Dungeon Crawl Stone Soup version 0.32-a0-1308-g275cc6b170 (webtiles) character file. Game seed: 2028847930067177464 680 frankiepal the Magician (level 7, -5/48 HPs) Began as a Djinni Conjurer on May 27, 2024. Was an Initiate of Gozag. Slain by an ice beast (21 damage) ... on level 4 of the Dungeon. The game lasted 00:16:25 (3388 turns). frankiepal the Magician (Djinni Conjurer) Turns: 3388, Time: 00:16:27 Health: -5/48 AC: 4 Str: 12 XL: 7 Next: 92% Gold: 377 EV: 11 Int: 21 God: Gozag SH: 0 Dex: 12 rFire + + . (no weapon) rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ b - +0 helmet rElec . (no cloak) rCorr . p - +0 pair of gloves SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ n - +6 ring of strength HPRegen 0.28/turn (no ring) %: infuse magic (-6 HP) @: gold aura, flying, very slightly contaminated A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: Renounce Religion, Potion Petition, Call Merchant, Bribe Branch You were on level 4 of the Dungeon. You worshipped Gozag. Gozag was aware of your devotion. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 433 gold pieces. You paid 56 gold pieces to Gozag. Inventory: Armour a - a +0 robe (worn) b - a +0 helmet (worn) c - a +0 leather armour p - a +0 pair of gloves (worn) s - an orb of energy Jewellery n - a +6 ring of strength (left hand) Scrolls d - a scroll of silence {unknown} g - a scroll of vulnerability {unknown} h - 3 scrolls of identify {unknown} i - 2 scrolls of teleportation {unknown} j - a scroll of brand weapon {unknown} k - a scroll of enchant armour {unknown} l - a scroll of torment {unknown} m - 2 scrolls of noise {unknown} o - a scroll of immolation {unknown} Potions e - a potion of heal wounds {unknown} f - 3 potions of curing {unknown} q - a potion of cancellation {unknown} r - a potion of mutation {unknown} t - a potion of resistance {unknown} Skills: + Level 1.8 Fighting - Level 2.1 Dodging - Level 1.5 Stealth + Level 7.1 Spellcasting + Level 7.1 Conjurations + Level 7.1 Hexes + Level 7.1 Summonings + Level 7.1 Necromancy + Level 7.1 Translocations + Level 7.1 Fire Magic + Level 7.1 Ice Magic + Level 7.1 Air Magic + Level 7.1 Earth Magic + Level 7.1 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 74% 2d7 1% 2 c - Fulminant Prism Conj/Alch 18% 3d11 4% 4 d - Iskenderun's Mystic Conj/Tloc 37% 2d9 (+2d4 4% 4 e - Foxfire Conj/Fire 100% 2x1d9 1% 1 f - Mercury Vapours Alch/Air 74% N/A 1% 2 g - Passwall Erth 37% N/A 1% 3 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Dithmenos Gozag Hepliaklqana Trog Shops: D:3 [ Annotations: D:2 1 runed translucent door, Crazy Yiuf D:4 Ijyb Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History An ice beast comes into view. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 4% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! A fulminant prism comes into view. Something hits your fulminant prism. You hear a loud crackle. You hear an explosion! You hear a shout! x2 Casting: Fulminant Prism (dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 4% risk of failure) Press: ? - help, Dir - move target You miscast Fulminant Prism. You are very lightly contaminated with residual magic. Nothing appears to happen. Casting: Fulminant Prism (dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - ice beast Aim: an ice beast (81% to hit) The searing ray hits the ice beast. The ice beast is lightly wounded. (Press . to maintain the ray.) The ice beast closely misses you. The searing ray hits the ice beast. The ice beast is moderately wounded. An orc wizard comes into view. It is wielding a +0 dagger. The ice beast barely misses you. The searing ray misses the ice beast. The ice beast hits you. The ice beast freezes you! You feel a terrible chill! The searing ray hits the ice beast. The ice beast is heavily wounded. The searing ray hits the orc wizard. You kill the orc wizard! You finish channelling your searing ray. The ice beast hits you. The ice beast freezes you!! You feel a terrible chill! You die... Your body crumbles into a pile of gold. #. #.# ######.# ## #......