fritzmikael the Dungeon (0, 50, D) a +0 short sword (0, 51, D) the +2 buckler of Uritir {Slay+5 SInv} It affects your accuracy and damage with ranged weapons and melee attacks (+5). It lets you see invisible. (0, 52, D) a +2 robe of the Archmagi (1, 32, D) the +11 dire flail "Sazuceg" {flame, rF+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It protects you from fire. (1, 33, D) an uncursed staff of fire (1, 34, D) a book of Callings (1, 50, D) a Fen Folio (1, 51, D) a +0 leather armour (1, 52, D) a book of Dreams (2, 14, D) an uncursed ring of wizardry (2, 15, D) a +2 antimagic quarterstaff (2, 16, D) a +2 morningstar of holy wrath (2, 32, D) 4 potions of haste (2, 33, D) an uncursed staff of fire (2, 34, D) the +8 demon trident "Rift" {distort, reach+} It warps and distorts space around it. Unwielding it can cause banishment or high damage. (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest (3, 16, D) +1 pearl dragon scales (3, 32, D) a +2 antimagic halberd (3, 33, D) a book of Callings (3, 34, D) an uncursed staff of power (3, 50, D) a crystal ball of energy (3, 51, D) the Tome of Poisonous Bewitchment Spells Type Level Known a - Sting Conjuration/Poison 1 no b - Mephitic Cloud Conjuration/Poison/Air 3 no c - Spider Form Transmutation/Poison 3 no d - Olgreb's Toxic Radiance Poison 4 no e - Metabolic Englaciation Hexes/Ice 5 no (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (4, 14, D) a book of Maledictions (4, 15, D) a +2 ring mail of cold resistance (4, 16, D) a +0 glaive the +4 quarterstaff "Pajebim" {flame, *Noise rPois Str+4} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+4). It protects you from poison. It may make noises in combat. (4, 32, D) a lamp of fire (4, 33, D) a +2 falchion of holy wrath (4, 34, D) a +0 mace of holy wrath (4, 52, D) an uncursed staff of conjuration (5, 15, D) a book of Cantrips (5, 16, D) a crystal ball of energy (5, 32, D) an uncursed ring of see invisible (5, 33, D) the +8 whip "Snakebite" {curare, rPois} It poisons the flesh of those it strikes. It protects you from poison. (5, 34, D) the cursed +0 hand axe "Ocigadwu" {flame, rPois rN+ SInv} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It protects you from poison. It protects you from negative energy. It lets you see invisible. It has a curse placed upon it. (5, 50, D) a book of Flames (5, 52, D) a lamp of fire (6, 14, D) a +3 ring of strength (6, 15, D) a book of Changes (6, 16, D) a +0 short sword (6, 18, D) a +0 spear (6, 32, D) a phial of floods (6, 33, D) a +3 scale mail of poison resistance (6, 34, D) a +2 ring of protection (6, 51, D) a fan of gales (7, 14, D) a manual of Translocations (7, 16, D) a +2 shortbow of freezing (7, 18, D) a +0 robe (unseen) (7, 32, D) an uncursed staff of energy (7, 33, D) a +0 robe of positive energy (7, 34, D) a book of Maledictions (7, 50, D) a +4 hunting sling of freezing (7, 51, D) a book of the Sky (7, 52, D) an uncursed staff of poison (8, 15, D) a lightning rod (4/4) (8, 16, D) an uncursed staff of air (8, 18, D) a +0 scimitar a +4 fustibalus of freezing (8, 19, D) a +0 spear (8, 32, D) an uncursed staff of air (8, 33, D) the +9 hunting sling "Cukues" {flame, MP+9} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your magic capacity (+9). (8, 34, D) a +0 pair of boots of flying (8, 50, D) a +2 fustibalus of flaming (8, 52, D) a +1 chain mail of magic resistance (8, 54, D) a +0 halberd of holy wrath (9, 14, D) the +7 Kryia's mail coat {PotionHeal*2 rC+} It protects you from cold. (9, 16, D) a +5 longbow of velocity (9, 20, D) a +0 spear a +0 robe an uncursed ring of protection from cold (9, 21, D) a +1 flail of holy wrath (unseen) (9, 32, D) a phial of floods (9, 33, D) the +5 flail "Hellblazer" {speed, MR- Int+4 Dex+3} Attacks with this weapon are significantly faster. It affects your intelligence (+4). It affects your dexterity (+3). It affects your resistance to hostile enchantments. Cheibriados disapproves of the use of such an item. (9, 34, D) the +5 chain mail of the Black Moon {-Cast rC+ Regen+ Str+4 Dex+5} It affects your strength (+4). It affects your dexterity (+5). It protects you from cold. It prevents spellcasting. It increases your rate of regeneration. (9, 50, D) a lamp of fire (9, 51, D) a book of Flames (9, 52, D) a +2 war axe of distortion (still there?) a +0 long sword (still there?) (10, 0, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. (10, 1, D) a +0 shield a +0 scale mail (10, 6, D) an uncursed staff of energy (10, 14, D) a lamp of fire (10, 15, D) the +8 scimitar "Grom" {flame, rF+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It protects you from fire. (10, 16, D) a +2 shield of reflection (10, 19, D) an uncursed staff of conjuration (unseen) (10, 21, D) a +0 spear a +0 robe (10, 32, D) a +0 cloak of magic resistance (10, 33, D) the +1 ring mail of Udaunwol {*Drain rF+ Slay+3} It affects your accuracy and damage with ranged weapons and melee attacks (+3). It protects you from fire. It causes draining when unequipped. (10, 34, D) an uncursed staff of air (10, 50, D) the Volume of Unholy Air Spells Type Level Known a - Sublimation of Blood Necromancy 2 no b - Static Discharge Conjuration/Air 3 no c - Airstrike Air 4 no d - Simulacrum Ice/Necromancy 6 no (10, 51, D) an uncursed staff of energy (10, 52, D) a fan of gales (10, 53, D) a +0 rapier (10, 54, D) a +0 long sword (unseen) (10, 55, D) a +2 mace of holy wrath (unseen) (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. Cheibriados disapproves of the use of such an item. the +7 Singing Sword {slice, sonic wave} It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (11, 15, D) a +0 whip (11, 18, D) a +2 mace of protection (11, 21, D) a +0 spear (unseen) (11, 32, D) an uncursed amulet of the acrobat (11, 33, D) a book of Power (11, 50, D) a +0 short sword (11, 52, D) a cursed -1 long sword (still there?) a +4 glaive of protection (still there?) (11, 53, D) a +0 shortbow (unseen) (11, 54, D) a +5 flail of crushing (unseen) (11, 55, D) a +0 longbow (unseen) (11, 57, D) a +0 long sword a cursed -2 chain mail (11, 58, D) a +0 shortbow (unseen) (11, 60, D) a +0 rapier (unseen) (12, 14, D) the +4 robe of Augmentation {Str+4 Int+4 Dex+4} It affects your strength (+4). It affects your intelligence (+4). It affects your dexterity (+4). (12, 15, D) an uncursed staff of energy (12, 19, D) a +0 halberd (unseen) (12, 21, D) a +0 whip (unseen) (12, 32, D) an uncursed ring of resist corrosion (12, 34, D) the ring "Xirinyt" {+Blink rC+ rN+ SInv} [ring of positive energy] It protects you from cold. It protects you from negative energy. It lets you see invisible. It lets you blink. (12, 50, D) a crystal ball of energy (12, 52, D) the +2 helmet of the World {MR- Regen+ Int+3 Slay+2} It affects your intelligence (+3). It affects your accuracy and damage with ranged weapons and melee attacks (+2). It affects your resistance to hostile enchantments. It increases your rate of regeneration. (12, 53, D) a +0 longbow (unseen) (12, 55, D) a +0 short sword (unseen) (12, 56, D) a +0 longbow of flaming (unseen) (12, 57, D) a +0 dagger of venom (unseen) (12, 60, D) 2 arrows a +0 short sword a +0 leather armour (13, 32, D) a +3 scimitar of protection (13, 33, D) the ring "Emnujeih" {MR++ Stlth+} [ring of stealth] It affects your resistance to hostile enchantments. It makes you more stealthy. (13, 34, D) an uncursed staff of summoning (13, 50, D) a +2 hunting sling of freezing (13, 51, D) a +0 short sword (13, 52, D) an uncursed staff of air (13, 56, D) a +0 longbow (unseen) (13, 57, D) a +0 rapier (unseen) (13, 58, D) a +3 halberd of protection (unseen) (13, 59, D) a +0 longbow (unseen) (13, 60, D) 5 arrows a +0 short sword (13, 66, D) an arrow (14, 50, D) a phial of floods (14, 51, D) a lightning rod (4/4) (14, 52, D) a +1 robe of resistance (14, 56, D) a +0 scimitar (unseen) (14, 57, D) an arrow (14, 58, D) a +0 rapier (still there?) a +0 scimitar (still there?) (14, 59, D) a +4 short sword of electrocution (unseen) (14, 60, D) 13 arrows (15, 54, D) a +2 hand axe of flaming (unseen) (15, 55, D) a +0 long sword (unseen) (15, 56, D) a +0 long sword (15, 57, D) a +2 quarterstaff of protection (still there?) a +1 halberd of protection (still there?) (15, 58, D) a +0 rapier (still there?) a +2 short sword of protection (still there?) (15, 59, D) a +0 long sword (still there?) 2 arrows (still there?) (15, 60, D) 2 arrows (15, 62, D) 2 arrows (18, 48, D) a +0 large shield of fire resistance (18, 49, D) a +1 hand axe of flaming (19, 0, D) the cursed ring "Byihouz" {MR+ EV-6} [ring of evasion] It affects your evasion (-6). It affects your resistance to hostile enchantments. It has a curse placed upon it. (19, 1, D) a manual of Earth Magic (19, 16, D) Sif Muna's Almanac of Fiery Translocation Spells Type Level Known a - Apportation Translocation 1 no b - Ignite Poison Fire/Transmutation/Poison 3 no c - Gell's Gravitas Translocation 3 no d - Lesser Beckoning Translocation 3 no (19, 17, D) an uncursed staff of summoning (19, 32, D) a +0 whip of holy wrath (19, 33, D) a +1 plate armour of poison resistance (19, 49, D) Wuidghos's Reference Book on the Arsonist Spells Type Level Known a - Throw Flame Conjuration/Fire 2 no b - Conjure Flame Conjuration/Fire 3 no c - Ring of Flames Charms/Fire 7 no d - Ignition Fire 8 no (19, 50, D) a cursed ring of attention (20, 0, D) an uncursed amulet of the acrobat (20, 16, D) a +2 trident of flaming (20, 17, D) an uncursed amulet of the gourmand (20, 33, D) a +2 hunting sling of velocity (20, 48, D) a Young Poisoner's Handbook (20, 49, D) a +0 halberd of venom (21, 0, D) a crystal ball of energy (21, 1, D) an