forSC1ENCE the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales a +5 plate armour (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). The Shining One disapproves of the use of such an item. the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. The Shining One disapproves of the use of such an item. (10, 4, D) a lightning rod (4/4) (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. The Shining One disapproves of the use of such an item. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. The Shining One disapproves of the use of such an item. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. The Shining One disapproves of the use of such an item. the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 16, D) a +1 plate armour of fire resistance (61, 26, D) a +2 scale mail of poison resistance (62, 0, D) the +7 hand axe of Inquiry {flame, rElec rPois Dex-5} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your dexterity (-5). It insulates you from electricity. It protects you from poison. (62, 1, D) a +3 chain mail of poison resistance (62, 8, D) an uncursed staff of conjuration (62, 9, D) 2 potions of invisibility (62, 19, D) a +0 glaive of venom a +0 plate armour an orc corpse (62, 20, D) a +0 hand axe a +0 ring mail (62, 21, D) a +0 whip an orc corpse (62, 26, D) an uncursed amulet of the acrobat (62, 27, D) a lamp of fire (63, 8, D) a lamp of fire (63, 17, D) the +1 robe "Amu Kask" {rElec Regen+} It insulates you from electricity. It increases your rate of regeneration. (63, 20, D) a +0 battleaxe a +0 chain mail (63, 26, D) a +3 bardiche of venom (63, 27, D) the +6 great sword of the Vestibule of Hell {flame, *Rage +Blink rElec Str+6} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (+6). It insulates you from electricity. It lets you blink. It may make you go berserk in combat. (64, 16, D) a +0 club (64, 17, D) a phial of floods (64, 20, D) a +2 morningstar of venom an orc corpse (64, 21, D) a +0 flail a +0 club a +0 ring mail an orc corpse an orc corpse (64, 26, D) a book of Beasts (64, 27, D) a +2 falchion of draining (65, 26, D) a phantom mirror (67, 0, D) a cursed staff of cold (68, 0, D) the Almanac of Henotheism Spells Type Level a - Pain Necromancy 1 b - Swiftness Charms/Air 2 c - Agony Necromancy 5 d - Dispel Undead Necromancy 5 e - Ring of Flames Charms/Fire 7 (69, 0, D) the +7 trident of Stickiness {venom, MR+++ MP-9 Int+3} It poisons the flesh of those it strikes. It affects your intelligence (+3). It affects your resistance to hostile enchantments. It affects your magic capacity (-9). (71, 8, D) an uncursed staff of fire (71, 16, D) the +6 rapier of Pecvoamun {venom, +Fly MR+ Int+4} It poisons the flesh of those it strikes. It affects your intelligence (+4). It affects your resistance to hostile enchantments. It lets you fly. (71, 26, D) the ring of Wusoantist {+Fly rN+ Int+2} [ring of flight] It affects your intelligence (+2). It protects you from negative energy. It lets you fly. (71, 27, D) a lightning rod (4/4) (72, 9, D) an uncursed ring of positive energy (72, 16, D) an uncursed staff of cold (72, 17, D) an uncursed staff of poison (72, 30, D) an uncursed staff of air (73, 1, D) a phial of floods (73, 4, D) a +0 dagger (unseen) (73, 16, D) the +4 great sword "Icrudole" {slice, Int+4} It inflicts extra damage upon your enemies. It affects your intelligence (+4). (73, 27, D) a +3 leather armour of poison resistance (74, 0, D) the amulet of Light {Harm *Drain rPois rN+ MR+ Int-3} [amulet of harm] It increases damage dealt and taken. It affects your intelligence (-3). It protects you from poison. It protects you from negative energy. It affects your resistance to hostile enchantments. It causes draining when unequipped. (74, 2, D) a +0 short sword a +0 leather armour