foxfromabyss Level 1 of the Dungeon (0, 0, D:1) a +0 club (13, -13, D:1) a +0 whip 4 stones (16, -6, D:1) a +0 dagger (16, 3, D:1) 117 stones (22, -8, D:1) 151 bolts (24, -17, D:1) a +0 falchion (28, -25, D:1) a +0 short sword (28, 3, D:1) 110 stones (33, -21, D:1) a +0 robe (34, -27, D:1) a +0 dagger (34, -17, D:1) a +0 club (35, -15, D:1) a +0 scale mail (41, 4, D:1) a +0 dagger (42, -5, D:1) a +0 dagger Level 2 of the Dungeon [Shop] Gozag's Platinum Reserve the cursed ring of Baxuv {rElec AC-3 Dex+3 Slay+3} (2940 gold) [ring of protection] It affects your AC (-3). It affects your dexterity (+3). It affects your accuracy and damage with ranged weapons and melee attacks (+3). It insulates you from electricity. It has a curse placed upon it. the cursed +0 leather armour "Dezel" {rF+ rC- Slay+3} (1860 gold) It affects your accuracy and damage with ranged weapons and melee attacks (+3). It protects you from fire. It makes you vulnerable to cold. It has a curse placed upon it. the +8 hunting sling "Maaseak" {freeze, rC+++ MR- Str+9} (9940 gold) It causes projectiles fired from it to freeze those they strike, increasing damage dealt by approximately one third against foes not resistant or susceptible to cold, and potentially slowing cold-blooded foes. It affects your strength (+9). It renders you almost immune to cold. It affects your resistance to hostile enchantments. the cursed +1 leather armour "Umitu" {rElec} (1800 gold) It insulates you from electricity. It has a curse placed upon it. (0, 0, D:2) 51 arrows (1, -7, D:2) 166 bolts (2, -4, D:2) a +0 spear (6, -11, D:2) a stone (11, 0, D:2) a +0 leather armour (17, 12, D:2) 3 stones (23, 17, D:2) 131 arrows (27, 1, D:2) a cursed -2 dagger (32, -28, D:2) 148 arrows (41, 11, D:2) 93 stones (44, -6, D:2) a +0 helmet (50, -21, D:2) 163 stones (51, 0, D:2) a cursed -3 falchion (53, -13, D:2) a +0 scale mail Level 3 of the Dungeon (4, -41, D:3) 111 stones (4, -14, D:3) a +0 dagger (6, 0, D:3) a +0 whip (7, -34, D:3) 172 bolts (20, -20, D:3) a +0 dagger a +2 robe of resistance (24, -1, D:3) a +0 dagger (25, -1, D:3) a +0 scale mail (25, 0, D:3) a +0 falchion (29, 9, D:3) a +0 mace (30, 9, D:3) a +0 battleaxe (32, -5, D:3) a +0 dagger a +0 robe (32, -1, D:3) a +0 short sword a +0 dagger a stone a +0 club (32, 10, D:3) a +0 whip (33, -42, D:3) (unseen) (35, 8, D:3) a +0 hunting sling (38, -4, D:3) 2 stones (41, -28, D:3) a +0 falchion a +0 blowgun (41, -27, D:3) a +0 club (47, -27, D:3) 150 javelins Level 4 of the Dungeon (0, 0, D:4) 292 sling bullets (3, 28, D:4) the +8 mace of Karma {crush, rN+ MR+} It will always inflict at least some extra damage. This minimum extra damage increases with your current reserve of magical power. It protects you from negative energy. It affects your resistance to hostile enchantments. (5, 14, D:4) 15 gold pieces (unseen) (6, 11, D:4) 21 gold pieces