uncursed staff of summoning (21, 16, D) an uncursed staff of poison (21, 17, D) a +2 robe (21, 32, D) an uncursed staff of power (21, 34, D) Leirhetz's Reference Book on Summoning and Moulding Spells Type Level Known a - Summon Butterflies Summoning 1 no b - Call Imp Summoning 2 no c - Spider Form Transmutation/Poison 3 no d - Yara's Violent Unravelling Hexes/Transmutation 5 no e - Summon Mana Viper Hexes/Summoning 5 no (21, 48, D) an uncursed staff of fire (21, 49, D) an uncursed staff of earth (21, 50, D) a +1 ring of protection (22, 0, D) a Necronomicon (22, 1, D) a +0 vampiric spear (22, 16, D) the +8 battleaxe "Viaq" {flame, Fragile rF+++ rC+ SInv} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It renders you almost immune to fire. It protects you from cold. It lets you see invisible. It will be destroyed if unequipped. (22, 17, D) the +1 dagger "Roick" {venom, -Tele rPois Int+5} It poisons the flesh of those it strikes. It affects your intelligence (+5). It protects you from poison. It prevents most forms of teleportation. (22, 31, D) a +4 long sword of electrocution (22, 32, D) a book of Enchantments (22, 35, D) the ring of Etapax {*Drain AC+5 Str+3 SInv} [ring of protection] It affects your AC (+5). It affects your strength (+3). It lets you see invisible. It causes draining when unequipped. (22, 48, D) a book of Misfortune (22, 49, D) a +3 leather armour of cold resistance (22, 50, D) an uncursed staff of wizardry (23, 0, D) a +7 vampiric short sword (23, 1, D) a fan of gales (23, 16, D) a +0 battleaxe of electrocution (23, 17, D) a +2 robe (23, 18, D) a +3 ring of protection (23, 33, D) an uncursed amulet of rage (23, 34, D) a +0 plate armour of fire resistance (23, 38, D) an uncursed staff of energy (unseen) (23, 48, D) a fan of gales (23, 49, D) a manual of Slings (23, 50, D) the +8 trident of the Octopus King {venom, rElec rPois MR+} It poisons the flesh of those it strikes. It insulates you from electricity. It protects you from poison. It affects your resistance to hostile enchantments. (23, 60, D) a +1 demon trident of electrocution (unseen) (24, 1, D) the cursed +1 mace "Ethrikewn" {protect, -Tele rPois Str+8} It grants its wielder temporary protection when it strikes (+7 to AC). It affects your strength (+8). It protects you from poison. It prevents most forms of teleportation. It has a curse placed upon it. (24, 16, D) a book of Enchantments (24, 17, D) the Tome of Beguiling and Snow Spells Type Level Known a - Inner Flame Hexes/Fire 3 no b - Throw Icicle Conjuration/Ice 4 no c - Invisibility Hexes 6 no d - Simulacrum Ice/Necromancy 6 no (24, 18, D) the Grimoire of the Spatial Birds Spells Type Level Known a - Swiftness Charms/Air 2 no b - Poisonous Vapours Poison/Air 2 no c - Blink Translocation 2 no d - Deflect Missiles Charms/Air 6 no e - Disjunction Translocation 8 no (24, 32, D) an uncursed staff of air (unseen) (24, 33, D) a book of Clouds (24, 34, D) the Grimoire of Helpful Shape Shifting Spells Type Level Known a - Beastly Appendage Transmutation 1 no b - Passwall Transmutation/Earth 2 no c - Regeneration Charms/Necromancy 3 no d - Irradiate Conjuration/Transmutation 5 no e - Yara's Violent Unravelling Hexes/Transmutation 5 no (24, 48, D) an uncursed ring of fire (24, 63, D) a +0 trident (unseen) (25, 1, D) an uncursed ring of protection from cold (25, 16, D) a +1 scythe of venom (25, 17, D) a fan of gales (25, 18, D) the +12 glaive of Prune {chop} It inflicts extra damage upon your enemies. (25, 32, D) a lightning rod (4/4) (25, 33, D) the Incunabulum of Excruciating Glamour Spells Type Level Known a - Throw Frost Conjuration/Ice 2 no b - Slow Hexes 2 no c - Conjure Ball Lightning Conjuration/Air 6 no (25, 48, D) a book of Frost (25, 49, D) the +10 long sword of the Radish {venom, +Rage MR+++ Str-4 Stlth-} It poisons the flesh of those it strikes. It affects your strength (-4). It affects your resistance to hostile enchantments. It lets you go berserk. It makes you less stealthy. (25, 50, D) a +2 whip of draining (25, 62, D) a cursed -1 trident (unseen) (25, 64, D) the +8 autumn katana {slice, Clar} It inflicts extra damage upon your enemies. It protects you against confusion. (26, 0, D) an uncursed staff of air (26, 1, D) the +2 scale mail of Gemp {rPois rN+} It protects you from poison. It protects you from negative energy. (26, 3, D) +0 ice dragon scales (unseen) (26, 4, D) a +0 battleaxe of freezing (26, 16, D) the ring "Yciatz" {rN+ Stlth-} [ring of attention] It protects you from negative energy. It makes you less stealthy. (26, 17, D) the Almanac of Sinister Aid Spells Type Level Known a - Infusion Charms 1 no b - Vampiric Draining Necromancy 3 no c - Animate Dead Necromancy 4 no (26, 33, D) the cursed +1 halberd of Boatopne {chop, Str+3 Stlth-} It inflicts extra damage upon your enemies. It