fritzmikael the Dungeon (0, 50, D) a +0 robe (0, 51, D) the cursed +1 hand axe "Nosmagesh" {venom, +Rage rElec rPois Dex-4} It poisons the flesh of those it strikes. It affects your dexterity (-4). It insulates you from electricity. It protects you from poison. It lets you go berserk. It has a curse placed upon it. (0, 52, D) a +0 dagger (1, 32, D) a +0 robe (1, 33, D) a book of Fire (1, 34, D) a Young Poisoner's Handbook (1, 50, D) a book of Beasts (1, 51, D) an uncursed staff of summoning (1, 52, D) 4 scrolls of enchant weapon a scroll of brand weapon (2, 3, D) a +5 lajatang (2, 15, D) a +2 war axe of chopping (2, 32, D) a +6 vampiric war axe (2, 33, D) an uncursed staff of energy (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (3, 14, D) a +0 mace of protection (3, 16, D) a book of Minor Magic (3, 32, D) a lamp of fire (3, 33, D) a +0 great sword (3, 34, D) a +2 chain mail of positive energy (3, 50, D) a book of Callings (3, 52, D) a +0 trident (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (4, 14, D) an uncursed ring of stealth (4, 16, D) a crystal ball of energy (4, 32, D) a crystal ball of energy (4, 33, D) a +0 scimitar (4, 51, D) a lightning rod (4/4) (5, 15, D) a +0 dagger (5, 32, D) an uncursed staff of energy (5, 34, D) the Volume of Enchanting Toxins Spells Type Level Known a - Slow Hexes 2 no b - Poisonous Vapours Poison/Air 2 no c - Inner Flame Hexes/Fire 3 no d - Summon Mana Viper Hexes/Summoning 5 no e - Alistair's Intoxication Transmutation/Poison 5 no (5, 43, D) the ring of Wytiekhu {*Contam rPois rC- rN+ MR+++} [ring of positive energy] It makes you vulnerable to cold. It protects you from poison. It protects you from negative energy. It affects your resistance to hostile enchantments. It causes magical contamination when unequipped. an uncursed amulet of magic regeneration 4 scrolls of brand weapon an uncursed ring of stealth an uncursed ring of wizardry the ring of Osaarch {rPois rN+} [ring of poison resistance] It protects you from poison. It protects you from negative energy. 4 scrolls of amnesia 4 scrolls of enchant weapon 2 potions of brilliance an uncursed ring of protection from cold an uncursed ring of flight a +0 scimitar of holy wrath a +0 robe a cursed ring of attention (5, 46, D) a +7 quarterstaff of protection a +0 robe (5, 50, D) a book of Annihilations (5, 51, D) a +1 leather armour of fire resistance (5, 52, D) the cursed +1 rapier "Ucluadumm" {venom, Int+4} It poisons the flesh of those it strikes. It affects your intelligence (+4). It has a curse placed upon it. (5, 64, D) an uncursed staff of earth a +2 robe of the Archmagi a cursed +0 dire flail a +1 scale mail of positive energy (6, 15, D) an uncursed staff of earth (6, 16, D) a book of Cantrips (6, 32, D) a +0 dagger (6, 34, D) a +0 dagger (6, 45, D) an uncursed staff of energy the +1 hand crossbow "Death Rattle" {venom, *Drain Dex+7} It poisons the ammo it fires. It affects your dexterity (+7). It causes draining when unequipped. a +0 dagger a +0 robe a +0 dagger a +0 robe (6, 46, D) a +0 flail (6, 47, D) a +0 flail an uncursed amulet of guardian spirit (6, 50, D) an uncursed staff of death (6, 51, D) a +0 dagger (6, 52, D) the Reference Book on Doomed Transmigration Spells Type Level Known a - Beastly Appendage Transmutation 1 no b - Sublimation of Blood Necromancy 2 no c - Spider Form Transmutation/Poison 3 no d - Ice Form Ice/Transmutation 4 no e - Bolt of Draining Conjuration/Necromancy 5 no (6, 63, D) a +2 spear of venom a +0 robe (6, 64, D) an uncursed ring of protection from cold the ring of the Realms {rElec rPois MR+ MP+9 Str-2} [ring of magical power] It affects your strength (-2). It insulates you from electricity. It protects you from poison. It affects your resistance to hostile enchantments. It affects your magic capacity (+9). the cursed necklace of Bloodlust {*Rage +Rage MR++ Int-3 Slay+6 *Curse} [amulet of rage] It affects your intelligence (-3). It affects