Dungeon Crawl Stone Soup version 0.32-a0-918-g0f22ef8d61 (webtiles) character file. Game seed: 9012049687166514403 47 frankiepal the Chiller (level 3, -1/24 HPs) Began as a Barachi Ice Elementalist on Apr 11, 2024. Succumbed to a goblin's poison ... on level 2 of the Dungeon. The game lasted 00:06:02 (1159 turns). frankiepal the Chiller (Barachi Ice Elementalist) Turns: 1159, Time: 00:06:04 Health: -1/24 AC: 3 Str: 9 XL: 3 Next: 70% Magic: 3/7 EV: 11 Int: 17 God: Gold: 43 SH: 0 Dex: 14 Spells: 0/7 levels left rFire . . . h - +7 dagger of Dioge {elec, rC+ rN++ Dex+2 SInv} rCold + . . (no shield) rNeg + + . c - +0 leather armour rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv + (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.10/turn %: no passive effects @: lethally poisoned (-1 -> -22), slow A: amphibious, slowness 1, strong legs 1, +LOS a: Hop You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 43 gold pieces. Inventory: Hand Weapons e - a +0 short sword h - the +7 dagger of Dioge (weapon) {elec, rC+ rN++ Dex+2 SInv} (You found it on level 2 of the Dungeon) Dex+2: It affects your dexterity (+2). rC+: It protects you from cold. rN++: It greatly protects you from negative energy. SInv: It lets you see invisible. Armour a - a +0 robe c - a +0 leather armour (worn) Jewellery g - a ring of see invisible i - an amulet of magic regeneration Scrolls f - a scroll of teleportation {unknown} Potions b - a potion of magic d - a potion of might {unknown} Skills: + Level 0.7 Armour + Level 2.3 Dodging - Level 1.7 Stealth + Level 2.7 Spellcasting * Level 5.8 Ice Magic You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Freeze Ice 88% 1d9 2% 1 b - Frozen Ramparts Ice 44% 1d7 6% 3 c - Ozocubu's Armour Ice 22% N/A 6% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Summon Ice Beast Ice/Summ 12% N/A 22% 3 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:1 ( Innate Abilities, Weirdness & Mutations You are amphibious. You cover ground slowly. You can hop short distances. You have an extended range of vision and can be seen from far away. Message History The goblin shouts! You hear an angry hiss. The adder hisses angrily. Aiming: Freeze (safe; 2% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - goblin Aim: a goblin, wielding a +0 dagger of venom You freeze the goblin. The goblin is moderately wounded. The goblin hits you with a +0 dagger of venom. You are poisoned. The adder bites you but does no damage. Aiming: Freeze (safe; 2% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - adder, p - goblin Aim: an adder You freeze the adder. The adder is lightly wounded. You feel very sick. The goblin hits you with a +0 dagger of venom. You are lethally poisoned! The adder barely misses you. Aiming: Freeze (safe; 2% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - adder Aim: an adder (lightly wounded) You freeze the adder! The adder is almost dead. The adder seems to slow down. You feel very sick. The goblin hits you but does no damage. You are more poisoned. The adder bites you. You closely miss the adder. The adder is almost dead. * * * LOW HITPOINT WARNING * * * You feel very sick. The goblin misses you. The adder closely misses you. Aiming: Freeze (safe; 2% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - adder Aim: an adder (almost dead, slow) You freeze the adder! You kill the adder! You die... ...#.........####.####### ...#.........#..........# ...###.......#..........# ...).........#..........# ...##..................# ....#..................# ....#..................# .................g.....# ...####'#####...@.##'### .... #.# ####### ###. #.# #.# #.# #.# #.# #.# #.# You could see a goblin. Vanquished Creatures 2 adders (D:2) A dart slug (D:1) A ball python (D:1) 7 endoplasms A giant cockroach (D:1) 4 jackals (D:1) 8 kobolds 4 bats (D:1) 2 frilled lizards 4 rats (D:1) 34 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | frankiepal the Barachi Ice Elementalist began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 152 | D:1 | Reached skill level 5 in Ice Magic 277 | D:1 | Found Ysietop's Antique Weapon Emporium. 297 | D:1 | Reached XP level 2. HP: 19/19 MP: 3/5 640 | D:1 | Reached XP level 3. HP: 24/24 MP: 3/6 644 | D:1 | Learned a level 3 spell: Frozen Ramparts 648 | D:1 | Learned a level 3 spell: Ozocubu's Armour 1050 | D:2 | Identified the +7 dagger of Dioge {elec, rC+ rN++ Dex+2 | SInv} 1159 | D:2 | Succumbed to a goblin's poison Illustrated notes Levels and vault maps discovered: D:1: onia_arrival_mini_spirals, layout_loops_cross, serial_shops, shop, minmay_stone_trees_small D:2: layout_basic, dk_noncrumbling_4 Skill XL: | 1 | ---------------+----+----- Ice Magic | 5 | 5.8 Armour | | 0.7 Dodging | | 2.3 Stealth | | 1.7 Spellcasting | | 2.7 Action || total ---------------------------++------- Melee: Short sword || 9 Dagger || 9 Cast: Freeze || 42 Armour: Leather armour || 37 Dodge: Dodged || 31 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1289 | 1254 | 35 | 0 | 997 | 2 | 644.5 | Dungeon | 1289 | 1254 | 35 | 0 | 997 | 2 | 644.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1053 daAuts D:2: 235 daAuts