affects your strength (+3). It makes you less stealthy. It has a curse placed upon it. (26, 34, D) a manual of Long Blades (26, 48, D) a book of Summonings (26, 49, D) a +1 falchion of holy wrath (26, 50, D) a crystal ball of energy (26, 61, D) a +6 vampiric long sword (unseen) (26, 62, D) a +4 scythe of slicing (27, 0, D) 4 potions of haste (27, 16, D) a +2 ring mail of poison resistance (27, 17, D) the +11 plate armour of the Evening {rN+ MR++ Int-3} It affects your intelligence (-3). It protects you from negative energy. It affects your resistance to hostile enchantments. (27, 33, D) the +9 crystal plate armour of Impressiveness {rF+ MP+9} It protects you from fire. It affects your magic capacity (+9). (27, 34, D) an uncursed staff of earth (27, 48, D) a book of Conjurations (27, 49, D) a +4 battleaxe of freezing (28, 0, D) the +8 Wrath of Trog {antimagic, *Rage} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It may make you go berserk in combat. (28, 1, D) a +2 scale mail of fire resistance (28, 4, D) a +1 battleaxe of freezing (unseen) (28, 16, D) a phial of floods (28, 17, D) the +5 robe of Misfortune {*Contam Harm *Corrode *Drain *Slow EV+5} It affects your evasion (+5). It causes magical contamination when unequipped. It may corrode you when you take damage. It causes draining when unequipped. It may slow you when you take damage. It increases damage dealt and taken. (28, 32, D) an uncursed staff of poison (28, 33, D) the +3 giant club "Skullcrusher" {speed, Str+7} Attacks with this weapon are significantly faster. It affects your strength (+7). Cheibriados disapproves of the use of such an item. (28, 48, D) the +4 scythe of Guilt {drain, MR- Dex+5} A truly terrible weapon, it drains the life of those it strikes. It affects your dexterity (+5). It affects your resistance to hostile enchantments. (28, 50, D) the ring of Neyrae {rPois Int+2} [ring of intelligence] It affects your intelligence (+2). It protects you from poison. (29, 0, D) a book of Dreams (29, 1, D) the ring "Farr" {Ice Int+4} [ring of ice] It enhances your ice magic. It affects your intelligence (+4). It makes you vulnerable to fire. It protects you from cold. (29, 16, D) the +2 shield of Resistance {rF+ rC+ MR+} It protects you from fire. It protects you from cold. It affects your resistance to hostile enchantments. (29, 17, D) an uncursed staff of energy (29, 32, D) Mifotil's Compendium of Lethal Bewitchment Spells Type Level Known a - Confusing Touch Hexes 1 no b - Conjure Flame Conjuration/Fire 3 no c - Tukima's Dance Hexes 3 no d - Throw Icicle Conjuration/Ice 4 no e - Sticky Flame Conjuration/Fire 4 no f - Metabolic Englaciation Hexes/Ice 5 no (29, 33, D) a +2 morningstar of crushing (29, 48, D) an uncursed amulet of guardian spirit (29, 50, D) an uncursed staff of poison (30, 48, D) the ring of Neurosis {MR+ MP+9 Str-5 Dex+5} [ring of protection from magic] It affects your strength (-5). It affects your dexterity (+5). It affects your resistance to hostile enchantments. It affects your magic capacity (+9). (30, 49, D) a lamp of fire (30, 50, D) a +2 demon whip of venom (31, 48, D) a +2 ring mail of fire resistance (31, 49, D) an uncursed staff of conjuration (32, 48, D) the Guide on the Flying Blaze Spells Type Level Known a - Shock Conjuration/Air 1 no b - Swiftness Charms/Air 2 no c - Poisonous Vapours Poison/Air 2 no d - Ring of Flames Charms/Fire 7 no e - Ignition Fire 8 no (32, 49, D) a +0 demon whip of flaming (32, 50, D) a crystal ball of energy (34, 28, D) a +3 arbalest of velocity (34, 48, D) the +4 trident "Mobaopih" {holy, +Fly} It has been blessed by the Shining One to cause great damage to the undead and demons. It lets you fly. (34, 49, D) a Necronomicon (35, 14, D) a cursed staff of summoning (35, 29, D) the +1 robe "Nibuufaehe" {-Tele MR+ Dex+4} It affects your dexterity (+4). It affects your resistance to hostile enchantments. It prevents most forms of teleportation. (36, 1, D) a +2 plate armour of poison resistance (36, 14, D) a +0 long sword (36, 15, D) an uncursed staff of power (36, 28, D) an uncursed staff of conjuration (36, 29, D) a +0 dagger (37, 0, D) a +2 hand axe of venom (37, 1, D) a +0 eveningstar (37, 4, D) a +4 morningstar of crushing a +0 leather armour (37, 14, D) a +2 leather armour of positive energy (37, 28, D) a phial of floods (37, 29, D) an uncursed staff of summoning (38, 0, D) an uncursed ring of resist corrosion (38, 1, D) an uncursed staff of summoning (38, 28, D) a lightning rod (4/4) (38, 29, D) a book of Clouds (38, 48, D) a +1 double sword of holy wrath (38, 49, D) a phial of floods (39, 0, D) a scroll of brand weapon (39, 1, D) the cursed -3 shield "Jyenih" {Str+2} It affects your strength (+2). It has a curse placed upon it. (39, 6, D) a +1 battleaxe of flaming a +2 longbow of velocity 10 arrows a +9 