your accuracy and damage with ranged weapons and melee attacks (+6). It affects your resistance to hostile enchantments. It lets you go berserk. It may make you go berserk in combat. It curses itself when equipped. It has a curse placed upon it. the ring of Raitul {*Contam rC+ Str+3 Dex+6} [ring of protection from cold] It affects your strength (+3). It affects your dexterity (+6). It protects you from cold. It causes magical contamination when unequipped. a +0 dire flail a +2 longbow of velocity an uncursed ring of resist corrosion a cursed +0 scimitar a +0 great sword a +0 chain mail a +3 war axe a +0 great sword a +0 robe (6, 65, D) an uncursed staff of summoning a +0 robe an uncursed ring of see invisible an uncursed staff of conjuration a +0 robe (6, 66, D) a +0 battleaxe a +0 chain mail (7, 14, D) a +0 halberd (7, 15, D) an uncursed staff of power (7, 16, D) a +0 giant club (still there?) a +2 long sword (still there?) (7, 17, D) 3 large rocks (7, 18, D) a +0 dagger (unseen) (7, 33, D) a book of Beasts (7, 44, D) a +0 glaive a +2 leather armour of fire resistance an uncursed ring of see invisible a +0 flail a +0 robe (7, 45, D) an uncursed staff of air a cursed -2 robe (7, 47, D) a +1 flail of crushing (7, 64, D) a +0 dagger a +0 robe a +0 dagger a +0 robe a +1 quarterstaff of crushing a +0 robe a +0 dire flail a +0 plate armour (7, 65, D) a +2 lajatang of electrocution a cursed +0 chain mail (8, 14, D) the cursed +1 chain mail of Modesty {Str+5 Int-5 Dex+6} It affects your strength (+5). It affects your intelligence (-5). It affects your dexterity (+6). It has a curse placed upon it. (8, 15, D) an uncursed staff of cold (8, 16, D) 3 large rocks (still there?) a book of Maledictions (still there?) (8, 17, D) 5 large rocks (8, 42, D) a +0 mace of draining a +0 robe (8, 43, D) an uncursed staff of death a +0 robe (8, 45, D) a cursed +2 hand axe the +5 robe of Night {Dark MR+ SInv} It affects your resistance to hostile enchantments. It lets you see invisible. a +0 hand axe a +5 scimitar a +0 robe (8, 46, D) a +1 broad axe of freezing a +4 plate armour of cold resistance an uncursed staff of power (8, 47, D) the +11 flail "Secusm" {freeze, rF+ Int+2} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+2). It protects you from fire. a +0 plate armour (8, 50, D) a +2 antimagic dagger (8, 52, D) an uncursed staff of cold (8, 63, D) a +4 spear a +0 robe (8, 64, D) a cursed +0 long sword a +0 robe a +0 mace of protection a +0 great mace a cursed +0 chain mail (8, 65, D) the +9 dagger "Xakoiwk" {pierce, *Rage +Rage rPois Dex+5} It inflicts extra damage upon your enemies. It affects your dexterity (+5). It protects you from poison. It lets you go berserk. It may make you go berserk in combat. a +0 long sword a +1 robe of magic resistance (8, 66, D) a +0 dagger a +0 robe an uncursed amulet of rage a +1 mace of draining a +2 robe of fire resistance (9, 14, D) a phial of floods (9, 15, D) Nogocino's Almanac of Torrid Earth Spells Type Level Known a - Throw Flame Conjuration/Fire 2 no b - Conjure Flame Conjuration/Fire 3 no c - Bolt of Fire Conjuration/Fire 6 no d - Iron Shot Conjuration/Earth 6 no (9, 16, D) a +2 chain mail of cold resistance (9, 33, D) a +0 dagger (9, 43, D) a +3 battleaxe a +3 leather armour of poison resistance (9, 46, D) a cursed +0 spear a +0 robe (9, 51, D) a book of Debilitation (9, 63, D) a +0 glaive (10, 0, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. (10, 6, D) an uncursed staff of energy a crystal ball of energy (10, 14, D) a book of Burglary (10, 16, D) a +3 ring of intelligence a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a +2 great sword of electrocution a +0 robe the amulet of Foiwum {+Rage Str+7} [amulet of rage] It affects your strength (+7). It lets you go berserk. a +0 long sword (10, 17, D) the cursed +3 long sword of Loecwuaq {vamp, +Fly Str-2 Dex+5 SInv} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your strength (-2). It affects your dexterity (+5). It lets you see invisible. It lets you fly. It has a curse placed upon it. (unseen) (10, 32, D) a fan of gales (10, 33, D) an uncursed staff of conjuration (10, 34, D) a phial of floods (10, 50, D) a book of Callings (10, 52, D) The Arcane Secrets of Theurgy Spells Type Level Known a - Shatter Earth 9 no (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. Cheibriados disapproves of the use of such an item. the +7 Singing Sword {slice, sonic wave} It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (11, 14, D) a +2 battleaxe of venom (11, 15, D) a +0 dagger (11, 16, D) a large rock a +0 mace a +0 plate armour the +8 battleaxe of Yritrahuca {chop, rF+ Str+2} It inflicts extra damage upon your enemies. It affects your strength (+2). It protects you from fire. (11, 17, D) a +4 hand axe of freezing (11, 19, D) a +0 giant club (11, 34, D) a +0 dagger (11, 51, D) a crystal ball of energy (12, 16, D) an uncursed staff of wizardry (12, 17, D) 2 large rocks (12, 18, D) a cursed +0 giant club (12, 23, D) a +0 halberd a cursed +0 chain mail (12, 33, D) an uncursed staff of air (12, 51, D) a book of Clouds (13, 16, D) a large rock (13, 17, D) 2 large rocks (13, 22, D) a +0 giant club (13, 23, D) a +0 short sword a cursed +0 robe a +1 long sword of slicing a +0 chain mail a +0 dire flail a +0 dire flail (13, 24, D) a +0 giant spiked club (13, 33, D) the cursed +2 rapier of Tortfeasance {holy, rC- rN++ Str-2 Dex+2} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your strength (-2). It affects your dexterity (+2). It makes you vulnerable to cold. It greatly protects you from negative energy. It has a curse placed upon it. (13, 34, D) a +0 robe (13, 50, D) a +1 pair of boots of running (13, 52, D) the Collected Works on Malediction and Blows and Bruises Spells Type Level Known a - Confuse Hexes 3 no b - Sticky Flame Conjuration/Fire 4 no c - Iskenderun's Mystic Blast Conjuration 4 no d - Iron Shot Conjuration/Earth 6 no (14, 22, D) the +4 dagger "Morg" {pain, MR+ Int+5} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your intelligence (+5). It affects your resistance to hostile enchantments. a +0 broad axe a +0 leather armour a +0 long sword a +0 plate armour a +0 giant spiked club (14, 23, D) a large rock a bolt (14, 52, D) the +8 hunting sling of Blood {flame, +Fly rElec rF- SInv} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It makes you vulnerable to fire. It insulates you from electricity. It lets you see invisible. It lets you fly. (18, 48, D) a scarf of resistance (18, 49, D) an uncursed ring of protection from fire (18, 50, D) a +5 antimagic lajatang (19, 1, D) a cursed staff of power (19, 16, D) an uncursed staff of fire (19, 32, D) a +1 vampiric whip (19, 33, D) a +0 great mace of crushing (19, 48, D) the +4 shortbow "Heuruuc" {velocity, rF+} Any arrow fired from it inflicts extra damage. It protects you from fire. (19, 49, D) the Grimoire of the Oath and Feathers Spells Type Level Known a - Swiftness Charms/Air 2 no b - Spectral Weapon Hexes/Charms 3 no c - Airstrike Air 4 no d - Summon Mana Viper Hexes/Summoning 5 no (19, 50, D) a book of Dreams (20, 16, D) a lamp of fire (20, 17, D) an uncursed staff of fire (20, 32, D) a book of Misfortune (20, 38, D) a +2 scythe of venom (20, 48, D) an uncursed staff of cold (20, 49, D) a +3 vampiric lajatang (20, 50, D) the cursed +0 leather armour "Syqaum" {*Corrode Int+7} It affects your intelligence (+7). It may corrode you when you take damage. It has a curse placed upon it. (21, 0, D) an uncursed staff of wizardry (21, 1, D) a book of Air (21, 16, D) a +6 whip of venom (21, 32, D) a book of Spatial Translocations (21, 33, D) a +2 scythe of venom (21, 34, D) a +2 spear of flaming (21, 37, D) a +2 scythe of protection (21, 39, D) a +0 giant club (21, 48, D) a cursed staff of death (21, 49, D) a book of the Sky (21, 50, D) a +1 demon whip of draining (22, 0, D) a manual of Maces & Flails (22, 17, D) a +2 chain mail of positive energy (22, 18, D) a +2 dagger of holy wrath (unseen) (22, 32, D) a Fen Folio (22, 33, D) an uncursed staff of air (22, 34, D) a +3 ring mail of magic resistance (22, 38, D) a +5 scythe of venom (22, 48, D) a book of Transfigurations (22, 49, D) a cursed amulet of inaccuracy (22, 50, D) a cursed -2 ring of dexterity (23, 0, D) an uncursed staff of wizardry (23, 1, D) a +0 dagger (23, 12, D) a cursed +0 falchion a +0 robe the +7 Spriggan's Knife {stab, EV+4 Stlth+} It affects your evasion (+4). It makes you more stealthy. a +0 robe (23, 13, D) a +2 scimitar of draining a +2 robe of magic resistance a +0 robe the +6 mace "Worm" {crush, +Fly Str+2 Dex-2} It inflicts extra damage upon your enemies. It affects your strength (+2). It affects your dexterity (-2). It lets you fly. (23, 16, D) an uncursed staff of conjuration (23, 17, D) an uncursed staff of fire (23, 18, D) a +0 quarterstaff a +0 robe an uncursed ring of resist corrosion (23, 32, D) a +1 buckler of cold resistance (23, 33, D) +0 storm dragon scales (23, 34, D) a manual of Unarmed Combat (23, 39, D) a +0 giant club a +0 giant spiked club (23, 40, D) a +0 giant club (23, 48, D) the +6 great sword of Optimality {slice, rPois Str-3 Int-5 SInv} It inflicts extra damage upon your enemies. It affects your strength (-3). It affects your intelligence (-5). It protects you from poison. It lets you see invisible. (23, 49, D) an uncursed staff of cold (23, 50, D) an uncursed staff of poison (24, 0, D) a +0 dagger (24, 1, D) a crystal ball of energy (24, 12, D) a cursed +5 scimitar a +0 robe an uncursed staff of poison a +0 robe a +0 morningstar a +0 robe a cursed +3 battleaxe an uncursed staff of power the +0 plate armour of the Snake Pit {rPois Regen+ Int-5 Dex+6} It affects your intelligence (-5). It affects your dexterity (+6). It protects you from poison. It increases your rate of regeneration. (24, 16, D) a lightning rod (4/4) (24, 17, D) an uncursed staff of power (24, 18, D) a lamp of fire (24, 21, D) a cursed -3 rapier (unseen) (24, 22, D) a +0 quarterstaff (unseen) (24, 24, D) a +0 quarterstaff (unseen) (24, 33, D) 4 potions of haste (24, 34, D) the +7 war axe of the Imperium {freeze, rN++ Dex+2 SInv Stlth-} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (+2). It greatly protects you from negative energy. It lets you see invisible. It makes you less stealthy. (24, 38, D) a +4 scythe of venom (24, 40, D) a +3 vampiric scythe (24, 48, D) a +2 fustibalus of flaming (24, 49, D) the ring "Acuopofo" {+Inv MR++ Int+4} [ring of intelligence] It affects your intelligence (+4). It affects your resistance to hostile enchantments. It lets you turn invisible. (24, 50, D) a +2 flail of protection (25, 0, D) the Incunabulum of the Toxic Mountains Spells Type Level Known a - Sting Conjuration/Poison 1 no b - Stone Arrow Conjuration/Earth 3 no c - Mephitic Cloud Conjuration/Poison/Air 3 no d - Ignite Poison Fire/Transmutation/Poison 3 no e - Leda's Liquefaction Hexes/Earth 4 no (25, 11, D) a +0 robe a cursed +5 great sword of freezing (25, 12, D) a +0 dire flail a +0 plate armour (25, 13, D) an uncursed staff of earth a +0 robe a +0 dire flail a +0 plate armour a +0 robe a +1 quarterstaff of protection (25, 16, D) a +1 dagger of holy wrath (25, 17, D) the cursed +0 executioner's axe "Etzow" {chop, Dex+2} It inflicts extra damage upon your enemies. It affects your dexterity (+2). It has a curse placed upon it. (25, 19, D) a +0 rapier (unseen) (25, 23, D) a +2 mace of protection (unseen) (25, 32, D) a +0 mace of crushing (25, 35, D) a +1 morningstar of draining (25, 48, D) a crystal ball of energy (25, 49, D) a +3 spear of flaming (25, 50, D) a +0 dagger of speed (26, 0, D) the Tome of the Shifting Escort Spells Type Level Known a - Beastly Appendage Transmutation 1 no b - Hydra Form Transmutation 6 no c - Malign Gateway Summoning/Translocation 7 no (26, 20, D) a +0 flail of protection a +3 