fridis Level 1 of the Dungeon (0, 0, D:1) a +0 club (8, -11, D:1) 5 stones (10, 14, D:1) 2 boomerangs (11, 30, D:1) a +0 whip 3 stones a +0 club (12, 30, D:1) a +0 whip (14, 2, D:1) a +0 leather armour (27, -4, D:1) a +0 war axe (31, -10, D:1) a +0 short sword (32, -11, D:1) a +0 dagger 2 stones (32, -10, D:1) 8 stones (40, 2, D:1) a +0 leather armour (53, 14, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) 5 boomerangs (12, 28, D:2) 5 poisoned darts (12, 33, D:2) 3 stones (14, 28, D:2) a +0 arbalest (15, 1, D:2) a +0 hand axe (24, 24, D:2) a +0 scale mail (27, 6, D:2) a +1 dagger of holy wrath (34, 23, D:2) 5 stones (46, 8, D:2) a +2 dagger of electrocution Level 3 of the Dungeon (0, 2, D:3) a +0 dagger (7, 22, D:3) a +0 dagger (8, 45, D:3) a +0 short sword (9, 57, D:3) the +7 hand axe of Action {flame, +Blink rElec Will+ Str+4} It burns those it strikes, dealing additional fire damage. Big, fiery blades are also staple armaments of hydra-hunters. Str: It affects your strength (+4). rElec: It insulates you from electricity. +Blink: It lets you blink. Will: It increases your willpower. (18, 43, D:3) a +0 pair of boots (27, 36, D:3) a +0 spear (28, 15, D:3) a stone (33, 45, D:3) a +0 mace a +0 scale mail (43, 47, D:3) a +0 dagger (46, 12, D:3) a +0 club (54, 53, D:3) a +0 dagger (59, 16, D:3) 5 stones (61, 46, D:3) a +0 whip Level 4 of the Dungeon (2, -5, D:4) a +0 club (3, -4, D:4) a +0 hand axe an orc corpse (3, 10, D:4) a ball python corpse (4, -3, D:4) a +0 hand axe a boomerang (14, -3, D:4) a +0 dagger a goblin corpse (14, 9, D:4) a ball python corpse (15, -25, D:4) a scroll of enchant armour (17, -13, D:4) a ball python corpse an adder corpse (24, -19, D:4) 15 gold pieces