fritzmikael the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. (10, 4, D) a lightning rod (4/4) (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (11, 1, D) a +0 shield a +0 scale mail a +0 war axe (19, 0, D) a +2 chain mail of fire resistance (19, 1, D) an uncursed staff of earth (19, 16, D) the ring of Somaunk {MR+ Stlth+} [ring of stealth] It affects your resistance to hostile enchantments. It makes you more stealthy. (19, 17, D) a +3 ring of evasion (20, 0, D) an uncursed staff of energy (20, 1, D) an uncursed staff of poison (20, 16, D) the cursed +1 hunting sling of Tenacity {velocity, rC+ Str+4} Any stone fired from it inflicts extra damage. It affects your strength (+4). It protects you from cold. It has a curse placed upon it. (21, 17, D) a +6 rapier of venom (22, 1, D) the Handbook of Evil Rituals and Air Spells Type Level Known a - Static Discharge Conjuration/Air 3 no b - Mephitic Cloud Conjuration/Poison/Air 3 no c - Summon Lightning Spire Summoning/Air 4 no d - Lightning Bolt Conjuration/Air 5 no e - Dispel Undead Necromancy 5 no (22, 16, D) a +1 leather armour of cold resistance (22, 17, D) a book of Power (23, 0, D) a lamp of fire (23, 1, D) a +3 triple sword of slicing (23, 16, D) the amulet of the King {Inacc rC+} [amulet of inaccuracy] It reduces the accuracy of all your attacks. It protects you from cold. (23, 17, D) an uncursed ring of protection from cold (23, 18, D) a lightning rod (4/4) (24, 0, D) a box of beasts (24, 1, D) a +1 battleaxe of freezing (24, 5, D) the +9 bardiche "Ifogevvi" {flame, rF+ Str+2} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (+2). It protects you from fire. a polar bear corpse (skeletalised by now) (24, 16, D) a +1 spear of distortion (24, 17, D) the +7 scimitar of Sin {slice, *Corrode rF+++ rN+++ Stlth+} It inflicts extra damage upon your enemies. It renders you almost immune to fire. It renders you almost immune to negative energy. It may corrode you when you take damage. It makes you more stealthy. (24, 18, D) the +9 staff of Wucad Mu {channel} (25, 0, D) +1 ice dragon scales (25, 1, D) an uncursed staff of cold (25, 3, D) a rime drake skeleton (25, 5, D) a +1 battleaxe of freezing a frost giant corpse (skeletalised by now) (25, 16, D) a +5 dagger of venom (25, 17, D) the Disquisition on Supportive Lightness Spells Type Level Known a - Summon Butterflies Summoning 1 no b - Summon Small Mammal Summoning 1 no c - Summon Mana Viper Hexes/Summoning 5 no d - Conjure Ball Lightning Conjuration/Air 6 no e - Malign Gateway Summoning/Translocation 7 no (25, 18, D) a crystal ball of energy (26, 0, D) a lamp of fire (26, 1, D) a cursed -5 ring of protection (26, 3, D) a +0 battleaxe of freezing (unseen) (26, 4, D) an ice dragon skeleton (26, 5, D) a +2 battleaxe of freezing (unseen) (26, 16, D) an uncursed staff of earth (26, 17, D) the +1 robe "Ijont" {Regen+} It increases your rate of regeneration. (27, 0, D) an uncursed staff of summoning (27, 1, D) a +4 vampiric scimitar (27, 16, D) a box of beasts (27, 17, D) the +8 hand axe of Gamoof {chop, rC+ rN++} It inflicts extra damage upon your enemies. It protects you from cold. It greatly protects you from negative energy. (28, 0, D) the +0 pair of gloves of Recklessness {-Tele +Inv rElec Dex+6} It affects your dexterity (+6). It insulates you from electricity. It lets you turn invisible. It prevents most forms of teleportation. (28, 1, D) a +1 robe of magic resistance (28, 16, D) a scroll of brand weapon (28, 17, D) an uncursed staff of earth (29, 0, D) an uncursed staff of wizardry (29, 1, D) an uncursed staff of fire (29, 16, D) Nogeher's Last Secrets of Spellweaving Spells Type Level Known a - Dragon's Call Summoning 9 no (29, 17, D) a +0 hand crossbow of flaming (34, 28, D) an uncursed staff of earth (35, 0, D) a +3 glaive of venom (35, 15, D) Noaf's Catalogue of Glacial Air Spells Type Level Known a - Airstrike Air 4 no b - Throw Icicle Conjuration/Ice 4 no c - Lightning Bolt Conjuration/Air 5 no (35, 28, D) the +10 morningstar "Bizak" {crush, Str+6} It inflicts extra damage upon your enemies. It affects your strength (+6). (35, 29, D) a cursed staff of fire (36, 0, D) a book of Beasts (36, 14, D) a +0 pair of boots of running (36, 15, D) a book of Fire (37, 0, D) an uncursed staff of fire (37, 1, D) the cursed +1 battleaxe "Efeliegh" {pain, Fragile rPois SInv} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It protects you from poison. It lets you see invisible. It will be destroyed if unequipped. It has a curse placed upon it. (37, 8, D) a crocodile corpse (skeletalised by now) (still there?) a porcupine corpse (skeletalised by now) (still there?) (37, 9, D) a blink frog corpse (skeletalised by now) (37, 14, D) a +1 mace of crushing (37, 15, D) a +2 scale mail of cold resistance (37, 19, D) a yak corpse (skeletalised by now) (37, 28, D) an uncursed amulet of magic regeneration (38, 0, D) a phial of floods (38, 1, D) a +1 scale mail of positive energy (38, 14, D) the cursed +0 flail "Cudiunn" {drain, rF+} A truly terrible weapon, it drains the life of those it strikes. It protects you from fire. It has a curse placed upon it. (38, 15, D) a +1 chain mail of fire resistance (38, 22, D) a wyvern corpse (skeletalised by now) (38, 28, D) a lightning rod (4/4) (38, 29, D) a +1 morningstar of draining (38, 31, D) an uncursed staff of air (39, 0, D) a +0 scythe of protection (39, 1, D) an uncursed staff of air (39, 9, D) a spiny frog corpse (skeletalised by now) (39, 15, D) the +7 bardiche "Siafen" {venom, rF+} It poisons the flesh of those it strikes. It protects you from fire. (39, 21, D) a rime drake corpse (skeletalised by now) (still there?) a hippogriff corpse (skeletalised by now) (still there?) (39, 28, D) a book of Unlife (39, 34, D) an uncursed staff of poison (40, 0, D) a book of the Tempests (40, 2, D) the ring "Otaasm" {rElec MR+ Dex+3} [ring of protection from magic] It affects your dexterity (+3). It insulates you from electricity. It affects your resistance to hostile enchantments. a +5 ring of evasion an uncursed ring of flight (40, 14, D) the amulet of Xom's Esteem {*Corrode +Rage rElec rPois Dex-2} [amulet of rage] It affects your dexterity (-2). It insulates you from electricity. It protects you from poison. It lets you go berserk. It may corrode you when you take damage. (40, 15, D) an uncursed staff of power (40, 21, D) a blink frog corpse (skeletalised by now) a crocodile corpse (skeletalised by now) a bullfrog corpse (skeletalised by now) a water moccasin corpse (skeletalised by now) (40, 29, D) a +1 spear of piercing (40, 33, D) an uncursed staff of air (41, 0, D) a +2 robe of magic resistance (41, 1, D) the cursed +2 spear "Cil Vacoo" {flame, rC+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It protects you from cold. It has a curse placed upon it. (41, 14, D) a +4 ring of strength (41, 15, D) an uncursed staff of wizardry (41, 21, D) a hydra corpse (skeletalised by now) (still there?) a spiny frog corpse (skeletalised by now) (still there?) (41, 28, D) a +2 pair of gloves of archery (41, 29, D) the +7 pair of quick blades "Gyre" and "Gimble" {protect} It grants its wielder temporary protection when it strikes (+7 to AC). (42, 0, D) a crystal ball of energy (42, 1, D) an uncursed ring of protection from magic (42, 14, D) an uncursed staff of poison (42, 15, D) a +2 scale mail of magic resistance (42, 29, D) a +2 short sword of protection (43, 14, D) a book of Death (43, 15, D) a +1 vampiric great sword (43, 28, D) a book of Party Tricks (43, 29, D) an uncursed staff of earth (47, 43, D) an uncursed staff of fire (48, 29, D) a +0 whip (unseen) (48, 30, D) a +0 short sword (unseen) (49, 1, D) the +5 long sword "Suckuoh" {protect, rN+ Int+5} It grants its wielder temporary protection