shortbow of freezing a +0 robe (26, 24, D) a +1 flail of protection (unseen) (26, 25, D) a +1 flail of protection (unseen) (26, 32, D) a +2 falchion of distortion (26, 33, D) a +4 hand crossbow of flaming (26, 34, D) a +1 antimagic long sword (still there?) a +0 glaive of flaming (still there?) (26, 36, D) a +2 scythe of freezing (26, 48, D) an uncursed staff of poison (26, 49, D) an uncursed staff of cold (26, 50, D) an uncursed staff of death (27, 0, D) Kejuz's Tome of Augmentations and Intoxication Spells Type Level Known a - Song of Slaying Charms 2 no b - Ozocubu's Armour Charms/Ice 3 no c - Spider Form Transmutation/Poison 3 no d - Iskenderun's Battlesphere Conjuration/Charms 5 no e - Deflect Missiles Charms/Air 6 no (27, 1, D) an uncursed staff of summoning (27, 16, D) a +2 buckler (27, 22, D) a +5 rapier a +0 robe a +2 buckler (27, 32, D) a phial of floods (27, 33, D) a +1 bardiche of chopping (27, 48, D) the +8 demon blade "Bloodbane" {slice, *Rage +Rage Stlth-} It inflicts extra damage upon your enemies. It lets you go berserk. It may make you go berserk in combat. It makes you less stealthy. (27, 49, D) a +2 chain mail of poison resistance (27, 50, D) a cursed ring of attention (28, 0, D) a book of Enchantments (28, 1, D) a book of Enchantments (28, 16, D) a manual of Unarmed Combat a +2 chain mail of fire resistance (28, 17, D) a +0 arbalest of freezing (28, 33, D) Genobeux's Handbook of the Earthen Volcanoes Spells Type Level Known a - Flame Tongue Conjuration/Fire 1 no b - Sandblast Earth 1 no c - Passwall Transmutation/Earth 2 no d - Ignite Poison Fire/Transmutation/Poison 3 no e - Leda's Liquefaction Hexes/Earth 4 no f - Ignition Fire 8 no (28, 48, D) a +3 chain mail of fire resistance (28, 49, D) the +4 longbow of Imminent Death {flame, rC- rN+ Str+5} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+5). It makes you vulnerable to cold. It protects you from negative energy. (28, 50, D) an uncursed staff of air (29, 1, D) a +0 morningstar of pain (29, 16, D) a manual of Stealth (29, 17, D) a +0 glaive of venom (29, 22, D) a +0 war axe (unseen) (29, 32, D) an uncursed staff of poison (29, 33, D) an uncursed staff of air (29, 48, D) an uncursed ring of magical power (29, 50, D) an uncursed staff of death (30, 49, D) a +2 fustibalus of freezing (30, 50, D) a +1 dagger of holy wrath (31, 48, D) the +10 quick blade of Zos Kah {elec, Int+4 Dex+8} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your intelligence (+4). It affects your dexterity (+8). Cheibriados disapproves of the use of such an item. (31, 49, D) an uncursed staff of summoning (31, 50, D) an uncursed staff of conjuration (32, 48, D) an uncursed amulet of magic regeneration (32, 49, D) a lightning rod (4/4) (32, 50, D) a +2 robe of fire resistance (33, 34, D) a large rock (33, 35, D) 4 bolts (33, 48, D) an uncursed staff of earth (33, 49, D) a book of Annihilations (33, 50, D) an uncursed staff of fire (34, 34, D) a +0 plate armour (still there?) a +0 bardiche (still there?) (34, 35, D) a +0 plate armour (unseen) (34, 37, D) a +0 chain mail a +0 great mace (34, 48, D) a +1 war axe of venom (34, 49, D) a book of Necromancy (35, 0, D) an uncursed staff of wizardry (35, 14, D) the +8 chain mail of Chimes {*Drain rC++ rCorr} It greatly protects you from cold. It provides partial protection from all sources of acid and corrosion. It causes draining when unequipped. (35, 15, D) the Reference Book on Glacial Enhancements Spells Type Level Known a - Song of Slaying Charms 2 no b - Swiftness Charms/Air 2 no c - Ice Form Ice/Transmutation 4 no d - Metabolic Englaciation Hexes/Ice 5 no e - Ring of Flames Charms/Fire 7 no (35, 29, D) the +3 giant club "Skullcrusher" {speed, Str+7} Attacks with this weapon are significantly faster. It affects your strength (+7). Cheibriados disapproves of the use of such an item. (35, 33, D) a bolt (35, 36, D) 4 bolts (36, 0, D) a phial of floods (36, 1, D) a +0 scimitar (36, 