forSC1ENCE the Dungeon (3, 2, D) a +5 triple sword a +5 great sword (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (5, 28, D) an uncursed staff of conjuration (6, 26, D) a +1 rapier of venom (6, 28, D) an uncursed staff of earth (7, 28, D) a hell hound corpse (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, nevermiss, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +4 triple sword of the Foremost Realms {slice, +Blink rPois MR++} It inflicts extra damage upon your enemies. It protects you from poison. It affects your resistance to hostile enchantments. It lets you blink. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 sword of Power the -4 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (19, 0, D) a +3 leather armour of cold resistance (19, 1, D) a phial of floods (19, 5, D) +0 shadow dragon scales (unseen) (19, 7, D) a +0 war axe (unseen) (19, 17, D) the +10 morningstar "Eos" {elec, Halo rElec} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It insulates you from electricity. (19, 32, D) a +0 long sword of protection (19, 33, D) an uncursed staff of energy (20, 0, D) a +2 chain mail of magic resistance (20, 1, D) a +0 arbalest (still there?) the ring "Oshruril" {+Fly rC+++ Str+4 Dex-5 Stlth-} (still there?) [ring of flight] It affects your strength (+4). It affects your dexterity (-5). It renders you almost immune to cold. It lets you fly. It makes you less stealthy. (20, 3, D) a +0 great sword (unseen) (20, 5, D) 2 large rocks (unseen) (20, 6, D) a +0 halberd (unseen) (20, 8, D) 5 bolts 3 large rocks (20, 16, D) a +5 flail of venom (20, 23, D) a +5 scythe of slicing (20, 24, D) a +0 hand axe (20, 32, D) an uncursed ring of resist corrosion (20, 33, D) a +2 robe of fire resistance (20, 39, D) a guardian serpent corpse (20, 40, D) the +6 quarterstaff of True Grit {flame, rElec Str+4} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+4). It insulates you from electricity. (unseen) (21, 0, D) an uncursed staff of energy (21, 1, D) an uncursed staff of energy (21, 2, D) a +2 war axe of chopping a +0 chain mail (21, 3, D) a +3 war axe a +0 chain mail a human corpse (skeletalised by now) (21, 4, D) a +5 short sword of electrocution a +0 chain mail (21, 5, D) a +0 arbalest a +2 glaive of venom 22 bolts a yaktaur corpse (skeletalised by now) (21, 6, D) a +0 dire flail a +0 chain mail a human corpse (skeletalised by now) (21, 7, D) a +0 long sword (unseen) (21, 8, D) a +0 great mace (unseen) (21, 16, D) a book of Maledictions (21, 17, D) a +0 triple crossbow of velocity (21, 23, D) a cursed +4 halberd of freezing (unseen) (21, 32, D) a fan of gales (21, 33, D) a +0 dire flail of draining (21, 34, D) an uncursed staff of air (22, 0, D) a +0 short sword of speed (22, 1, D) a +2 large shield (22, 2, D) a +0 long sword (unseen) (22, 3, D) a +0 arbalest (unseen) (22, 5, D) a +0 arbalest (unseen) (22, 6, D) +0 shadow dragon scales (unseen) (22, 16, D) a book of Battle (22, 17, D) a book of Dreams (22, 25, D) a +0 mace (unseen) (22, 32, D) a crystal ball of energy (22, 33, D) an uncursed staff of poison (22, 34, D) a +4 ring of intelligence (23, 0, D) an uncursed staff of summoning (23, 1, D) a book of Enchantments (23, 17, D) a +1 hand crossbow of velocity (23, 18, D) the +5 hunting sling "Jellyslayer" {flame, +Fly} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It lets you fly. (23, 32, D) a +1 ring mail of poison resistance (23, 33, D) a cursed