +6 war axe of chopping a +0 robe (69, 0, D) a +0 dagger (74, 3, D) a +6 antimagic hand axe