4, D) a +0 battleaxe (unseen) (36, 5, D) a +0 flail of draining (36, 14, D) the +1 flail of the Hidden Spirits {crush, *Contam +Fly Int+3} It inflicts extra damage upon your enemies. It affects your intelligence (+3). It lets you fly. It causes magical contamination when unequipped. (36, 15, D) the +8 demon trident "Rift" {distort, reach+} It warps and distorts space around it. Unwielding it can cause banishment or high damage. (36, 29, D) the Grimoire of Inference Spells Type Level Known a - Poisonous Vapours Poison/Air 2 no b - Ozocubu's Armour Charms/Ice 3 no c - Iskenderun's Battlesphere Conjuration/Charms 5 no d - Ring of Flames Charms/Fire 7 no (36, 35, D) a +0 arbalest 9 bolts a +0 shield a +0 plate armour a +0 chain mail a +1 battleaxe of venom a +0 plate armour a +0 dire flail a cursed +0 plate armour a +0 dire flail a +0 plate armour a +0 bardiche a +0 plate armour a +0 battleaxe a +0 plate armour a +2 great sword a +0 chain mail a +0 long sword the cursed +0 broad axe of Wadghiq {holy, rF+ Dex+4} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your dexterity (+4). It protects you from fire. It has a curse placed upon it. a +0 hand crossbow of flaming a +0 hunting sling of flaming a +2 fustibalus of freezing a large rock (36, 37, D) a +3 glaive of protection (still there?) a +0 plate armour (still there?) (37, 0, D) a book of the Tempests (37, 1, D) an uncursed staff of cold (37, 3, D) a +0 battleaxe (37, 4, D) a +0 mace of crushing (37, 14, D) a +1 falchion of venom (37, 15, D) an uncursed staff of earth (37, 28, D) an uncursed staff of earth (37, 35, D) 2 bolts (38, 0, D) a lightning rod (4/4) (38, 1, D) a fan of gales (38, 3, D) a cursed +0 war axe (38, 14, D) a fan of gales (38, 15, D) a fan of gales (38, 28, D) a +0 battleaxe (39, 0, D) a +2 falchion of slicing (39, 1, D) a book of Power (39, 4, D) a +0 war axe (39, 5, D) a +0 halberd (39, 7, D) a cursed +0 cloak a +0 short sword (39, 14, D) a +0 war axe of chopping (39, 15, D) a +1 scale mail of cold resistance (39, 29, D) the +2 pair of boots "Zocabid" {+Inv rC+ rN+} It protects you from cold. It protects you from negative energy. It lets you turn invisible. (39, 30, D) 2 large rocks (40, 0, D) a Grand Grimoire (40, 1, D) a lamp of fire (40, 3, D) a +0 flail (unseen) (40, 5, D) a +0 long sword (40, 6, D) a +0 glaive (40, 15, D) a +4 rapier of draining (40, 28, D) a +1 spear of venom (40, 29, D) the +5 shortbow of Shame {freeze, rElec rPois Int+2 Dex+3} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your intelligence (+2). It affects your dexterity (+3). It insulates you from electricity. It protects you from poison. (41, 0, D) an uncursed staff of cold (41, 1, D) an uncursed staff of cold (41, 4, D) a +0 war axe (unseen) (41, 6, D) a +0 short sword (unseen) (41, 14, D) a book of the Sky (41, 15, D) a fan of gales (42, 0, D) a lightning rod (4/4) (42, 1, D) an uncursed staff of wizardry (42, 5, D) a +0 mace (unseen) (42, 14, D) the +3 leather armour of the Fiend {rF+ Dex+6 SInv Stlth-} It affects your dexterity (+6). It protects you from fire. It lets you see invisible. It makes you less stealthy. (42, 15, D) a book of the Earth (42, 28, D) a +2 falchion of pain (42, 29, D) a +0 long sword (42, 30, D) 2 large rocks (43, 14, D) a scroll of brand weapon (43, 15, D) an uncursed staff of fire (43, 28, D) a Fen Folio (43, 29, D) a +0 great sword (48, 51, D) 4 large rocks (unseen) (48, 53, D) 2 large rocks (49, 1, D) an uncursed staff of poison (49, 12, D) an uncursed staff of earth (49, 24, D) an uncursed staff of earth (49, 36, D) a +2 robe of fire resistance (49, 37, D) a book of Battle (49, 54, D) 2 large rocks (unseen) (50, 1, D) a +1 plate armour of magic resistance (50, 12, D) an uncursed staff of poison (50, 13, D) the amulet of Foolhardiness {Spirit rF+} [amulet of guardian spirit] It causes incoming damage to be split between your health and magic. It protects you from fire. (50, 25, D) a +2 ring of intelligence (50, 36, D) a +3 leather armour of poison resistance (50, 37, D) the +2 dagger "Betsinuth" {pain, rC++ MR- Dex+2 SInv} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your dexterity (+2). It greatly protects you from cold. It affects your resistance to hostile enchantments. It lets you see invisible. (50, 52, D) 4 large rocks (unseen) (50, 54, D) a +0 dire flail (still there?) 