fritzmikael Level 1 of the Dungeon (10, -13, D:1) 7 stones (11, -14, D:1) a +0 dagger (12, 1, D:1) a +0 robe (15, 6, D:1) a +0 dagger a stone (31, -3, D:1) a +0 dagger (31, 1, D:1) 22 stones (31, 7, D:1) 34 stones (35, 11, D:1) a +0 dagger (43, -23, D:1) a +0 robe (43, -19, D:1) a +0 dagger (45, -22, D:1) a +0 spear (46, -20, D:1) 25 stones Level 2 of the Dungeon (0, 0, D:2) a +0 ring mail (9, -35, D:2) a +0 dagger (11, -16, D:2) a +0 mace (11, -12, D:2) a +0 club (18, -42, D:2) 16 arrows (43, -49, D:2) a +0 dagger (64, -1, D:2) a +0 robe (65, -3, D:2) a +0 whip Level 3 of the Dungeon (0, 0, D:3) 9 stones (4, 1, D:3) a +0 robe (13, -6, D:3) a +0 short sword (15, 7, D:3) a +0 dagger (16, 10, D:3) a +0 dagger (17, -4, D:3) a +0 buckler (17, 4, D:3) a +0 short sword 5 stones (18, 20, D:3) the +8 great sword of Dinwuuxze {flame, +Blink Fly} It burns those it strikes, dealing additional fire damage. Big, fiery blades are also staple armaments of hydra-hunters. Fly: It grants you flight. +Blink: It lets you blink. (19, 27, D:3) a +0 short sword (19, 31, D:3) a +0 club (20, 27, D:3) a +0 dagger 14 stones (21, 26, D:3) a +0 dagger a +0 scale mail 7 stones (23, 25, D:3) a +0 hand axe a +0 ring mail (25, 24, D:3) a +0 flail a +0 club a +0 short sword a +0 chain mail a +0 dagger a +0 robe a +0 dagger a +0 robe (28, -17, D:3) a +0 dagger a +0 robe a +0 war axe a +0 leather armour (33, -20, D:3) a +0 dagger a +0 robe (41, 15, D:3) a +0 club (56, 11, D:3) a +0 whip Level 4 of the Dungeon (0, 0, D:4) a +1 hat (1, -19, D:4) a +0 mace (1, 9, D:4) 21 bolts (2, -31, D:4) a +0 club a +0 leather armour (2, -20, D:4) a +0 dagger a +0 dagger a +0 robe a +0 scythe a +0 robe a +0 short sword (3, -31, D:4) a +0 dagger a +0 robe a +0 mace (3, -12, D:4) a +0 trident (4, 12, D:4) a +0 giant spiked club (7, -29, D:4) a +0 hand axe (7, -28, D:4) a +0 dagger a +0 robe (8, -28, D:4) a +0 falchion a +1 dagger of speed a +0 robe (9, -28, D:4) a +1 mace of protection (11, -39, D:4) a +0 whip (12, -29, D:4) a staff of conjuration (13, 11, D:4) a +0 short sword (14, -21, D:4) a +0 leather armour (16, -24, D:4) 17 stones (23, -26, D:4) 23 arrows (25, -6, D:4) a +0 whip (25, -5, D:4) a +0 dagger a +0 robe a +0 club a +0 flail a +0 leather armour (26, -22, D:4) a +0 whip (26, -6, D:4) a +2 vampiric dagger a +0 robe (26, 6, D:4) a +0 mace a +0 dagger a +0 robe (27, 6, D:4) a +0 club a +0 leather armour (28, 6, D:4) a +0 hand axe a +0 leather armour (33, -23, D:4) the +8 morningstar "Ithoegh" {flame, rF+ Will- rCorr Str+3} It burns those it strikes, dealing additional fire damage. Str: It affects your strength (+3). rF: It protects you from fire. rCorr: It protects you from acid and corrosion. Will: It decreases your willpower. (35, -28, D:4) 23 bolts (39, -28, D:4) a +0 club a +0 chain mail a +0 flail a +0 club a +0 club (39, -20, D:4) a +0 dagger a +0 ring mail (42, -20, D:4) 23 sling bullets Level 5 of the Dungeon (0, 0, D:5) a +0 dagger (6, -8, D:5) a +0 short sword (8, 11, D:5) a +0 giant club (11, -1, D:5) 14 stones (11, 24, D:5) a +0 trident (12, 24, D:5) a +0 dagger a +0 robe (14, 24, D:5) a +0 dagger (27, 19, D:5) a +0 short sword (32, 33, D:5) 11 arrows (46, -6, D:5) a +0 robe (52, -10, D:5) 17 stones Level 6 of the Dungeon [Shop] Qemiala's Distillery a potion of curing (45 gold) a potion of heal wounds (75 gold) a potion of degeneration (15 gold) a potion of lignification (45 gold) a potion of heal wounds (75 gold) a potion of ambrosia (120 gold) a potion of heal wounds (75 gold) a potion of lignification (45 gold) (0, 0, D:6) a +3 quarterstaff of chaos (0, 37, D:6) 9 stones (1, 3, D:6) a +0 mace (4, 18, D:6) 2 potions of degeneration a +0 hunting sling (6, 38, D:6) a +0 shortbow 27 arrows (9, -12, D:6) a staff of earth (10, 10, D:6) a +0 club 5 stones (10, 11, D:6) a +0 short sword (10, 12, D:6) a +0 club a curare-tipped dart (10, 13, D:6) a +0 dagger a +0 robe (10, 14, D:6) a +0 whip (10, 15, D:6) a +1 whip of electrocution (15, 1, D:6) a +0 giant spiked club (18, 35, D:6) 15 bolts (20, 5, D:6) a +0 leather armour (26, 30, D:6) a +0 robe an orb of wrath (33, 11, D:6) a +0 short sword (34, 18, D:6) a +0 trident (35, 4, D:6) a +0 leather armour (36, 27, D:6) a +4 great sword a +0 robe a +2 dire flail of protection a +0 ring mail (41, 27, D:6) a +2 long sword of freezing a +0 robe (41, 28, D:6) a +0 scimitar a +0 robe (44, 28, D:6) a +0 flail a +0 robe (46, 9, D:6) a +0 spear (47, 9, D:6) a +0 flail a +0 whip (48, 9, D:6) a +0 club a +0 robe (51, 18, D:6) 20 sling bullets Level 7 of the Dungeon [Shop] Lenea's General Store a +2 fustibalus of flaming (507 gold) a scroll of identify (26 gold) the ring "Lyshixzych" {Fire rPois rCorr Str+5} (679 gold) [ring of fire] It enhances your fire magic. Str: It affects your strength (+5). rF: It protects you from fire. rC: It makes you vulnerable to cold. rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. 24 bolts (62 gold) 12 stones (15 gold) a book of the Tundra (442 gold) a +0 ring mail (52 gold) (0, 1, D:7) a +0 dagger a +0 robe of willpower (0, 2, D:7) a +0 hand axe a +0 scale mail a +0 dagger a +0 robe (1, 3, D:7) a +0 club a +0 ring mail (5, 0, D:7) 15 stones (13, -5, D:7) 15 sling bullets (17, -4, D:7) 19 sling bullets (18, 16, D:7) 19 stones (20, 3, D:7) a +0 whip (27, -23, D:7) 17 stones (38, -11, D:7) a +0 helmet Level 8 of the Dungeon (0, 0, D:8) a +0 dagger (0, 18, D:8) a +0 club a +0 club (1, 18, D:8) a +0 dagger 4 stones (2, 17, D:8) a +0 short sword a +0 short sword (3, 17, D:8) a +0 whip a +0 club 4 stones (4, 17, D:8) a +0 whip a curare-tipped dart (6, 8, D:8) a +0 battleaxe a +0 scale mail (22, 30, D:8) a +0 ring mail (28, 18, D:8) a +0 whip (30, 34, D:8) 15 stones (31, 16, D:8) a +0 short sword (32, -2, D:8) a +0 shortbow 27 arrows (33, 21, D:8) 9 sling bullets (35, -12, D:8) 27 stones (42, 27, D:8) 3 silver boomerangs (46, -8, D:8) 12 bolts (46, -4, D:8) a +0 great mace (48, -5, D:8) 22 stones (51, 23, D:8) a +0 robe (52, -13, D:8) a +0 robe (55, 10, D:8) 12 stones (56, 8, D:8) a +2 vorpal shortbow 13 arrows Level 9 of the Dungeon (0, 0, D:9) a +0 long sword (1, -2, D:9) a +0 long sword (3, 3, D:9) a +0 long sword (5, -6, D:9) a +0 long sword (5, -2, D:9) a book of Dreams (5, 2, D:9) a +0 long sword (7, -7, D:9) a +0 long sword (8, -28, D:9) a +1 whip of freezing a +0 robe (9, -2, D:9) a +0 long sword (10, -4, D:9) a +0 long sword (12, -14, D:9) a +0 war axe a +0 robe (13, -16, D:9) a +1 spear a +0 robe (16, -17, D:9) a +4 mace a +0 robe 19 arrows (22, -8, D:9) a +0 pair of boots (27, -29, D:9) a +0 shortbow 31 arrows (32, -16, D:9) a +6 dagger a +0 robe (35, -16, D:9) a +0 long sword a +0 robe (39, -32, D:9) a +0 dagger a +0 robe (40, -32, D:9) a +0 club (still there?) a +0 war axe (still there?) (43, -50, D:9) a +0 club (43, -49, D:9) a +0 short sword 3 stones (43, -48, D:9) a +0 dagger a +0 short sword a +0 hand crossbow 20 bolts (44, -48, D:9) a +1 short sword of draining a stone a +0 dagger a curare-tipped dart a +0 chain mail (44, -47, D:9) a +0 scimitar a +1 chain mail of poison resistance (45, 6, D:9) a +0 giant club a +0 giant club the Ecumenical Temple Level 1 of the Lair of Beasts (14, -4, Lair:1) a blink frog corpse (15, -34, Lair:1) a +0 robe (16, -4, Lair:1) a bullfrog corpse (16, 4, Lair:1) 5 curare-tipped darts (18, -3, Lair:1) a wolf corpse (30, -1, Lair:1) 24 stones (32, -34, Lair:1) the +4 quarterstaff of Ambiguity {protect, Fragile rF+ SInv} It grants its wielder temporary protection when it strikes (+7 to AC). rF: It protects you from fire. SInv: It lets you see invisible. Fragile: It will be destroyed if unequipped. (39, -10, Lair:1) 22 sling bullets Level 2 of the Lair of Beasts (0, 0, Lair:2) 13 gold pieces (1, -3, Lair:2) a +0 shortbow