fritzmikael Level 1 of the Dungeon (0, 0, D:1) a +0 club (7, 23, D:1) a +0 falchion (13, 11, D:1) a +0 dagger (31, 4, D:1) a +1 chain mail of fire resistance (40, 1, D:1) a +0 leather armour (45, -5, D:1) a +0 short sword (46, 31, D:1) a +0 short sword (47, 30, D:1) a +0 robe (47, 31, D:1) a +0 dagger (50, -12, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a +0 dagger (7, 25, D:2) a +0 dagger (21, 13, D:2) a +0 robe (30, 4, D:2) a +0 robe (38, 2, D:2) a +0 dagger a +0 dagger (40, 18, D:2) 6 bolts (50, -2, D:2) a +0 club (51, 11, D:2) a +0 dagger (51, 12, D:2) a +1 dagger of freezing (52, 3, D:2) a +0 short sword a +0 hand axe Level 3 of the Dungeon (0, 1, D:3) a +1 whip of freezing a +0 robe (1, -2, D:3) 12 arrows (15, 14, D:3) a +0 club (22, -10, D:3) 11 bolts (41, 7, D:3) a +0 short sword (43, -5, D:3) 4 poisoned darts Level 4 of the Dungeon [Shop] Doiwy's Antique Weapon Boutique the +5 hunting sling of Ziged {vorpal, Will++ Int-3 SInv Stlth+} (1169 gold) Any ammunition fired from it inflicts extra damage upon your enemies. Int: It affects your intelligence (-3). SInv: It lets you see invisible. Will: It greatly increases your willpower. Stlth: It makes you more stealthy. a +0 quarterstaff (108 gold) a +0 dagger of protection (118 gold) a +0 falchion (81 gold) a +0 dagger (54 gold) a +0 whip of electrocution (221 gold) the +9 staff of Wucad Mu {*channel} (2700 gold) It occasionally powers its wielder's spells, but with a chance of causing confusion or draining the wielder's intelligence. It becomes more likely to activate and less likely to backfire with increased Evocations skill. a +0 halberd (108 gold) (0, 0, D:4) 18 bolts (6, -17, D:4) a +0 war axe (6, 0, D:4) 4 large rocks (14, 2, D:4) a +0 club (18, -5, D:4) a +0 ring mail (24, -22, D:4) a +0 spear (26, -10, D:4) a +0 whip (28, -31, D:4) a +0 short sword (30, -33, D:4) a staff of cold (42, -22, D:4) a +0 spear (44, -17, D:4) 18 arrows Level 5 of the Dungeon (0, 0, D:5) a +0 giant club (10, 4, D:5) 10 bolts (12, -42, D:5) a +0 flail 2 boomerangs of dispersal a +0 chain mail a +0 dagger a +0 robe (12, -41, D:5) a +0 hand axe (12, -39, D:5) a +0 dagger (13, -21, D:5) a +0 trident (14, -9, D:5) a +0 leather armour a +0 falchion (16, -25, D:5) a +0 pair of boots (20, -32, D:5) a +0 dagger a +0 robe (23, -1, D:5) a +0 giant club (27, -28, D:5) a +0 robe (27, -20, D:5) a +0 scale mail a +0 short sword (28, -43, D:5) a +0 robe (29, -13, D:5) a +0 chain mail a +4 flail of protection (31, -16, D:5) a +0 club Level 6 of the Dungeon (0, 0, D:6) a staff of air (15, 20, D:6) a +0 long sword (16, 26, D:6) a +0 falchion (25, 19, D:6) a +0 trident (30, 16, D:6) a +0 whip a boomerang (34, 18, D:6) a +0 short sword (34, 39, D:6) a +0 club (35, 40, D:6) a +0 dagger a +0 robe (36, 40, D:6) a +0 dagger a +0 robe (37, 6, D:6) a +0 giant club (37, 38, D:6) a +0 dagger a +0 scale mail (40, 35, D:6) a +0 chain mail (48, 4, D:6) a +0 giant club Level 7 of the Dungeon (2, 6, D:7) a +0 morningstar (9, -27, D:7) a +0 club (9, -26, D:7) a +0 dagger (10, 1, D:7) a wolf corpse (10, 12, D:7) a +0 short sword a +0 leather armour (11, -19, D:7) a +0 mace a +0 chain mail (12, -3, D:7) a +0 ring mail (14, -18, D:7) 20 sling bullets (34, -22, D:7) a +0 flail a +0 spear (36, -22, D:7) 2 curare-tipped darts a +0 club a +0 robe a +0 whip (40, 5, D:7) a +0 club (42, -5, D:7) a +0 dagger (43, -25, D:7) a bullfrog corpse (skeletalised by now) (49, -16, D:7) 11 bolts (57, -25, D:7) a +0 ring mail (59, 13, D:7) a +0 giant club a +0 giant club Level 8 of the Dungeon (0, 0, D:8) 20 arrows (still there?) a +0 shortbow (still there?) (3, -5, D:8) a +0 dagger (4, -6, D:8) a +0 dagger (still there?) a +0 leather armour (still there?) (6, -6, D:8) a +0 club (still there?) a +0 ring mail (still there?) a wand of paralysis (8) (still there?) a +0 war axe (still there?) 3 boomerangs (still there?) a +0 leather armour (still there?)