2 large rocks (still there?) (51, 0, D) an uncursed staff of earth (51, 1, D) the cursed +1 plate armour of the Bells {rElec Int+2} It affects your intelligence (+2). It insulates you from electricity. It has a curse placed upon it. (51, 6, D) a +0 halberd (unseen) (51, 8, D) a +0 flail a cursed +0 robe (51, 9, D) the +9 staff of Olgreb {rPois} It protects you from poison. (51, 13, D) a book of Alchemy (51, 21, D) a +1 flail of crushing the cursed +1 robe "Qawnyxoh" {MR++ rCorr SInv Stlth-} It affects your resistance to hostile enchantments. It lets you see invisible. It provides partial protection from all sources of acid and corrosion. It makes you less stealthy. It has a curse placed upon it. a +1 flail of draining a +0 robe a +1 great sword a +0 plate armour (51, 24, D) a cursed staff of death (51, 25, D) a +5 ring of strength (51, 31, D) an uncursed amulet of faith (51, 36, D) the +1 robe of Shielding {rElec rPois Dex+3} It affects your dexterity (+3). It insulates you from electricity. It protects you from poison. (51, 37, D) a +3 mace of protection (51, 54, D) a +1 great sword of flaming (unseen) (51, 57, D) a +2 great sword of flaming (unseen) (51, 58, D) 2 large rocks (unseen) (52, 0, D) a book of the Dragon (52, 1, D) a crystal ball of energy (52, 6, D) the cursed +3 spear of Giphent {freeze, rF+ Str+2 Int+2} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+2). It affects your intelligence (+2). It protects you from fire. It has a curse placed upon it. (52, 9, D) a +0 halberd (unseen) (52, 13, D) an uncursed staff of conjuration (52, 20, D) a +0 dagger a +0 robe a cursed -2 war axe (52, 24, D) an uncursed ring of poison resistance (52, 25, D) the +4 ring mail "Ojaren" {rN++ Int-3} It affects your intelligence (-3). It greatly protects you from negative energy. (52, 36, D) a +1 leather armour of positive energy (52, 37, D) a +2 glaive of freezing (52, 54, D) 2 large rocks (still there?) a throwing net (still there?) (52, 57, D) a +0 great sword of flaming (52, 58, D) a +0 battleaxe of freezing (53, 0, D) a +1 mace of holy wrath (53, 1, D) a +0 long sword (53, 6, D) a +0 spear (unseen) (53, 8, D) a +0 battleaxe (unseen) (53, 12, D) a +7 giant spiked club (53, 13, D) a phial of floods (53, 20, D) a +0 mace a +0 robe (53, 31, D) a +1 falchion of protection (53, 36, D) a +2 morningstar of venom (53, 37, D) a +1 vampiric war axe (53, 52, D) 2 large rocks (53, 53, D) 5 large rocks (unseen) (53, 55, D) a +2 battleaxe of freezing (54, 1, D) a lightning rod (4/4) (54, 12, D) an uncursed staff of summoning (54, 20, D) a +0 long sword a +0 chain mail (54, 21, D) a +0 flail of protection a +0 robe (54, 24, D) a +0 chain mail of cold resistance (54, 36, D) an uncursed staff of air (54, 56, D) a +2 great sword of flaming (still there?) 2 large rocks (still there?) (54, 57, D) a large rock (54, 58, D) a +2 battleaxe of freezing (54, 59, D) a +1 battleaxe of freezing (55, 0, D) a +4 giant spiked club (55, 1, D) a +0 whip (55, 13, D) a +0 robe (55, 24, D) an uncursed staff of earth (55, 52, D) 2 large rocks (55, 55, D) a +0 great mace (still there?) 