fritzmikael the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (6, 8, D) a +0 scale mail a +0 shield a +0 war axe a potion of berserk rage a potion of haste (10, 0, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. Cheibriados disapproves of the use of such an item. the +7 Singing Sword {slice, sonic wave} It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (49, 37, D) a book of Conjurations (50, 37, D) the amulet "Das Emer" {+Rage Str+4} [amulet of rage] It affects your strength (+4). It lets you go berserk. (51, 37, D) the ring of Qereism {rPois rF+ rC+ MR-} [ring of protection from fire] It protects you from fire. It protects you from cold. It protects you from poison. It affects your resistance to hostile enchantments. (52, 37, D) a +2 broad axe of freezing (53, 37, D) a +5 hunting sling (59, 36, D) the ring "Wocleuho" {+Fly rC+ MR+ Dex-2} [ring of protection from cold] It affects your dexterity (-2). It protects you from cold. It affects your resistance to hostile enchantments. It lets you fly. (59, 37, D) an uncursed ring of resist corrosion (60, 36, D) an uncursed staff of air (60, 37, D) Roxanne's Papyrus of Anarchy Spells Type Level Known a - Beastly Appendage Transmutation 1 no b - Ignite Poison Fire/Transmutation/Poison 3 no c - Ice Form Ice/Transmutation 4 no d - Irradiate Conjuration/Transmutation 5 no e - Statue Form Transmutation/Earth 6 no a +1 leather armour of cold resistance (60, 43, D) a +5 vampiric long sword (still there?) a throwing net (still there?) (60, 44, D) a +0 rapier (unseen) (61, 0, D) a +5 short sword of holy wrath (61, 4, D) a cursed +4 long sword (unseen) (61, 8, D) an uncursed staff of power (61, 12, D) a cursed +3 great sword (unseen) (61, 36, D) a +2 vampiric long sword (61, 37, D) a +3 falchion of holy wrath (61, 43, D) a +3 dagger of chaos (still there?) a throwing net (still there?) (62, 0, D) a +3 halberd of venom (62, 1, D) a cursed amulet of inaccuracy (62, 8, D) a +1 trident of protection (62, 9, D) an uncursed staff of cold (62, 13, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity an uncursed ring of flight (62, 17, D) a book of Burglary (62, 26, D) a +5 trident of protection (62, 27, D) an uncursed staff of energy (62, 43, D) a +4 quarterstaff of chaos a +0 cloak the gnoll corpse of Crazy Yiuf (62, 44, D) a +0 dagger (unseen) (63, 12, D) a cursed +0 falchion a +0 robe (63, 16, D) an uncursed staff of power (63, 17, D) an uncursed ring of protection from magic (63, 26, D) a +0 rapier of flaming (63, 27, D) the +8 spear of the Three Tales {pain, rElec rF- rC+ Str+8} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your strength (+8). It makes you vulnerable to fire. It protects you from cold. It insulates you from electricity. (63, 36, D) a Fen Folio (63, 37, D) a +3 scale mail of cold resistance (64, 17, D) an uncursed ring of wizardry (64, 22, D) a +2 dagger of electrocution (64, 23, D) a hell hound corpse (skeletalised by now) (64, 26, D) an uncursed ring of flight (64, 27, D) a +2 falchion of holy wrath (64, 31, D) a necrophage corpse (skeletalised by now) (65, 26, D) a book of Alchemy (68, 0, D) a book of the Warp (69, 0, D) an uncursed staff of air (70, 8, D) a +2 morningstar of holy wrath (70, 9, D) a book of Geomancy (70, 18, D) a +0 rapier (unseen) (70, 37, D) the ring "Zoizemiv" {MP+9 Int+5} [ring of magical power] It affects your intelligence (+5). It affects your magic capacity (+9). (71, 8, D) the +7 dagger of the Harvest {freeze, Fragile rC+ Str+3} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+3). It protects you from cold. It will be destroyed if unequipped. (71, 17, D) an uncursed ring of see invisible (71, 22, D) a +0 dagger (unseen) (71, 26, D) an uncursed staff of energy (71, 27, D) the +6 arbalest "Damnation" {damnation} (71, 36, D) a +2 flail of crushing (71, 42, D) an uncursed staff of conjuration (72, 8, D) a fan of gales (72, 9, D) a +2 vampiric spear (72, 18, D) a +0 long sword a +2 scimitar of slicing (72, 22, D) a +0 rapier a +0 leather armour (72, 23, D) an arrow (72, 26, D) a book of Annihilations (72, 27, D) the +8 longbow of the Thing {flame, -Tele rN+ Int+4 Dex+6} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+4). It affects your dexterity (+6). It protects you from negative energy. It prevents most forms of teleportation. (72, 32, D) an ugly thing corpse (skeletalised by now) (72, 36, D) a book of Misfortune (72, 37, D) the +7 spear of Ophauroo {drain, rF++ rC+ Int-3} A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (-3). It greatly protects you from fire. It protects you from cold. (73, 1, D) a +1 scale mail of fire resistance (73, 16, D) a +4 scale mail of positive energy (73, 17, D) a scroll of brand weapon (73, 18, D) a +0 longbow (unseen) (73, 27, D) a fan of gales (73, 36, D) a fan of gales (73, 37, D) a book of Cantrips (73, 43, D) a scroll of brand weapon (75, 1, D) the +8 demon blade "Leech" {vamp, rN+ AC-3 EV-3} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your AC (-3). It affects your evasion (-3). It protects you from negative energy.