fritzmikael Level 1 of the Dungeon (0, 0, D:1) 18 arrows (4, -32, D:1) a +0 short sword (8, -28, D:1) a +0 club (12, -12, D:1) a stone (16, -2, D:1) 9 poisoned darts (17, 10, D:1) a +0 club a +3 dagger (19, -10, D:1) a +0 club 20 stones (20, 8, D:1) 27 stones (23, -32, D:1) a +0 robe (25, -29, D:1) a +0 hunting sling (31, -28, D:1) a +0 robe (32, -12, D:1) 20 stones (33, -5, D:1) a stone (36, -12, D:1) 2 stones (40, -19, D:1) a stone (43, -23, D:1) a +0 short sword 24 stones a cursed ring of teleportation (47, -26, D:1) a +0 robe Level 2 of the Dungeon (0, 0, D:2) a +0 dagger (4, 1, D:2) a +0 dagger (13, -8, D:2) a +0 dagger (13, 19, D:2) a +0 dagger (15, 11, D:2) 16 sling bullets (25, 20, D:2) a +0 dagger (55, -1, D:2) a +0 dagger Level 3 of the Dungeon (0, 0, D:3) 2 large rocks (3, -13, D:3) a cursed -2 ring of protection a +0 club (4, -1, D:3) a +0 leather armour (6, -23, D:3) a cursed -1 whip (7, -20, D:3) a +0 hand axe of chopping (8, -20, D:3) a cursed +0 chain mail 4 boomerangs a +0 hand axe (9, -20, D:3) a +0 robe a +0 dagger (9, 14, D:3) a +2 dagger of protection (11, -30, D:3) a cursed +0 flail a +0 leather armour (11, -21, D:3) a +0 dagger (11, -20, D:3) a +0 ring mail a +0 club (12, -22, D:3) a +0 dagger (12, -9, D:3) a +0 club (14, -22, D:3) a +0 leather armour a +0 flail (14, -19, D:3) a +0 trident (15, -24, D:3) a +0 robe a +0 dagger a +0 hunting sling (18, -27, D:3) 13 arrows (22, -33, D:3) a +0 flail (31, 3, D:3) 24 arrows (39, 18, D:3) a +0 dagger (48, 28, D:3) a +0 robe (49, 1, D:3) a +0 short sword (49, 10, D:3) a +0 leather armour (57, -20, D:3) a +0 short sword (58, -17, D:3) a +0 short sword a +0 dagger a +0 leather armour (59, -16, D:3) a +0 whip 2 boomerangs of dispersal (62, -26, D:3) a +0 club (62, 12, D:3) a +0 war axe a +0 scale mail (62, 14, D:3) a +0 war axe a +0 chain mail (62, 15, D:3) a +0 leather armour (63, -23, D:3) 7 sling bullets Level 4 of the Dungeon [Shop] Jakyija's Weapon Shop a +0 war axe (49 gold) a +0 mace (42 gold) the +8 storm bow {elec, penet} (814 gold) It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. a +0 rapier (56 gold) a +0 club (14 gold) a +2 quarterstaff of draining (268 gold) a +0 short sword (42 gold) a +1 flail of protection (156 gold) a +0 falchion (42 gold) the +7 mace of Variability {chain chaos} (840 gold) Each time it hits an enemy it has a different, random effect. 25 sling bullets (175 gold) 20 sling bullets (140 gold) a +0 mace (42 gold) a cursed +0 hand axe (28 gold) (0, 0, D:4) 29 arrows (4, 19, D:4) 3 large rocks (8, -3, D:4) a +0 war axe (10, 31, D:4) a +0 club (24, 9, D:4) a +0 mace (30, 40, D:4) a +0 dagger a +0 leather armour a +0 dagger a +0 robe (32, 40, D:4) a +0 mace Level 5 of the Dungeon (0, 0, D:5) 13 arrows (15, -5, D:5) a +0 robe (16, -1, D:5) a +0 spear (17, -6, D:5) 5 javelins (20, 10, D:5) 2 arrows (23, 12, D:5) a cursed +0 chain mail (25, 7, D:5) an arrow (25, 8, D:5) an arrow (25, 15, D:5) an arrow (27, 5, D:5) an arrow (28, 5, D:5) an arrow (28, 13, D:5) an arrow (29, -13, D:5) a +0 hunting sling (30, 13, D:5) an arrow (31, 13, D:5) an arrow (32, 14, D:5) an arrow (33, -11, D:5) 16 bolts (35, -16, D:5) a +0 club (44, -11, D:5) 3 javelins