Dungeon Crawl Stone Soup version 0.32-a0-960-g3814254bd7 (webtiles) character file. Game seed: 10003248175434896119 426 frankiepal the Magician (level 7, 0/47 HPs) Began as a Djinni Ice Elementalist on Apr 17, 2024. Slain by a wight ... wielding a +0 scimitar (9 damage) ... on level 4 of the Dungeon. The game lasted 00:16:43 (2990 turns). frankiepal the Magician (Djinni Ice Elementalist) Turns: 2990, Time: 00:16:44 Health: 0/47 AC: 4 Str: 7 XL: 7 Next: 18% Gold: 124 EV: 12 Int: 19 God: SH: 0 Dex: 16 rFire + + . s - +4 whip of the Genius {holy, *Rage +Blink rCorr Dex+3} rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ o - +1 helmet rElec . (no cloak) rCorr + (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.27/turn (no ring) %: random rage (20%), infuse magic (-1 HP) @: on berserk cooldown, flying, slowed, very slow A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: Evoke Blink You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You also visited: Sewer. You collected 124 gold pieces. Inventory: Hand Weapons b - a +0 whip h - a +0 dagger i - a +2 heavy hand axe s - the +4 whip of the Genius (weapon) {holy, *Rage +Blink rCorr Dex+3} (You found it on level 2 of the Dungeon) Dex+3: It affects your dexterity (+3). +Blink: It lets you blink. *Rage: It berserks you when you make melee attacks (+20% chance). rCorr: It protects you from acid and corrosion. A - the +2 quarterstaff "Ynae" {drain, Int+4} (You found it in a sewer) Int+4: It affects your intelligence (+4). B - a +4 halberd Armour a - a +0 robe (worn) j - a +0 buckler o - a +1 helmet (worn) Jewellery v - a ring of positive energy Scrolls c - a scroll of blinking {unknown} d - a scroll of silence {unknown} g - a scroll of brand weapon {unknown} k - 2 scrolls of enchant weapon {unknown} l - a scroll of enchant armour {unknown} n - a scroll of immolation {unknown} q - 4 scrolls of butterflies {unknown} r - 2 scrolls of fear {unknown} u - a scroll of revelation {unknown} w - a scroll of amnesia {unknown} x - 2 scrolls of teleportation {unknown} y - 3 scrolls of fog {unknown} Potions e - 2 potions of brilliance f - 2 potions of curing m - a potion of enlightenment {unknown} p - 2 potions of mutation t - a potion of resistance {unknown} z - 2 potions of haste {unknown} Skills: + Level 1.4 Fighting + Level 3.8 Dodging - Level 1.7 Stealth * Level 5.9 Spellcasting * Level 5.9 Conjurations * Level 5.9 Hexes * Level 5.9 Summonings * Level 5.9 Necromancy * Level 5.9 Translocations * Level 5.9 Fire Magic * Level 5.9 Ice Magic * Level 5.9 Air Magic * Level 5.9 Earth Magic * Level 5.9 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Freeze Ice 100% 1d10 1% 1 b - Frozen Ramparts Ice 56% 1d9 3% 3 c - Ozocubu's Armour Ice 28% N/A 3% 3 d - Summon Ice Beast Ice/Summ 28% N/A 3% 3 e - Shock Conj/Air 100% 1d9 1% 1 f - Mercury Vapours Alch/Air 56% N/A 1% 2 g - Hailstorm Conj/Ice 28% 3d8 3% 3 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Sewer (visited) Temple: D:4-7 Altars: Trog Shops: D:1 * Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - wight Aim: a wight, wielding a +0 scimitar and wearing a +0 robe (heavily damaged, ally target, 74% to hit) Okay, then. Casting: Shock (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Mercury Vapours (safe; 1% risk of failure) Press: ? - help, Dir - move target, f/p - wight Aim: a wight, wielding a +0 scimitar and wearing a +0 robe (heavily damaged, ally target, chance to weaken: 100%) Fumes of mercury billow around the wight! The wight looks weaker. Your ice beast barely misses the wight. Aiming: Shock (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - wight Aim: a wight, wielding a +0 scimitar and wearing a +0 robe (heavily damaged, weak, ally target, 74% to hit) Okay, then. Your ice beast hits the wight but does no damage. Your ice beast barely misses the wight. Aiming: Shock (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - wight Aim: a wight, wielding a +0 scimitar and wearing a +0 robe (heavily damaged, weak, ally target, 74% to hit) The zap hits the wight. The wight is heavily damaged. Your ice beast disappears in a puff of smoke! The wight hits you with a +0 scimitar. You barely miss the wight. The wight is heavily damaged. The wight is no longer weakened. The wight misses you. The wight barely misses you. You closely miss the wight. The wight is heavily damaged. The wight hits you with a +0 scimitar! The wight closely misses you. You hit the wight but do no damage. The wight is heavily damaged. The wight hits you with a +0 scimitar! * * * LOW HITPOINT WARNING * * * Casting: Shock (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A chill wind blows around you. * * * LOW HITPOINT WARNING * * * The wight completely misses you. The wight hits you with a +0 scimitar! You die... #.