forSC1ENCE the Dungeon (3, 2, D) a +0 long sword (still there?) a +0 long sword (still there?) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (8, 1, D) a +3 shield a +3 large shield a +0 shield a +0 scale mail (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, nevermiss, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 sword of Power the +13 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 0, D) a +1 morningstar of protection (61, 4, D) an arrow (61, 8, D) a +2 dire flail of draining (61, 11, D) a +0 dagger (unseen) (62, 0, D) an uncursed ring of see invisible (62, 5, D) an arrow (62, 9, D) a book of Flames (62, 11, D) a +0 short sword 4 tomahawks an orc corpse (62, 12, D) a tomahawk (63, 0, D) a +0 short sword (63, 3, D) a +1 long sword of distortion a +0 shortbow 20 arrows a +0 leather armour an elf corpse (63, 12, D) a +0 morningstar (unseen) (67, 0, D) a phantom mirror (68, 0, D) a +1 dagger of venom (69, 0, D) an uncursed staff of power (70, 9, D) a book of Necromancy (71, 8, D) the ring of Shadows {Umbra +Inv Stlth+} [ring of stealth] It lets you turn invisible. It makes you more stealthy. (72, 8, D) a fan of gales (72, 9, D) the +1 dagger "Rifis" {protect, Fragile rElec rPois MR-} It protects the one who uses it against injury (+AC on strike). It insulates you from electricity. It protects you from poison. It affects your resistance to hostile enchantments. It will be destroyed if unequipped. (73, 1, D) an uncursed staff of cold (74, 3, D) a ball python corpse (75, 1, D) an uncursed staff of wizardry