# .. #.###### ##### #* #.# #...## #. #.# .###.## #. #.# ## ##.#######.#########.# # #.<.......$Y@.......# ## ##.........########### .###.######### #...## ##.## #.# #.# #.# #.# You could see an ice beast. Vanquished Creatures Sigmund (D:3) 2 ogres (D:4) A bombardier beetle (D:4) 2 orc priests 3 orc wizards Terence (D:2) An iguana (D:4) Natasha (D:3) An adder (D:2) 2 ufetubi (D:4) 4 dart slugs 2 ribbon worms 14 orcs 10 endoplasms 3 giant cockroaches 3 goblins 10 hobgoblins 2 jackals (D:2) 5 kobolds A quokka (D:1) 10 ball pythons 6 bats 4 frilled lizards 2 rats 91 creatures vanquished. Vanquished Creatures (others) 34 foxfires 40 fulminant prisms 74 creatures vanquished. Grand Total: 165 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | frankiepal the Djinni Conjurer began the quest for the Orb. 0 | D:1 | frankiepal set off with the following spells memorised: | Magic Dart, Searing Ray, Fulminant Prism, Iskenderun's | Mystic Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 39 | D:1 | Reached XP level 2. HP: 6/21 MP: 0/0 228 | D:1 | Reached XP level 3. HP: 8/25 MP: 0/0 228 | D:1 | Learned a level 1 spell: Foxfire 713 | D:2 | Found a hazy altar of Hepliaklqana. 866 | D:2 | Reached XP level 4. HP: 22/31 MP: 0/0 1225 | D:2 | Noticed Terence 1235 | D:2 | Killed Terence 1384 | D:2 | Found a runed translucent door. 1385 | D:2 | Noticed Crazy Yiuf 1674 | D:3 | Found an opulent altar of Gozag. 1674 | D:3 | Noticed Natasha 1678 | D:3 | Killed Natasha 1679 | D:3 | Reached skill level 5 in Spellcasting 1679 | D:3 | Reached skill level 5 in Conjurations 1679 | D:3 | Reached skill level 5 in Hexes 1679 | D:3 | Reached skill level 5 in Summonings 1679 | D:3 | Reached skill level 5 in Necromancy 1679 | D:3 | Reached skill level 5 in Translocations 1679 | D:3 | Reached skill level 5 in Fire Magic 1679 | D:3 | Reached skill level 5 in Ice Magic 1679 | D:3 | Reached skill level 5 in Air Magic 1679 | D:3 | Reached skill level 5 in Earth Magic 1679 | D:3 | Reached skill level 5 in Alchemy 1679 | D:3 | Reached XP level 5. HP: 25/36 MP: 0/0 1679 | D:3 | Learned a level 2 spell: Mercury Vapours 1686 | D:3 | Became a worshipper of Gozag Ym Sagoz the Greedy 1996 | D:3 | Found a shadowy altar of Dithmenos. 2025 | D:3 | Found Neofiero's Armour Shoppe. 2218 | D:3 | Noticed Sigmund 2224 | D:3 | Killed Sigmund 2225 | D:3 | Reached skill level 1 in Fighting 2225 | D:3 | Reached XP level 6. HP: 35/42 MP: 0/0 2552 | D:4 | Reached XP level 7. HP: 44/47 MP: 0/0 2552 | D:4 | Learned a level 3 spell: Passwall 2937 | D:4 | Noticed Ijyb 3184 | D:4 | Found a bloodstained altar of Trog. 3388 | D:4 | Slain by an ice beast Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_arboretum_small, layout_rooms, minmay_liquid_box, chequers_serial_rivers_small_3, chequers_serial_rivers_room_a D:2: layout_basic, basic_altar, minmay_strange_pillars, minmay_vboxes, uniq_crazy_yiuf_cottage, uniq_terence D:3: layout_loops_cross, mainiacjoe_overflow_paths, mainiacjoe_overflow_alcove_4, serial_shops, nicolae_shop_hallway_stairs, uniq_sigmund, uniq_natasha D:4: layout_loops_ring, trog_three_pillars_becter, uniq_ijyb Skill XL: | 1 2 3 4 5 6 7 | ---------------+----------------------+----- Spellcasting | 4 5 6 7 | 7.1 Conjurations | 4 5 6 7 | 7.1 Hexes | 4 5 6 7 | 7.1 Summonings | 4 5 6 7 | 7.1 Necromancy | 4 5 6 7 | 7.1 Translocations | 4 5 6 7 | 7.1 Fire Magic | 4 5 6 7 | 7.1 Ice Magic | 4 5 6 7 | 7.1 Air Magic | 4 5 6 7 | 7.1 Earth Magic | 4 5 6 7 | 7.1 Alchemy | 4 5 6 7 | 7.1 Fighting | 1 | 1.8 Dodging | | 2.1 Stealth | | 1.5 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Cast: Magic Dart | 43 | 20 | 15 || 78 Foxfire | 23 | | || 23 Searing Ray | 2 | 8 | 3 || 13 Fulminant Prism | | 10 | 30 || 40 Passwall | | | 2 || 2 Armour: Robe | 6 | 2 | 7 || 15 Dodge: Dodged | 2 | | 4 || 6 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 3386 | 3262 | 124 | 120 | 2687 | 4 | 846.5 | Dungeon | 3386 | 3262 | 124 | 120 | 2687 | 4 | 846.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 1012 daAuts D:4: 915 daAuts D:3: 801 daAuts D:1: 657 daAuts