#.. #.#.### #.#... #.#.. #... #.)# #..# #z$# #.#######@[## #......Y....# .......####..## ######. ##..## ###. #†).## ... #....##+# #.#####........ #.............. ####.#######.## You could see a wight (ally target) and a friendly ice beast (summoned). Vanquished Creatures A brain worm (Sewer) 2 wights (D:4) 8 adders 2 dart slugs 3 orcs (D:3) 4 bats 2 endoplasms 5 giant cockroaches 3 goblins 3 hobgoblins 2 kobolds A quokka (D:1) 12 ball pythons 7 frilled lizards 7 rats 62 creatures vanquished. Vanquished Creatures (collateral kills) A brain worm (Sewer) A wight (D:4) A quokka (D:4) 3 creatures vanquished. Grand Total: 65 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | frankiepal the Djinni Ice Elementalist began the quest for | the Orb. 0 | D:1 | frankiepal set off with the following spells memorised: | Freeze, Frozen Ramparts, Ozocubu's Armour, Summon Ice | Beast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 50 | D:1 | Reached XP level 2. HP: 11/21 MP: 0/0 106 | D:1 | Found Lasuashre's Assorted Antiques. 427 | D:1 | Reached XP level 3. HP: 21/26 MP: 0/0 427 | D:1 | Learned a level 1 spell: Shock 847 | D:2 | Reached skill level 1 in Fighting 1267 | D:2 | Identified the +4 whip of the Genius {holy, *Rage +Blink | rCorr Dex+3} 1574 | D:3 | Reached XP level 4. HP: 31/32 MP: 0/0 1592 | D:3 | Found a bloodstained altar of Trog. 1721 | D:3 | Found a glowing drain. 2152 | Sewer | Entered a sewer 2173 | Sewer | Reached XP level 5. HP: 35/37 MP: 0/0 2173 | Sewer | Learned a level 2 spell: Mercury Vapours 2227 | Sewer | Noticed a brain worm 2237 | Sewer | Killed a brain worm 2398 | Sewer | Reached skill level 5 in Spellcasting 2398 | Sewer | Reached skill level 5 in Conjurations 2398 | Sewer | Reached skill level 5 in Hexes 2398 | Sewer | Reached skill level 5 in Summonings 2398 | Sewer | Reached skill level 5 in Necromancy 2398 | Sewer | Reached skill level 5 in Translocations 2398 | Sewer | Reached skill level 5 in Fire Magic 2398 | Sewer | Reached skill level 5 in Ice Magic 2398 | Sewer | Reached skill level 5 in Air Magic 2398 | Sewer | Reached skill level 5 in Earth Magic 2398 | Sewer | Reached skill level 5 in Alchemy 2416 | Sewer | Noticed a brain worm 2626 | Sewer | Killed a brain worm 2627 | Sewer | Reached XP level 6. HP: 28/42 MP: 0/0 2807 | Sewer | Identified the +2 quarterstaff "Ynae" {drain, Int+4} 2961 | D:4 | Reached XP level 7. HP: 35/47 MP: 0/0 2961 | D:4 | Learned a level 3 spell: Hailstorm 2990 | D:4 | Slain by a wight Illustrated notes Levels and vault maps discovered: D:1: scummos_arrival_simple_crosswalls, layout_rooms, serial_shops, shop, minmay_misc_feat_encased D:2: layout_basic, minmay_misc_feat_roman D:3: layout_loops_ring, lightli_temple_of_fire, gup_sewer_entry_glass D:4: layout_loops_ring, gammafunk_temple_overflow_claw, nicolae_elemental_shop Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Dodging | 3 | 3.8 Fighting | 1 | 1.4 Spellcasting | 4 5 | 5.9 Conjurations | 4 5 | 5.9 Hexes | 4 5 | 5.9 Summonings | 4 5 | 5.9 Necromancy | 4 5 | 5.9 Translocations | 4 5 | 5.9 Fire Magic | 4 5 | 5.9 Ice Magic | 4 5 | 5.9 Air Magic | 4 5 | 5.9 Earth Magic | 4 5 | 5.9 Alchemy | 4 5 | 5.9 Stealth | | 1.7 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Melee: Unarmed | 4 | | || 4 Whip | 1 | 7 | 7 || 15 Cast: Freeze | 48 | 4 | || 52 Shock | 5 | 43 | 4 || 52 Frozen Ramparts | | 3 | || 3 Summon Ice Beast | | 6 | 1 || 7 Mercury Vapours | | 3 | 2 || 5 Ozocubu's Armour | | 2 | || 2 Use: Scroll | | 3 | || 3 Armour: Robe | 30 | 13 | 5 || 48 Dodge: Dodged | 19 | 15 | 5 || 39 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 3001 | 2869 | 132 | 183 | 2092 | 5 | 600.2 | Dungeon | 2281 | 2149 | 132 | 55 | 1729 | 4 | 570.2 | Sewer | 720 | 720 | 0 | 128 | 363 | 1 | 720.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 794 daAuts D:3: 735 daAuts Sewer: 720 daAuts D:1: 651 daAuts D:4: 99 daAuts