plate armour of ponderousness (39, 8, D) 4 arrows (39, 15, D) a crystal ball of energy (39, 20, D) a +0 halberd a +0 chain mail (39, 21, D) 2 large rocks a +0 arbalest an uncursed staff of cold 8 bolts a +3 war axe of flaming a +0 plate armour a +0 shield a +0 great sword a +0 plate armour (39, 22, D) the +8 mithril axe "Arga" {speed, MR+} (still there?) Attacks with this weapon are significantly faster. It affects your resistance to hostile enchantments. Cheibriados disapproves of the use of such an item. a +3 war axe (still there?) (39, 23, D) a large rock (unseen) (39, 28, D) a +0 long sword (39, 29, D) Sif Muna's Disquisition on Summoning Spells Type Level Known a - Shadow Creatures Summoning 6 no b - Spellforged Servitor Conjuration/Summoning 7 no (39, 34, D) a +2 antimagic lajatang (unseen) (39, 48, D) a +0 spear (39, 49, D) a +0 whip (40, 0, D) an uncursed staff of conjuration (40, 1, D) a +0 glaive of venom (still there?) a +0 trident (still there?) (40, 14, D) Wosib's Collected Works on Twisted Shape Shifting Spells Type Level Known a - Ignite Poison Fire/Transmutation/Poison 3 no b - Spider Form Transmutation/Poison 3 no c - Dispersal Translocation 6 no d - Disjunction Translocation 8 no (40, 15, D) a +2 scale mail of cold resistance (40, 21, D) a +0 great sword (unseen) (40, 22, D) 2 bolts 4 large rocks (40, 23, D) 6 large rocks (unseen) (40, 28, D) a +0 dagger (40, 29, D) an uncursed staff of summoning (still there?) a phial of floods (still there?) (40, 48, D) a +2 chain mail of fire resistance (40, 49, D) a ration a +3 ring of evasion (41, 0, D) the Compendium of Scorching Aid Spells Type Level Known a - Infusion Charms 1 no b - Flame Tongue Conjuration/Fire 1 no c - Throw Flame Conjuration/Fire 2 no d - Ozocubu's Armour Charms/Ice 3 no e - Conjure Flame Conjuration/Fire 3 no f - Sticky Flame Conjuration/Fire 4 no g - Bolt of Magma Conjuration/Fire/Earth 5 no (41, 1, D) a +1 hand axe of draining (41, 21, D) a +0 arbalest (unseen) (41, 22, D) a +2 battleaxe (unseen) (41, 28, D) a manual of Ice Magic a manual of Charms (41, 29, D) a phial of floods (41, 32, D) a +1 vampiric great sword (41, 48, D) a fan of gales (41, 49, D) a +2 scimitar of protection (42, 0, D) a +2 antimagic morningstar (42, 1, D) a book of Conjurations (42, 14, D) a book of the Dragon (42, 29, D) the +3 ring mail of Tamafyuv {Stlth+} It makes you more stealthy. (42, 34, D) a +0 long sword (42, 35, D) a +0 scimitar (unseen) (42, 48, D) the +9 plate armour of Egalitarianism {Regen+} It increases your rate of regeneration. (43, 14, D) a book of Spatial Translocations (43, 15, D) an uncursed staff of summoning (43, 28, D) a +0 dagger (43, 29, D) a crystal ball of energy (43, 32, D) a +1 long sword of holy wrath (unseen) (43, 33, D) a +0 short sword (still there?) a +0 rapier (still there?) (43, 34, D) a +3 glaive of venom a +0 shortbow a +0 short sword a +1 antimagic trident a +0 short sword a +0 longbow 36 arrows a +0 leather armour (43, 48, D) the +3 chain mail of Gizoydgh {rElec rPois} It insulates you from electricity. It protects you from poison. (43, 49, D) a book of Air (43, 50, D) a +2 leather armour of fire resistance (44, 28, D) a +1 scimitar of holy wrath (44, 33, D) a +3 halberd of venom (44, 35, D) a +0 long sword a +0 ring mail (44, 48, D) an uncursed staff of summoning (44, 49, D) a book of the Tempests (44, 51, D) a +0 club (45, 35, D) a +4 glaive of distortion (unseen) (45, 36, D) 3 arrows (45, 48, D) an uncursed staff of earth (45, 50, D) a crystal ball of energy (45, 51, D) an uncursed staff of power (46, 48, D) a +2 robe of positive energy (46, 49, D) a +2 helmet of intelligence (46, 50, D) a crystal ball of energy (46, 51, D) a book of Enchantments (47, 48, D) a +0 halberd (47, 50, D) an uncursed staff of cold (47, 51, D) a +2 giant spiked club (47, 52, D) a +2 halberd of chopping (unseen) (47, 55, D) a +0 whip (48, 48, D) a +0 spear (48, 49, D) a +1 dagger of venom (48, 51, D) a +0 hand crossbow of freezing (48, 53, D) a cursed -3 glaive 3 potions of haste (49, 0, D) an uncursed staff of fire (49, 1, D) an uncursed ring of see invisible (49, 12, D) the +9 scimitar of Wariness {freeze, rN++ MR- Str+3 SInv} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+3). It greatly protects you from negative energy. It affects your resistance to hostile enchantments. It lets you see invisible. (49, 14, D) the ring of Vuat {rElec Str+2 Int+3} [ring of intelligence] It affects your strength (+2). It affects your intelligence (+3). It insulates you from electricity. an uncursed amulet of regeneration the ring "Hinedi" {-Tele +Fly rC+ MP+9} [ring of protection from cold] It protects you from cold. It affects your magic capacity (+9). It lets you fly. It prevents most forms of teleportation. an uncursed ring of fire the amulet of Boegri {Regen+ Str+2} [amulet of regeneration] It affects your strength (+2). It increases your rate of regeneration. (49, 24, D) an uncursed staff of cold (49, 36, D) a +4 great mace of protection (49, 37, D) the cursed +1 ring mail of Complete Protection {Dex+3} It affects your dexterity (+3). It has a curse placed upon it. (49, 48, D) a +0 pair of gloves of strength (49, 49, D) an uncursed staff of power (49, 55, D) a +0 mace (unseen) (50, 0, D) the +3 rapier "Ahao" {freeze, rElec rC- MR+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It makes you vulnerable to cold. It insulates you from electricity. It affects your resistance to hostile enchantments. (50, 12, D) a +3 great sword of holy wrath (50, 24, D) the +2 robe "Womn" {Int+3} It affects your intelligence (+3). (50, 25, D) the cursed +0 quarterstaff of Cowardice {flame, *Slow rPois rC+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It protects you from cold. It protects you from poison. It may slow you when you take damage. It has a curse placed upon it. (50, 37, D) the +2 dagger "Banisher" {vamp, Dex+4} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your dexterity (+4). (50, 43, D) a +0 short sword (50, 44, D) a +1 shortbow of freezing (50, 48, D) the cursed +0 plate armour of Virtue {MR- Int+5 Dex+4} It affects your intelligence (+5). It affects your dexterity (+4). It affects your resistance to hostile enchantments. It has a curse placed upon it. (50, 53, D) a +6 morningstar of holy wrath a +0 robe the macabre finger necklace {rN+} [amulet of nothing] It protects you from negative energy. (51, 0, D) a +1 ring mail of magic resistance (51, 1, D) a book of Transfigurations (51, 5, D) a +0 flail (unseen) (51, 6, D) a +4 battleaxe (unseen) (51, 25, D) a +0 ring mail of fire resistance (51, 30, D) a +1 arbalest of flaming a +0 ring mail (51, 31, D) a +0 dire flail (unseen) (51, 36, D) a +0 dagger (51, 37, D) a lamp of fire (51, 42, D) a +0 dagger (unseen) (51, 43, D) a +0 morningstar of holy wrath (unseen) (51, 48, D) a +0 mace (51, 49, D) a +2 scale mail of poison resistance (51, 52, D) a +0 trident (unseen) (51, 53, D) a cursed -2 club a +0 robe (51, 54, D) a +0 club (unseen) (51, 55, D) a +1 hand axe of electrocution (unseen) (51, 56, D) the +3 trident of Enairgh {pain, rN+ MR+} (still there?) In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It protects you from negative energy. It affects your resistance to hostile enchantments. a +0 glaive (still there?) (52, 1, D) the Reference Book on Excruciating Flames Spells Type Level Known a - Dazzling Spray Conjuration/Hexes 3 no b - Inner Flame Hexes/Fire 3 no c - Force Lance Conjuration/Translocation 4 no d - Throw Icicle Conjuration/Ice 4 no e - Freezing Cloud Conjuration/Ice/Air 6 no (52, 7, D) an uncursed staff of wizardry a +0 robe a +0 dagger a +2 robe of cold resistance (52, 13, D) a +3 arbalest of flaming (52, 25, D) the cursed +0 plate armour of Light {rC+ Regen+} It protects you from cold. It increases your rate of regeneration. It has a curse placed upon it. (52, 30, D) a +0 glaive (52, 31, D) a +0 great sword a +0 chain mail the ring "Susheom" {rF+ rC+ SInv} [ring of protection from fire] It protects you from fire. It protects you from cold. It lets you see invisible. a cursed -3 war axe a +0 chain mail a +0 troll leather armour a bolt (52, 32, D) 3 bolts (52, 36, D) a +0 dagger (52, 48, D) a lightning rod (4/4) (52, 49, D) a +2 hand axe of electrocution (52, 50, D) the cursed +1 plate armour "Quw Tarrefiu" {*Corrode rC+ MR- Dex+10} It affects your dexterity (+10). It protects you from cold. It affects your resistance to hostile enchantments. It may corrode you when you take damage. It has a curse placed upon it. (52, 53, D) a +0 trident the +1 hunting sling of Might {flame, *Slow rPois rF+++ Str-4 Int+3} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (-4). It affects your intelligence (+3). It renders you almost immune to fire. It protects you from poison. It may slow you when you take damage. (52, 56, D) a +0 flail (unseen) (52, 57, D) a +1 lajatang of pain a +0 robe (53, 1, D) a +0 hand axe (53, 2, D) a cursed -1 short sword (unseen) (53, 7, D) the +3 lajatang of the Butterfly {flame, rF+ Int+3} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your intelligence (+3). It protects you from fire. a +0 chain mail a +0 giant spiked club a +0 trident a cursed +0 plate armour a large rock (53, 8, D) a large rock (53, 12, D) a +3 scale mail of magic resistance (53, 13, D) a book of Unlife (53, 24, D) a book of Necromancy (53, 28, D) a +0 battleaxe (unseen) (53, 30, D) a +3 glaive of chopping (unseen) (53, 32, D) a +2 scimitar of holy wrath (unseen) (53, 36, D) a +0 dagger (53, 37, D) a +3 leather armour of poison resistance (53, 41, D) the +7 scythe "Ablank" {slice, +Rage rN+ Dex+4} It inflicts extra damage upon