Tutorial DCSS version 0.33-a0-1192-gbf953fe936 (webtiles) character file. forgemaster the Trooper (Human Fighter) Turns: 263, Time: 00:06:52 Health: 17/18 AC: 2 Str: 16 XL: 1 Next: 80% Magic: 3/3 EV: 10 Int: 8 God: Gold: 0 SH: 0 Dex: 12 Spells: 0/0 levels left rFire . . . b - +0 quarterstaff rCold . . . [offhand occupied] rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.08/turn %: no passive effects @: no status effects A: explore regen a: no special abilities You are on level 2 of the Dungeon. You have visited 1 branch of the dungeon, and seen 2 of its levels. Inventory: Hand Weapons b - a +0 quarterstaff (weapon) c - a +0 whip e - a +0 shortbow Missiles d - 10 boomerangs (quivered) Armour a - a +0 robe (worn) Skills: + Level 3.3 Fighting + Level 3.1 Armour + Level 2.0 Unarmed Combat You cannot memorise any spells. You don't know any spells. Your spell library is empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You regain HP and MP as you explore. Message History Throw: 10 boomerangs Press: ? - help, Q - select action Shift-Dir - straight line Aim: a training dummy, quivering stones (98% to hit) You throw a boomerang. The boomerang hits the training dummy but does no damage. HP restored. The training dummy throws a stone. The stone closely misses you. The training dummy throws a stone. The stone barely misses you. The training dummy throws a stone. The stone barely misses you. The training dummy throws a stone. The stone hits you. The training dummy throws a stone. The stone misses you. The training dummy throws a stone. The stone barely misses you. Found a shortbow. You see here a +0 shortbow. e - a +0 shortbow Throw: 10 boomerangs Press: ? - help, Q - select action Shift-Dir - straight line Aim: worm (black smoke, 76% to hit) You throw a boomerang. The boomerang hits worm. Worm is lightly wounded. Throw: 10 boomerangs Press: ? - help, Q - select action Shift-Dir - straight line Aim: a training dummy, quivering stones (98% to hit) You throw a boomerang. The boomerang hits the training dummy. The training dummy is heavily damaged. Hit: b) +0 quarterstaff Press: ? - help, Dir - move target You swing at nothing. The training dummy throws a stone. The stone hits you but does no damage. The training dummy throws a stone. The stone hits you. Hit: b) +0 quarterstaff Press: ? - help, Dir - move target Your weapon can't reach that far! Targeting interrupted by HUP signal. Okay, then. The training dummy throws a stone. The stone hits you but does no damage. ######### #.......# #..<..... #.......# .####### ######### #......### # ##..@.#### ## #≈≈...≈≈≈## #. #≈≈≈.~≈I≈≈# #. #≈w≈..≈≈≈## #. #≈≈≈.~≈### #. ##≈#.### #. ###.# ## #.## # ##.# You can see worm and a training dummy. Vanquished Creatures A giant cockroach (D:1) A training dummy (D:1) 4 rats (D:1) 6 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | forgemaster the Human Fighter began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 18/18 MP: 3/3 176 | D:1 | Noticed a wyvern Illustrated notes Action || total ---------------------------++------- Melee: Quarterstaff || 13 Throw: Boomerang || 5 Armour: Robe || 12 Dodge: Dodged || 10 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 262 | 220 | 42 | 100 | 37 | 2 | 131.0 | Dungeon | 262 | 220 | 42 | 100 | 37 | 2 | 131.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 198 daAuts D:2: 63 daAuts