forSC1ENCE the Dungeon [Shop] Jeps's Jewellery Emporium a +3 ring of evasion (210 gold) an uncursed amulet of regeneration (300 gold) an uncursed ring of ice (250 gold) a +5 ring of strength (412 gold) an uncursed amulet of harm (300 gold) an uncursed ring of fire (250 gold) a +2 ring of dexterity (75 gold) [Shop] Ekisk's General Store a +0 hunting sling (21 gold) a fan of gales (560 gold) a +0 leather armour (28 gold) a +0 pair of gloves (63 gold) a scroll of amnesia (49 gold) a scroll of remove curse (42 gold) a meat ration (70 gold) 13 sling bullets (91 gold) 16 stones (22 gold) a scroll of amnesia (49 gold) [Shop] Wicommor's Jewellery Emporium an uncursed ring of ice (300 gold) a +2 ring of dexterity (90 gold) an uncursed ring of ice (300 gold) an uncursed ring of wizardry (360 gold) a cursed ring of loudness (54 gold) a cursed ring of loudness (54 gold) an uncursed ring of protection from cold (300 gold) a cursed -2 ring of strength (24 gold) a +2 ring of slaying (252 gold) [Shop] Osodeij's Weapon Shoppe a +0 mace (39 gold) a +0 mace (39 gold) a +0 whip (32 gold) a +4 short sword of draining (356 gold) a +0 hand axe (39 gold) the +4 spear of Legodots {flame, rF- Str+4 SInv} (494 gold) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+4). It makes you vulnerable to fire. It lets you see invisible. a +0 rapier (52 gold) 22 stones (28 gold) the +0 glaive "Hydraslayer" {pain, rC+} (392 gold) In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It protects you from cold. a +0 hand axe (39 gold) (0, 16, D) a +0 quarterstaff a cursed +0 robe 2 large rocks a spriggan corpse a spiny frog corpse (5, 10, D) a +3 vampiric glaive a +0 ring mail a +3 demon trident a +0 scale mail (5, 16, D) a large rock (6, 12, D) an uncursed amulet of magic regeneration (7, 0, D) a +0 ring mail (8, 8, D) a +0 leather armour a +0 dagger a +0 robe (8, 16, D) 2 large rocks (still there?) a large rock (still there?) (9, 4, D) a +2 leather armour of poison resistance (9, 8, D) a +0 trident a +0 plate armour (9, 16, D) a large rock (10, 8, D) a +0 ring mail a cursed -1 flail a +0 ring mail (10, 12, D) a +3 broad axe (10, 16, D) a spiny frog corpse (still there?) a tyrant leech corpse (still there?) (11, 8, D) a +0 dagger a +2 robe of magic resistance (11, 12, D) a +3 broad axe (11, 16, D) 2 large rocks (12, 8, D) a +0 war axe a +0 leather armour a +0 war axe a +0 ring mail (12, 12, D) a +1 double sword (13, 8, D) a +0 club a +0 leather armour (13, 12, D) a +0 executioner's axe (13, 16, D) a large rock (14, 8, D) a cursed +0 club (14, 12, D) a +2 falchion of pain (15, 12, D) the +5 falchion of Equivalence {slice, rF+ rN+} It inflicts extra damage upon your enemies. It protects you from fire. It protects you from negative energy. (16, 8, D) a +0 whip a +0 leather armour (16, 12, D) a +1 glaive (17, 8, D) a cursed -3 war axe a +0 chain mail (17, 12, D) a +1 battleaxe (19, 8, D) 2 tomahawks (20, 12, D) a +1 scale mail of cold resistance (21, 12, D) a +3 scale mail (22, 12, D) a +1 robe of resistance (23, 8, D) a +0 dire flail a +0 plate armour a +0 flail (23, 12, D) a +1 pair of boots (24, 8, D) a +0 mace a +0 chain mail a +0 dire flail a cursed +0 chain mail (24, 12, D) a +1 large shield (25, 12, D) a +0 robe of fire resistance (26, 8, D) a +0 hand axe a +0 leather armour (27, 8, D) a +2 flail of venom a cursed +0 chain mail a +0 hand axe (28, 8, D) a +0 dire flail a +0 chain mail a +0 battleaxe a +0 chain mail (29, 8, D) a +0 flail a +0 plate armour (30, 8, D) a +0 broad axe a +0 plate armour (31, 8, D) a +0 mace a +0 ring mail (34, 8, D) 5 needles of confusion a wand of digging (11/24) a +0 short sword (35, 8, D) a +0 giant spiked club a cursed -3 dire flail (35, 12, D) an arrow (36, 8, D) a +0 giant spiked club a +0 giant spiked club (37, 8, D) a +0 giant club a +0 spear a +0 robe a +0 giant club a +0 giant spiked club a +0 spear a +0 robe (38, 12, D) a +0 dagger of protection a +0 robe (39, 0, D) an uncursed staff of energy (39, 12, D) a +0 long sword a +0 robe (40, 0, D) a +2 scimitar of flaming the +4 quarterstaff "Ehenes" {drain, Int+4} A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (+4). a +2 halberd of venom a +1 broad axe of chopping the +2 rapier of No More Talking {pierce, -Tele rF+++ Str+2 SInv} It inflicts extra damage upon your enemies. It affects your strength (+2). It renders you almost immune to fire. It lets you see invisible. It prevents most forms of teleportation. (40, 8, D) a +0 giant club (41, 0, D) a +0 helmet (41, 12, D) a +0 shortbow 29 arrows (42, 0, D) a +0 pair of gloves (43, 0, D) a +2 ring mail (44, 8, D) a +0 giant spiked club a +0 giant spiked club a +0 giant spiked club a +0 halberd a +0 robe (45, 8, D) a +0 halberd a +0 robe (45, 12, D) a +0 dagger of venom a +0 robe (46, 12, D) a +0 robe (52, 4, D) a +0 helmet (53, 4, D) a +0 pair of boots (54, 4, D) a +0 cloak (55, 4, D) a +0 helmet (56, 14, D) a +0 dagger a +0 robe (62, 6, D) a +0 dagger a +0 cloak