fritzmikael the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 arbalest a +5 hand crossbow (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 0, D) the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. Cheibriados disapproves of the use of such an item. the +7 Singing Sword {slice, sonic wave} It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (49, 24, D) a book of Conjurations (49, 36, D) a +3 vampiric rapier (50, 13, D) a +2 war axe of electrocution (50, 24, D) a +0 dagger (50, 25, D) a +3 war axe of flaming (50, 36, D) a +0 dagger (50, 37, D) the +8 spear of Parts Unknown {vamp, *Drain rPois rN++} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It protects you from poison. It greatly protects you from negative energy. It causes draining when unequipped. (50, 41, D) the +10 hand axe "Viqikhlo" {drain, *Rage +Rage Dex+3} A truly terrible weapon, it drains the life of those it strikes. It affects your dexterity (+3). It lets you go berserk. It may make you go berserk in combat. a +0 robe a human corpse (skeletalised by now) (50, 43, D) an uncursed staff of earth (still there?) 2 bolts (still there?) (51, 13, D) a +1 hand crossbow of velocity (51, 24, D) the Handbook of Flamy Unholy Arts Spells Type Level Known a - Flame Tongue Conjuration/Fire 1 no b - Throw Flame Conjuration/Fire 2 no c - Inner Flame Hexes/Fire 3 no d - Vampiric Draining Necromancy 3 no e - Excruciating Wounds Charms/Necromancy 5 no f - Borgnjor's Vile Clutch Necromancy/Earth 5 no (51, 25, D) a +1 ring of evasion (51, 31, D) a +0 mace (unseen) (51, 32, D) a +1 dagger of speed (unseen) (51, 37, D) the Tome of Parts Unknown Spells Type Level Known a - Conjure Flame Conjuration/Fire 3 no b - Ignite Poison Fire/Transmutation/Poison 3 no c - Bolt of Fire Conjuration/Fire 6 no (52, 13, D) an uncursed staff of power (52, 24, D) the +1 scale mail "Rann" {MP+9} It affects your magic capacity (+9). (52, 29, D) a cyclops skeleton (52, 30, D) an uncursed staff of summoning a +2 robe of cold resistance an orc corpse (skeletalised by now) (52, 31, D) a +0 great sword of holy wrath (still there?) a +0 mace (still there?) (52, 32, D) 4 large rocks (52, 37, D) a +2 ring mail of magic resistance (52, 42, D) a cursed +2 flail (unseen) (52, 44, D) a cursed +2 war axe of flaming a +0 robe (53, 13, D) a +4 chain mail of poison resistance (53, 25, D) an uncursed staff of summoning (53, 31, D) a +0 mace a cursed +0 chain mail (53, 32, D) a +0 giant club (53, 37, D) a +1 war axe of distortion (54, 13, D) a +2 spear of flaming (54, 24, D) an uncursed ring of stealth (54, 30, D) a +0 giant spiked club (54, 36, D) a +0 dagger of flaming (55, 13, D) the +9 rapier of Mayhem {freeze, *Slow rN++ MR+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It greatly protects you from negative energy. It affects your resistance to hostile enchantments. It may slow you when you take damage. (55, 24, D) a +0 dagger (59, 36, D) an uncursed staff of air (59, 37, D) Nunetajo's Tome of Companions and the Rocks Spells Type Level Known a - Passwall Transmutation/Earth 2 no b - Call Canine Familiar Summoning 3 no c - Summon Ice Beast Ice/Summoning 4 no d - Summon Mana Viper Hexes/Summoning 5 no e - Summon Demon Summoning 5 no (59, 41, D) a +3 ring of intelligence a +4 ring of dexterity a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity an uncursed ring of flight a +0 flail (60, 36, D) a +3 ring of dexterity (60, 37, D) the Almanac of Damaging Intoxication Spells Type Level Known a - Sting Conjuration/Poison 1 no b - Searing Ray Conjuration 2 no c - Spider Form Transmutation/Poison 3 no d - Sticky Flame Conjuration/Fire 4 no (61, 0, D) a +0 falchion of draining (61, 8, D) a +0 chain mail of magic resistance (61, 16, D) an uncursed ring of protection from cold (61, 26, D) a +2 leather armour of cold resistance (61, 36, D) a book of the Sky (61, 37, D) an uncursed staff of power (62, 1, D) an uncursed staff of death (62, 8, D) a +3 hand crossbow of freezing (62, 16, D) a +0 lajatang of pain (62, 17, D) the +5 great sword of Terra Cotta {pain, rC- Str+7} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your strength (+7). It makes you vulnerable to cold. (62, 26, D) the +1 ring mail of Qiagrin {Str+3} It affects your strength (+3). (62, 27, D) a +0 halberd (62, 31, D) a +0 dagger (unseen) (62, 32, D) a +0 scimitar (unseen) (62, 36, D) a Young Poisoner's Handbook (62, 37, D) a lightning rod (4/4) (63, 0, D) a +2 chain mail of fire resistance (63, 8, D) a crystal ball of energy (63, 16, D) Xyotenax's Almanac of the Mutagenic Birds Spells Type Level Known a - Sticks to Snakes Transmutation 2 no b - Yara's Violent Unravelling Hexes/Transmutation 5 no c - Blade Hands Transmutation 5 no d - Conjure Ball Lightning Conjuration/Air 6 no (63, 17, D) an uncursed staff of cold (63, 21, D) (unseen) (63, 26, D) an uncursed staff of conjuration (63, 27, D) a +4 hand axe of chopping (63, 31, D) a +0 leather armour a +1 war axe of electrocution a +0 chain mail (63, 36, D) a +2 leather armour of cold resistance (64, 16, D) a +1 hunting sling of velocity (64, 26, D) a +6 giant club (64, 27, D) an uncursed staff of energy (64, 31, D) a +0 dire flail (unseen) (64, 32, D) a +0 dagger (unseen) (64, 33, D) a +0 falchion (65, 26, D) a crystal ball of energy (67, 0, D) a +4 great sword of holy wrath (69, 0, D) an uncursed staff of cold (69, 36, D) a fan of gales (70, 8, D) an uncursed staff of energy (70, 9, D) a +3 scale mail of poison resistance (70, 36, D) a book of Fire (70, 37, D) a book of Death (71, 17, D) a book of Necromancy (71, 32, D) an uncursed staff of cold a +0 shortbow 12 arrows (71, 33, D) a +0 arbalest (71, 36, D) an uncursed staff of death (71, 37, D) an uncursed staff of air (72, 8, D) a book of Geomancy (72, 16, D) a +1 great mace of protection (72, 17, D) the +8 longbow "Zephyr" {speed, Dex+3 SInv} Attacks with this weapon are significantly faster. It affects your dexterity (+3). It lets you see invisible. Cheibriados disapproves of the use of such an item. (72, 27, D) a book of Callings (72, 30, D) a bolt (72, 31, D) the cursed +1 glaive of Accord {elec, rN+ MR+ Int+2} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your intelligence (+2). It protects you from negative energy. It affects your resistance to hostile enchantments. It has a curse placed upon it. a +0 arbalest (72, 32, D) a large rock (72, 33, D) 3 arrows a large rock (72, 36, D) a +2 halberd of flaming (72, 37, D) a book of the Dragon (73, 1, D) a +0 shield a +0 scale mail (73, 17, D) a +3 dagger of speed (73, 26, D) a Fen Folio (73, 32, D) a +0 arbalest (73, 33, D) a cursed +0 arbalest (73, 36, D) a lightning rod (4/4) (73, 37, D) a +1 pair of boots of running