when it strikes (+7 to AC). It affects your intelligence (+5). It protects you from negative energy. (49, 29, D) a cursed +0 dire flail (unseen) (49, 36, D) a +1 flail of protection (50, 0, D) an uncursed staff of cold (50, 1, D) a +1 whip of flaming (50, 24, D) a cursed ring of attention (50, 25, D) the Guide on Ghastly Clay Spells Type Level Known a - Sandblast Earth 1 no b - Passwall Transmutation/Earth 2 no c - Stone Arrow Conjuration/Earth 3 no d - Leda's Liquefaction Hexes/Earth 4 no e - Excruciating Wounds Charms/Necromancy 5 no f - Bolt of Draining Conjuration/Necromancy 5 no (50, 30, D) a +2 morningstar of protection a +0 robe (50, 40, D) a +0 whip of venom (unseen) (50, 41, D) a +1 battleaxe of electrocution (unseen) (51, 0, D) the +7 shadow dragon scales of Gallantry {-Tele +Inv rN++ Str+2 Stlth++++} It affects your strength (+2). It greatly protects you from negative energy. It lets you turn invisible. It prevents most forms of teleportation. It makes you much more stealthy. (51, 1, D) a +0 morningstar of protection (51, 13, D) Havaituk's Grimoire of Destructive Flames Spells Type Level Known a - Throw Flame Conjuration/Fire 2 no b - Iskenderun's Mystic Blast Conjuration 4 no c - Fulminant Prism Conjuration/Hexes 4 no d - Force Lance Conjuration/Translocation 4 no (51, 25, D) a box of beasts (51, 29, D) a +0 war axe (unseen) (51, 37, D) a book of Burglary (51, 40, D) a +0 mace a +2 plate armour of poison resistance (51, 42, D) a +2 battleaxe of freezing a +0 spear a +0 robe (52, 0, D) an uncursed staff of summoning (52, 1, D) a crystal ball of energy (52, 13, D) an uncursed staff of fire (52, 18, D) a +0 longbow (unseen) (52, 19, D) an uncursed staff of cold a +0 arbalest 22 bolts (52, 20, D) a +0 spear of venom (still there?) a silver javelin (still there?) 2 bolts (still there?) 8 arrows (still there?) (52, 21, D) a +0 longbow (unseen) (52, 25, D) an uncursed staff of cold (52, 36, D) a +4 chain mail of magic resistance (52, 42, D) a +1 antimagic dire flail a +0 chain mail (53, 0, D) a +2 hand crossbow of freezing (53, 1, D) an uncursed ring of ice (53, 6, D) +0 shadow dragon scales (53, 18, D) a +0 arbalest an uncursed staff of fire 21 bolts (53, 19, D) a +0 longbow 17 arrows a +0 leather armour a +0 arbalest 10 bolts (53, 20, D) the +0 mace of Experimentation {crush, rElec Str+6 Dex+2} It inflicts extra damage upon your enemies. It affects your strength (+6). It affects your dexterity (+2). It insulates you from electricity. a +0 arbalest 13 bolts 10 arrows a silver javelin (53, 21, D) a +0 longbow (still there?) an arrow (still there?) (53, 24, D) a +1 war axe of flaming (53, 25, D) the +8 hand axe of Anxiety {drain, rPois rC- Dex+4} A truly terrible weapon, it drains the life of those it strikes. It affects your dexterity (+4). It makes you vulnerable to cold. It protects you from poison. (54, 0, D) a +6 shortbow of freezing (54, 1, D) a +0 triple sword of protection (54, 12, D) the +4 plate armour "Kiddin" {rPois rF+ Str-5 Stlth+} It affects your strength (-5). It protects you from fire. It protects you from poison. It makes you more stealthy. (54, 13, D) a +1 battleaxe of electrocution (54, 18, D) a +0 arbalest (unseen) (54, 20, D) a +0 longbow a bolt 26 arrows (54, 21, D) a +0 arbalest 17 bolts a cursed -1 shortbow 9 arrows (54, 24, D) a box of beasts (54, 36, D) a sack of spiders (55, 0, D) a +1 plate armour of magic resistance (55, 1, D) a +2 ring mail of cold resistance (55, 12, D) a +0 helmet of see invisible (55, 13, D) the ring "Ysiskej" {SInv Stlth-} [ring of attention] It lets you see invisible. It makes you less stealthy. (55, 21, D) an arrow 3 bolts (55, 24, D) an uncursed ring of stealth a +6 ring of strength a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity (59, 36, D) an uncursed staff of air (60, 36, D) a +2 hand crossbow of freezing (60, 40, D) a +2 scythe of distortion (61, 0, D) an uncursed staff of summoning (61, 3, D) a +0 war axe (61, 8, D) a +2 antimagic whip (61, 16, D) an uncursed staff of energy (61, 36, D) a +5 plate armour of ponderousness (61, 37, D) the +8 arc blade {discharge, rElec} It insulates you from electricity. (61, 40, D) a +2 scythe of freezing (62, 0, D) a lightning rod (4/4) (62, 3, D) a +2 flail of crushing a +0 short sword a +0 leather armour a +2 hand axe of electrocution (62, 8, D) a +0 scale mail of magic resistance (62, 9, D) a +1 shortbow of velocity (62, 16, D) the +8 hand crossbow "Aruystri" {velocity, rElec Str-4 Int+4 SInv} Any bolt fired from it inflicts extra damage. It affects your strength (-4). It affects your intelligence (+4). It insulates you from electricity. It lets you see invisible. (62, 17, D) the cursed +1 ring mail "Hithrey" {*Corrode rElec rN+ Regen+} It insulates you from electricity. It protects you from negative energy. It increases your rate of regeneration. It may corrode you when you take damage. It has a curse placed upon it. (62, 26, D) the cursed +0 great sword of Disembowelment {slice, rN+ Str+3 Int-2 SInv} It inflicts extra damage upon your enemies. It affects your strength (+3). It affects your intelligence (-2). It protects you from negative energy. It lets you see invisible. It has a curse placed upon it. (62, 27, D) the +6 chain mail of the Frog {rF++ Slay+3} It affects your accuracy and damage with ranged weapons and melee attacks (+3). It greatly protects you from fire. (62, 31, D) an uncursed staff of death (unseen) (63, 0, D) a +1 trident of freezing (63, 8, D) the +8 autumn katana {slice, Clar} It inflicts extra damage upon your enemies. It protects you against confusion. (63, 16, D) a Grand Grimoire (63, 17, D) a +7 demon trident of venom (63, 26, D) a +3 halberd of protection (63, 36, D) a book of Clouds (64, 17, D) a phial of floods (64, 27, D) an uncursed staff of earth (65, 26, D) a +2 chain mail of cold resistance (69, 0, D) the Compendium of Congealing Necromancy Spells Type Level Known a - Animate Skeleton Necromancy 1 no b - Agony Necromancy 5 no c - Ozocubu's Refrigeration Ice 6 no (69, 36, D) a +2 dagger of venom (70, 8, D) a cursed staff of summoning (70, 9, D) an uncursed staff of cold (70, 31, D) a +1 dagger of flaming a +0 robe (70, 37, D) a +1 plate armour of poison resistance (70, 40, D) a +0 dagger (unseen) (71, 8, D) a +2 chain mail of poison resistance (71, 16, D) a +0 trident (71, 17, D) a book of Summonings (71, 18, D) a cursed +0 trident (71, 27, D) a +0 dagger (71, 36, D) a +5 lajatang of electrocution (71, 37, D) the +5 scale mail of Fanaticism {rC- MP+9 Dex-4 SInv} It affects your dexterity (-4). It makes you vulnerable to cold. It affects your magic capacity (+9). It lets you see invisible. (71, 40, D) a +0 war axe (unseen) (72, 8, D) a phantom mirror (72, 9, D) a +1 battleaxe of flaming (72, 17, D) a +1 dagger of flaming (72, 20, D) a cursed -2 trident (unseen) (72, 22, D) a throwing net (72, 23, D) a throwing net (72, 26, D) an uncursed staff of air (72, 27, D) a box of beasts (72, 30, D) a +0 mace a +0 leather armour an uncursed staff of energy a +0 robe a +0 leather armour (72, 37, D) the +1 dire flail "Orb Guardian's Regret" {drain, Int+5} A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (+5). (72, 41, D) a +0 dagger (still there?) a +0 club (still there?) (73, 17, D) a box of beasts (73, 18, D) a +0 trident a throwing net (73, 19, D) a +0 falchion of holy wrath (unseen) (73, 20, D) 2 arrows (73, 21, D) an arrow a throwing net (73, 26, D) +2 storm dragon scales (73, 27, D) a +0 dagger (73, 30, D) a +0 falchion (unseen) (73, 31, D) a +0 hand axe (unseen) (73, 36, D) an uncursed ring of fire (73, 37, D) a book of Unlife (73, 39, D) a +0 glaive a +0 chain mail (74, 19, D) a +5 dagger of draining (unseen) (75, 1, D) an uncursed staff of poison (75, 2, D) a +0 hand axe (unseen)