ring of loudness (23, 34, D) an uncursed staff of wizardry (24, 0, D) the +2 robe "Upra" {rElec} It insulates you from electricity. (24, 1, D) a +1 rapier of freezing (24, 16, D) an uncursed staff of summoning (24, 17, D) an uncursed amulet of the gourmand (24, 18, D) a book of Maledictions (24, 33, D) a +0 great sword of slicing (24, 34, D) a sack of spiders (25, 16, D) a +2 glaive of venom (25, 17, D) the Papyrus of Scorching Translocation Spells Type Level a - Blink Translocation 2 b - Teleport Other Translocation 3 c - Bolt of Magma Conjuration/Fire/Earth 5 d - Controlled Blink Translocation 8 (25, 18, D) a +0 large shield of cold resistance (25, 32, D) a cursed ring of loudness (25, 33, D) an uncursed staff of poison (25, 34, D) an uncursed staff of poison (26, 0, D) an uncursed staff of air (26, 1, D) Gacucs's Papyrus of the Blaze and Combat Magic Spells Type Level a - Stone Arrow Conjuration/Earth 3 b - Venom Bolt Conjuration/Poison 5 c - Delayed Fireball Conjuration/Fire 7 (26, 16, D) an uncursed staff of cold (26, 17, D) a book of Alchemy (26, 33, D) a +2 battleaxe of freezing (26, 34, D) a book of Spatial Translocations (27, 0, D) Sif Muna's Catalogue of Poisonous Protection Spells Type Level a - Ignite Poison Fire/Transmutation/Poison 3 b - Spectral Weapon Hexes/Charms 3 c - Iskenderun's Battlesphere Conjuration/Charms 5 d - Deflect Missiles Charms/Air 6 (27, 1, D) a +4 war axe of distortion (27, 16, D) a box of beasts (27, 17, D) an uncursed staff of air (27, 32, D) an uncursed staff of earth (27, 33, D) an uncursed staff of summoning (28, 0, D) a box of beasts (28, 1, D) a +0 dire flail (28, 16, D) a +3 morningstar of draining (28, 17, D) a book of Death (28, 32, D) a book of the Dragon (28, 33, D) a +2 plate armour of poison resistance (29, 1, D) a book of Battle (29, 17, D) a +2 scale mail of positive energy (29, 32, D) an uncursed amulet of rage (29, 33, D) a fan of gales (34, 28, D) a lamp of fire (35, 0, D) the +2 robe "Taleup" {+Blink Regen+} It lets you blink. It increases your rate of regeneration. (35, 14, D) a crystal ball of energy (unseen) (35, 15, D) the ring "Vien" {rCorr *Drain +Fly Str+9} [ring of resist corrosion] It affects your strength (+9). It lets you fly. It causes draining when unequipped. (35, 21, D) the cursed +3 short sword of Xevesul {vamp, Int+2} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+2). It has a curse placed upon it. (unseen) (35, 28, D) a book of Maledictions (35, 29, D) a +1 battleaxe of freezing (35, 32, D) the +9 falchion "Qemehe Bicov" {freeze, Dex+4 SInv} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (+4). It lets you see invisible. (unseen) (36, 0, D) a disc of storms (36, 6, D) a +0 leather armour a +0 trident (36, 14, D) Sif Muna's Volume of Displaced Transformation Spells Type Level a - Apportation Translocation 1 b - Passwall Transmutation/Earth 2 c - Portal Projectile Translocation 3 d - Ice Form Ice/Transmutation 4 e - Petrify Transmutation/Earth 4 f - Statue Form Transmutation/Earth 6 (36, 15, D) an uncursed staff of death (36, 28, D) the +9 dire flail "Goc Lel" {elec, Str+5 Dex+3} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your strength (+5). It affects your dexterity (+3). (36, 29, D) a +4 rod of inaccuracy (12/12) (37, 0, D) the +3 ice dragon scales of Amolaup {+Blink rElec rF- rC++ rN++ Int+9} It affects your intelligence (+9). It makes you vulnerable to fire. It greatly protects