your enemies. It affects your dexterity (+4). It protects you from negative energy. It lets you go berserk. (unseen) (53, 48, D) a crystal ball of energy (53, 49, D) an uncursed ring of protection from cold (53, 50, D) a fan of gales (53, 53, D) a +0 halberd (unseen) (53, 56, D) a +0 flail (unseen) (54, 1, D) a +2 ring mail of fire resistance (54, 4, D) a large rock (54, 5, D) a +0 giant spiked club (54, 6, D) a cursed -3 trident (still there?) a large rock (still there?) (54, 7, D) a +0 broad axe a +0 chain mail an uncursed ring of magical power (54, 13, D) a +3 falchion of holy wrath (54, 25, D) a +0 mace (54, 30, D) a +0 trident (unseen) (54, 36, D) a cursed staff of death (54, 48, D) an uncursed staff of air (54, 49, D) the +9 morningstar of the Fifty Lies {holy, MR- Int+6} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your intelligence (+6). It affects your resistance to hostile enchantments. (54, 50, D) a +2 ring mail of cold resistance (54, 56, D) the +3 whip of Watchfulness {flame, Int+3 Dex+5} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+3). It affects your dexterity (+5). a +0 robe (54, 58, D) a +3 trident of flaming (unseen) (55, 1, D) an uncursed staff of cold (55, 4, D) a +0 giant spiked club (unseen) (55, 12, D) an uncursed staff of conjuration (55, 13, D) a lightning rod (4/4) (55, 24, D) a +0 mace (55, 56, D) a +3 dire flail of protection (58, 48, D) a cursed ring of attention (59, 37, D) a +4 chain mail of positive energy (59, 47, D) a book of Debilitation (59, 48, D) an uncursed staff of fire (59, 49, D) a +2 pair of boots of flying (60, 43, D) a +0 great mace (unseen) (60, 48, D) a Necronomicon (60, 49, D) a crystal ball of energy (60, 50, D) the +8 frozen axe "Frostbite" {freezing cloud, *Noise +Fly rC+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from cold. It lets you fly. It may make noises in combat. the +6 hand crossbow of Fee Simple {venom, MR++ Int+2} It poisons the ammo it fires. It affects your intelligence (+2). It affects your resistance to hostile enchantments. (61, 2, D) a +0 trident (61, 8, D) the +4 ring mail of Tempters {rElec rPois rN+} It insulates you from electricity. It protects you from poison. It protects you from negative energy. (61, 16, D) a manual of Stealth (61, 20, D) a +0 spear (61, 26, D) a +3 plate armour of poison resistance (61, 36, D) a +0 mace of protection (61, 37, D) a book of Air (61, 43, D) the +8 arc blade {discharge, rElec} It insulates you from electricity. a +0 battleaxe a +0 plate armour a +5 hand axe of venom (61, 47, D) a +7 short sword of distortion (61, 48, D) the cursed +1 broad axe "Demonslayer" {freeze, Int+3 SInv} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+3). It lets you see invisible. It has a curse placed upon it. (61, 49, D) a +2 crystal plate armour (62, 0, D) an uncursed staff of summoning (62, 1, D) a +0 trident (still there?) an uncursed staff of fire (still there?) (62, 8, D) an uncursed staff of fire (62, 9, D) an uncursed ring of stealth (62, 21, D) a +0 club a +0 robe 4 scrolls of enchant weapon (62, 27, D) an uncursed staff of fire (62, 31, D) a +0 rapier (unseen) (62, 36, D) 3 potions of berserk rage 6 potions of haste (62, 37, D) a book of the Earth (62, 44, D) a +1 great mace (unseen) (62, 47, D) a Young Poisoner's Handbook (62, 48, D) a book of the Tempests (62, 49, D) a scroll of brand weapon (63, 2, D) a +0 trident (63, 3, D) a +0 trident (unseen) (63, 8, D) a lightning rod (4/4) (63, 16, D) a +0 chain mail of poison resistance (63, 17, D) an uncursed staff of power (63, 26, D) a +2 buckler of protection (63, 31, D) a +0 spear a +0 buckler (63, 47, D) a lightning rod (4/4) (63, 48, D) a book of the Dragon (63, 50, D) a +3 scimitar of electrocution (64, 16, D) a +5 hand crossbow a +0 war axe (64, 17, D) Rapiafyca's Tome of Evil Spells Type Level Known a - Corpse Rot Necromancy 2 no b - Sublimation of Blood Necromancy 2 no c - Excruciating Wounds Charms/Necromancy 5 no d - Dispel Undead Necromancy 5 no e - Death Channel Necromancy 6 no (64, 26, D) a +5 great sword of holy wrath (64, 27, D) an uncursed staff of poison (64, 31, D) a +1 spear of piercing (unseen) (64, 32, D) a +0 dagger (unseen) (64, 47, D) 4 scrolls of enchant weapon (64, 48, D) a lightning rod (4/4) (64, 50, D) a +3 ring of protection (65, 26, D) an uncursed staff of conjuration (65, 47, D) a book of the Dragon (65, 48, D) a phial of floods (65, 49, D) an uncursed staff of wizardry (65, 50, D) the +4 dagger "Morg" {pain, MR+ Int+5} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your intelligence (+5). It affects your resistance to hostile enchantments. a tarantella corpse (66, 48, D) a book of Alchemy (66, 50, D) an uncursed staff of conjuration (66, 51, D) a +5 hunting sling of freezing (67, 0, D) a +3 great sword of protection (67, 49, D) a +2 leather armour of cold resistance (67, 50, D) a +1 triple sword of holy wrath (67, 51, D) the ring "Foesaf" {+Blink rPois rF- rN+ Stlth+} [ring of positive energy] It makes you vulnerable to fire. It protects you from poison. It protects you from negative energy. It lets you blink. It makes you more stealthy. (68, 0, D) a +2 dagger of draining (68, 2, D) a +0 scythe a +0 robe (68, 3, D) the +11 short sword "Rucituhu" {holy, rF- rC+ Str+4 Int+4} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your strength (+4). It affects your intelligence (+4). It makes you vulnerable to fire. It protects you from cold. a +0 robe (68, 47, D) an uncursed staff of wizardry (68, 48, D) a cursed staff of death (68, 49, D) +1 pearl dragon scales (69, 2, D) a +0 glaive a cursed +0 robe (69, 36, D) a +0 shortbow (still there?) a book of the Sky (still there?) (69, 47, D) a +3 hunting sling of freezing (69, 48, D) the +7 glaive "Arbiter" {chop, *Corrode Fragile +Blink rN+++} It inflicts extra damage upon your enemies. It renders you almost immune to negative energy. It lets you blink. It may corrode you when you take damage. It will be destroyed if unequipped. (69, 49, D) an uncursed staff of earth (69, 50, D) a +3 giant spiked club (70, 0, D) a +2 ring of protection (70, 8, D) the +9 arbalest "Xeogg" {penet, rC+} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It protects you from cold. (70, 9, D) a lightning rod (4/4) (70, 36, D) a +1 arbalest of flaming (70, 37, D) a +0 leather armour (70, 38, D) a +1 hand axe of venom (70, 47, D) a book of Beasts (70, 48, D) a +3 battleaxe of freezing (70, 49, D) a crystal ball of energy (70, 55, D) an uncursed staff of summoning (unseen) (71, 8, D) the Guide on Helpful Curses Spells Type Level Known a - Confusing Touch Hexes 1 no b - Corona Hexes 1 no c - Ozocubu's Armour Charms/Ice 3 no d - Leda's Liquefaction Hexes/Earth 4 no e - Silence Hexes/Air 5 no f - Darkness Hexes 6 no (71, 16, D) the +7 lajatang of Destruction {freeze, +Rage rF+ rN+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from fire. It protects you from negative energy. It lets you go berserk. (71, 17, D) a +2 flail of crushing (71, 26, D) a +0 leather armour of cold resistance (71, 36, D) a +0 dagger (71, 37, D) a +0 long sword a +0 leather armour an uncursed ring of flight (71, 38, D) a +0 shortbow a +0 dagger 15 arrows a +0 leather armour (71, 43, D) 3 arrows (71, 47, D) a book of Beasts (71, 48, D) Nautsay's Catalogue of Bewitchment and Black Secrets Spells Type Level Known a - Ensorcelled Hibernation Hexes/Ice 2 no b - Summon Guardian Golem Hexes/Summoning 3 no c - Animate Dead Necromancy 4 no d - Dispel Undead Necromancy 5 no e - Death Channel Necromancy 6 no (71, 49, D) a cursed ring of attention (71, 55, D) the +12 falchion of Ylyxziva {freeze, Fragile Str+4 Int+4} (still there?) It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+4). It affects your intelligence (+4). It will be destroyed if unequipped. a wolf spider corpse (still there?) (71, 57, D) a jumping spider corpse a wolf spider corpse a spark wasp corpse (72, 8, D) a +3 ring mail of cold resistance (72, 16, D) a +0 scale mail of cold resistance (72, 17, D) a +2 demon blade of electrocution (72, 20, D) a cursed -1 spear (unseen) (72, 22, D) a +0 rapier (unseen) (72, 26, D) an uncursed staff of summoning (72, 27, D) a +3 hand axe of electrocution (72, 37, D) a +4 chain mail of fire resistance (72, 38, D) a +0 short sword (unseen) (72, 47, D) an uncursed staff of energy (72, 48, D) a lamp of fire (72, 49, D) a lamp of fire (73, 1, D) a +4 falchion of slicing (73, 20, D) a +0 rapier (unseen) (73, 27, D) the +2 dagger of Integrity {venom, *Corrode rElec Int-5 Dex+10} It poisons the flesh of those it strikes. It affects your intelligence (-5). It affects your dexterity (+10). It insulates you from electricity. It may corrode you when you take damage. (73, 36, D) an uncursed staff of poison (73, 37, D) a +0 long sword (still there?) the ring of Izxel {+Fly Dex+6} (still there?) [ring of flight] It affects your dexterity (+6). It lets you fly. (73, 38, D) a +0 shortbow (unseen) (73, 47, D) a book of Necromancy (73, 48, D) the Incunabulum of Noxious Flight Spells Type Level Known a - Sting Conjuration/Poison 1 no b - Shock Conjuration/Air 1 no c - Mephitic Cloud Conjuration/Poison/Air 3 no d - Airstrike Air 4 no e - Silence Hexes/Air 5 no f - Deflect Missiles Charms/Air 6 no (73, 49, D) a lightning rod (4/4) (73, 55, D) a demonic crawler corpse (unseen) (74, 38, D) a +0 rapier (74, 47, D) a +2 hunting sling of freezing (74, 49, D) a book of Enchantments (75, 47, D) the +2 lajatang of Annoyance {chaos, rC+} Each time it hits an enemy it has a different, random effect. It protects you from cold. Cheibriados disapproves of the use of such an item. (75, 49, D) a fan of gales