2 large rocks (still there?) (55, 56, D) a +0 dire flail (unseen) (55, 57, D) a titan corpse (55, 58, D) a large rock (55, 59, D) a +3 broad axe of electrocution (unseen) (59, 36, D) 3 potions of berserk rage 10 potions of haste (60, 40, D) +1 acid dragon scales (61, 0, D) the +3 sling "Punk" {acid, rCorr} It provides partial protection from all sources of acid and corrosion. (61, 8, D) a +0 mace of crushing (61, 16, D) a fan of gales (61, 26, D) a book of Callings (61, 36, D) an uncursed staff of conjuration (61, 37, D) the ring of Juopsiti {rN+ MR+} [ring of positive energy] It protects you from negative energy. It affects your resistance to hostile enchantments. (61, 43, D) an uncursed staff of death (62, 0, D) a book of Beasts (62, 1, D) a +0 ring mail of cold resistance (62, 8, D) the +4 plate armour "Earthly Heaven" {rN+ Str-2 Dex+2} It affects your strength (-2). It affects your dexterity (+2). It protects you from negative energy. (62, 16, D) a +0 shortbow 22 arrows a book of Annihilations (62, 17, D) a +3 lajatang of protection (unseen) (62, 26, D) an uncursed staff of summoning (62, 27, D) an uncursed staff of cold (62, 36, D) an uncursed staff of fire (62, 37, D) a lamp of fire (63, 0, D) a +4 fustibalus of flaming (63, 8, D) a book of Power (63, 16, D) a Grand Grimoire (63, 17, D) a +0 shortbow 18 arrows a book of the Earth (63, 21, D) a +0 trident (unseen) (63, 26, D) the +8 trident of the Octopus King {venom, rElec rPois MR+} It poisons the flesh of those it strikes. It insulates you from electricity. It protects you from poison. It affects your resistance to hostile enchantments. (63, 27, D) a +3 trident of venom (63, 36, D) a +1 arbalest of freezing (63, 37, D) a cursed staff of cold (64, 16, D) an uncursed staff of death (unseen) (64, 17, D) a +0 shortbow (still there?) a phantom mirror (still there?) (64, 26, D) an uncursed staff of death (64, 27, D) a +7 flail of holy wrath (67, 0, D) the +0 staff of Battle (68, 0, D) the cursed +1 rapier of Righteous Fury {speed, +Blink rElec Str+2} Attacks with this weapon are significantly faster. It affects your strength (+2). It insulates you from electricity. It lets you blink. It has a curse placed upon it. Cheibriados disapproves of the use of such an item. (69, 0, D) a +1 ring mail of poison resistance (69, 36, D) a fan of gales (69, 40, D) a +0 trident (70, 8, D) the +1 scale mail "Timubremp" {Dex+4} It affects your dexterity (+4). (70, 9, D) a +0 shield a +0 scale mail a +0 war axe (70, 36, D) an uncursed staff of death (70, 37, D) an uncursed staff of energy (70, 41, D) a +0 trident of flaming (71, 17, D) an uncursed staff of poison (71, 26, D) a +0 quarterstaff of crushing (71, 27, D) a +5 ring of intelligence (71, 36, D) a +0 shortbow of freezing 11 arrows a fan of gales (71, 41, D) a +0 trident (72, 9, D) a book of Transfigurations (72, 12, D) +0 steam dragon scales (72, 16, D) the Reference Book on Earthen Transformation Spells Type Level Known a - Stone Arrow Conjuration/Earth 3 no b - Petrify Transmutation/Earth 4 no c - Alistair's Intoxication Transmutation/Poison 5 no d - Dragon Form Transmutation 7 no (72, 17, D) an uncursed staff of earth (72, 19, D) an uncursed staff of fire a +0 shortbow 5 arrows a +0 leather armour (72, 26, D) a book of Spatial Translocations (72, 27, D) an uncursed staff of poison (72, 36, D) a +1 chain mail of fire resistance (72, 40, D) a +0 trident 5 boomerangs (72, 41, D) a +0 trident (73, 1, D) a +1 war axe of holy wrath (73, 17, D) an uncursed amulet of rage (73, 20, D) an arrow (73, 21, D) 2 arrows a +1 short sword of electrocution (73, 22, D) a +0 rapier (73, 26, D) the +9 great sword "Kiatwarph" {drain, +Rage rElec rN+} A truly terrible weapon, it drains the life of those it strikes. It insulates you from electricity. It protects you from negative energy. It lets you go berserk. (73, 27, D) the ring of Modedgh {rF- MR+ rCorr Int+3 Dex+8} [ring of resist corrosion] It affects your intelligence (+3). It affects your dexterity (+8). It makes you vulnerable to fire. It affects your resistance to hostile enchantments. It provides partial protection from all sources of acid and corrosion. (73, 37, D) a +0 short sword of electrocution (74, 3, D) a +0 giant spiked club a +0 giant club (74, 21, D) a +0 war axe (74, 22, D) 4 arrows (74, 37, D) a +0 shortbow 20 arrows (75, 1, D) a book of Annihilations (75, 21, D) a +0 rapier