you from cold. It insulates you from electricity. It greatly protects you from negative energy. It lets you blink. (37, 1, D) a +0 rapier of venom (37, 5, D) a +0 robe (unseen) (37, 6, D) a +0 leather armour (unseen) (37, 8, D) a poisoned tomahawk (37, 14, D) a +1 glaive of freezing (37, 15, D) an uncursed ring of poison resistance (37, 28, D) a +2 chain mail of cold resistance (37, 29, D) a +3 vampiric demon whip (38, 0, D) the cursed +0 leather armour of Context {rCorr} It protects you from acid and corrosion. It has a curse placed upon it. (38, 1, D) a +0 trident of venom (38, 6, D) a +0 robe (unseen) (38, 15, D) Zabitoh's Collected Works on Attacks Spells Type Level a - Shock Conjuration/Air 1 b - Searing Ray Conjuration 2 c - Force Lance Conjuration/Translocation 4 d - Venom Bolt Conjuration/Poison 5 e - Orb of Destruction Conjuration 7 (38, 28, D) a book of Cantrips (38, 29, D) a Fen Folio (39, 1, D) a phantom mirror (39, 5, D) a +0 robe (unseen) (39, 14, D) an uncursed amulet of magic regeneration (39, 28, D) a phial of floods (39, 29, D) a +2 chain mail of fire resistance (39, 31, D) a +4 battleaxe of freezing (40, 0, D) a +3 quarterstaff of holy wrath (40, 1, D) a Grand Grimoire (40, 14, D) the amulet of Remasurch {Faith *Corrode +Inv rElec Int+2} [amulet of faith] It allows you to gain divine favour quickly. It affects your intelligence (+2). It insulates you from electricity. It lets you turn invisible. It may corrode you when you take damage. (40, 15, D) Sif Muna's Catalogue of Curses and the Volcanoes Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Dazzling Spray Conjuration/Hexes 3 c - Summon Guardian Golem Hexes/Summoning 3 (40, 28, D) the +9 glaive of Fimbulwinter {chop, rF+} It inflicts extra damage upon your enemies. It protects you from fire. (41, 0, D) a fan of gales (41, 1, D) a +6 ring of slaying (41, 14, D) a book of Necromancy (41, 15, D) a book of Death (41, 28, D) a phial of floods (41, 29, D) the ring of Broken Luck {Ice MP+9 Dex-4 Slay+6} [ring of ice] It enhances your ice magic. It affects your dexterity (-4). It affects your accuracy and damage with ranged weapons and melee attacks (+6). It makes you vulnerable to fire. It protects you from cold. It affects your magic capacity (+9). (42, 0, D) an uncursed staff of earth (42, 2, D) 2 poisoned tomahawks (unseen) (42, 15, D) a book of Alchemy (42, 28, D) a +2 long sword of slicing (42, 29, D) the cursed +1 halberd of Afelud {chop, -Tele Str+7 Int+5} It inflicts extra damage upon your enemies. It affects your strength (+7). It affects your intelligence (+5). It prevents most forms of teleportation. It has a curse placed upon it. (42, 31, D) a polar bear corpse (skeletalised by now) (43, 14, D) an uncursed staff of energy (43, 15, D) a phantom mirror (43, 28, D) a sack of spiders (44, 28, D) a book of Flames (49, 0, D) a box of beasts (49, 1, D) a +2 short sword of flaming (49, 12, D) a phantom mirror (49, 24, D) an uncursed staff of earth (49, 36, D) the Incunabulum of the Mountains Spells Type Level a - Sandblast Earth 1 b - Statue Form Transmutation/Earth 6 (49, 37, D) a +0 battleaxe (50, 0, D) an uncursed staff of air (50, 1, D) a +1 mace of protection (50, 12, D) an uncursed ring of positive energy (50, 13, D) a +2 battleaxe of electrocution (50, 24, D) a +4 rapier of speed (50, 25, D) a +0 rapier of freezing (50, 37, D) an uncursed staff of death (51, 12, D) a +2 buckler of reflection (51, 13, D) a phial of floods (51, 24, D) an uncursed ring of wizardry (51, 37, D) a +1 dagger of flaming (51, 38, D) a +3 rod of shadows (11/14) a +0 hand crossbow of velocity a +0 robe (51, 42, D) a +1 great mace of protection a +0 robe a cursed +2 long sword of freezing a +0 robe (51, 43, D) a +0 chain mail (52, 0, D) a book of Changes (52, 1, D) the cursed +1 hand axe of Fievauh {protect, +Fly} It protects the one who uses it against injury (+AC on strike). It lets you fly. It has a curse placed upon it. (52, 4, D) a cursed -3 long sword (52, 7, D) a cursed -2 morningstar (52, 12, D) the +7 long sword "Gepookan" {speed, Int+5} Attacks with this weapon are significantly faster. It affects your intelligence (+5). (52, 13, D) the Grimoire of Sinister Magic and the Voyage Spells Type Level a - Regeneration Charms/Necromancy 3 b - Lesser Beckoning Translocation 3 c - Force Lance Conjuration/Translocation 4 d - Excruciating Wounds Charms/Necromancy 5 e - Cigotuvi's Embrace Necromancy 5 (52, 24, D) a box of beasts (52, 28, D) a scroll of brand weapon a Necronomicon a +5 double sword a +5 demon blade a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence 4 scrolls of amnesia a manual of Necromancy the ring of Nuteh {Ice Slay+2} [ring of ice] It enhances your ice magic. It affects your accuracy and damage with ranged weapons and melee attacks (+2). It makes you vulnerable to fire. It protects you from cold. (52, 37, D) a +2 halberd of venom (52, 42, D) a +0 mace the ring of Satisfaction {+Inv Str+5 SInv Stlth-} [ring of see invisible] It affects your strength (+5). It lets you see invisible. It lets you turn invisible. It makes you less stealthy. (52, 43, D) a +0 great sword a +0 robe (53, 0, D) +1 storm dragon scales (53, 1, D) an uncursed staff of summoning (53, 12, D) an uncursed ring of protection from magic (53, 13, D) a +2 vampiric hand axe (53, 24, D) a +5 hand axe of electrocution (53, 25, D) a +5 rod of inaccuracy (12/12) (53, 37, D) Zouxekac's Reference Book on Warped Transformation Spells Type Level a - Blink Translocation 2 b - Blade Hands Transmutation 5 c - Disjunction Translocation 8 (53, 43, D) a cursed -3 battleaxe a +0 robe (54, 0, D) the +9 war axe "Wiekh" {venom, rPois rC+} It poisons the flesh of those it strikes. It protects you from cold. It protects you from poison. (54, 1, D) a Necronomicon (54, 12, D) a +0 trident of flaming (54, 24, D) a +2 hunting sling of flaming (54, 25, D) a +4 scimitar of holy wrath (55, 0, D) the +9 battleaxe of Tender Mercy {venom, rPois MR++ Str+4 Dex+3} It poisons the flesh of those it strikes. It affects your strength (+4). It affects your dexterity (+3). It protects you from poison. It affects your resistance to hostile enchantments. (55, 1, D) a +3 arbalest of velocity (55, 13, D) the ring "Qiym" {Ice Str+4 Int+4 Dex+3} [ring of ice] It enhances your ice magic. It affects your strength (+4). It affects your intelligence (+4). It affects your dexterity (+3). It makes you vulnerable to fire. It protects you from cold. (55, 24, D) a +1 plate armour of cold resistance (60, 36, D) a phial of floods (60, 37, D) a box of beasts (61, 0, D) an uncursed staff of fire (61, 1, D) an uncursed staff of poison (61, 8, D) a lamp of fire (61, 12, D) a +0 rapier (61, 16, D) a +0 hand crossbow of velocity (61, 26, D) an uncursed staff of energy (61, 36, D) a +6 rod of inaccuracy (10/10) 8 tomahawks a +0 leather armour a +0 falchion (62, 0, D) the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. (62, 1, D) an uncursed amulet of the gourmand (62, 8, D) a +0 short sword (62, 9, D) a book of Dreams (62, 16, D) a +0 hand crossbow of freezing (62, 17, D) an uncursed staff of summoning (62, 20, D) a +0 halberd (62, 26, D) the +5 dagger of Dishonesty {elec, *Drain +Rage Str+4 Dex+2} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your strength (+4). It affects your dexterity (+2). It lets you go berserk. It causes draining when unequipped. (62, 31, D) a cursed +0 robe (unseen) (63, 8, D) the Tome of Lethal Snow Spells Type Level a - Freeze Ice 1 b - Throw Frost Conjuration/Ice 2 c - Throw Icicle Conjuration/Ice 4 d - Irradiate Conjuration/Transmutation 5 e - Bolt of Cold Conjuration/Ice 6 (63, 12, D) a +0 short sword (unseen) (63, 16, D) a book of Dreams (63, 17, D) a +1 ring of protection (63, 26, D) a +1 ring of protection (63, 36, D) a +0 ring mail of positive energy (63, 37, D) a +2 hand axe of chopping (64, 10, D) the cursed +1 spear of Imiwnil {pierce, +Fly rPois Str-4 Int-2} It inflicts extra damage upon your enemies. It affects your strength (-4). It affects your intelligence (-2). It protects you from poison. It lets you fly. It has a curse placed upon it. a +0 shortbow 17 arrows a +0 leather armour (64, 16, D) a +4 rod of shadows (9/9) (64, 17, D) a fan of gales (64, 26, D) a +2 helmet of see invisible (64, 27, D) the +4 war axe of Death {chop, +Fly rC+ rN+} It inflicts extra damage upon your enemies. It protects you from cold. It protects you from negative energy. It lets you fly. (65, 26, D) a +1 scimitar of protection (67, 0, D) the +2 scale mail of Tylyz {MR+} It affects your resistance to hostile enchantments. (68, 0, D) an uncursed staff of cold (69, 36, D) a sack of spiders (70, 8, D) a +2 robe of fire resistance (70, 9, D) a lamp of fire (70, 36, D) a phial of floods (71, 8, D) a +2 scale mail of cold resistance (71, 16, D) a +2 centaur barding of flying (71, 17, D) a book of Transfigurations (71, 21, D) the +7 morningstar "Qeludos" {flame, rN+ Str+2 Stlth+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+2). It protects you from negative energy. It makes you more stealthy. (71, 22, D) a +0 dagger (71, 26, D) a +1 shortbow of flaming (71, 27, D) a +1 robe of the Archmagi (71, 36, D) the cursed +1 chain mail "Selac" {rN+ Str-3 Dex+4} It affects your strength (-3). It affects your dexterity (+4). It protects you from negative energy. It has a curse placed upon it. (71, 37, D) a +3 hunting sling of flaming (72, 8, D) a +0 fustibalus of velocity (72, 16, D) a book of Frost (72, 17, D) a disc of storms (72, 20, D) a cursed -3 trident (72, 21, D) a +0 mace (72, 27, D) an uncursed staff of energy (72, 30, D) a +2 short sword of electrocution a +0 buckler (72, 31, D) a +0 rapier (72, 36, D) a +1 scale mail of magic resistance (72, 37, D) a phial of floods (73, 1, D) +2 steam dragon scales (73, 16, D) a +0 scimitar (73, 21, D) an uncursed staff of death (73, 22, D) a +0 flail (73, 26, D) the +4 leather armour of the Elven Halls {+Blink rElec rPois Int-3} It affects your intelligence (-3). It insulates you from electricity. It protects you from poison. It lets you blink. (73, 27, D) a +2 hunting sling of velocity (73, 29, D) a +0 long sword a +0 leather armour (73, 36, D) a book of the Dragon (74, 2, D) a +0 trident of venom (74, 3, D) a +4 war axe of flaming (75, 1, D) a +0 trident