g0rg the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (still there?) a +5 fustibalus (still there?) a +5 hunting sling (still there?) a +5 longbow (still there?) 1000 arrows (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) 1000 bolts (still there?) a +5 hand crossbow (still there?) (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 tower shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 6, D) 4 scrolls of amnesia (7, 7, D) 2 potions of brilliance (10, 0, D) the +6 Majin-Bo {vamp, MP+6 Int+6} It occasionally heals its wielder for a portion of the damage dealt when they wound a living foe with it or with a spell. Its wielder's spells cost health as well as magical power. Int: It affects your intelligence (+6). MP: It affects your magic capacity (+6). Trog disapproves of the use of such an item. the +14 obsidian axe {vorpal, Drain Fly SInv} It inflicts extra damage upon your enemies. It occasionally summons demons to assist the wielder when it strikes in combat. Its wielder is mesmerised by any visible foes. It cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. Drain: It drains your maximum health when unequipped. (10, 4, D) a lightning rod (4/4) (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It burns those it strikes, dealing additional fire damage. It fills those it strikes with an explosive inner flame. It grants immunity to clouds of flame. rF: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} It releases a powerful concussive burst when it strikes, dealing extra damage to the target and all other foes adjacent to them. the +11 plutonium sword {Contam Stlth-} It occasionally inflicts wild transmutation effects on those it strikes, inflicting malmutation or extra damage, or polymorphing them into a new form. Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It inflicts extra damage against dragons and draconians. AC: It affects your AC (+3). rF: It protects you from fire. rC: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} Any living foe damaged by it may be reanimated upon death as a zombie friendly to the wielder, with an increasing chance as more damage is dealt. the +13 scythe of Curses {drain, Drain} A truly terrible weapon, it drains the life of any living foe it strikes. It inflicts powerful necromantic curses on any living foe it strikes. Drain: It drains your maximum health when unequipped. the +5 sword of Power {vorpal} It inflicts extra damage upon your enemies. It occasionally discharges a powerful but inaccurate bolt of energy upon striking a foe, with increased chance the greater the wielder's current health. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. It occasionally unleashes arcs of chaos on nearby creatures upon striking a foe. the +7 Singing Sword {vorpal, sonic wave} It inflicts extra damage upon your enemies. It radiates damaging sonic waves as it strikes, especially in combat involving dangerous or numerous foes. the +8 storm bow {elec, penet} Any ammunition fired from it occasionally discharges a powerful burst of electricity upon striking a foe. Any ammunition fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (59, 36, D) a tin of tremorstones (2/2) (59, 37, D) a phantom mirror (60, 36, D) a staff of poison (60, 37, D) a +3 flail of protection (61, 0, D) the +8 rapier of Zuuzyple {vamp, rF+ rC- MP+9} It occasionally heals its wielder for a portion of the damage dealt when it wounds a living foe. rF: It protects you from fire. rC: It makes you vulnerable to cold. MP: It affects your magic capacity (+9). (61, 8, D) a +1 vampiric short sword (61, 26, D) a +1 mace of protection (61, 36, D) a condenser vane (61, 37, D) the Tome of Congealing Moulding Spells Type Level Known a - Beastly Appendage Transmutation 1 no b - Summon Ice Beast Ice/Summoning 4 no c - Blade Hands Transmutation 5 no Trog disapproves of the use of such an item. (62, 1, D) a staff of conjuration (62, 8, D) a staff of death (62, 16, D) a staff of poison (62, 17, D) a +2 leather armour of cold resistance (62, 26, D) a book of Rime (62, 27, D) a book of Decay (62, 36, D) a staff of poison (62, 37, D) a condenser vane (63, 0, D) a +2 whip of venom (63, 8, D) a box of beasts (63, 17, D) the +9 trident "Uwuvukhap" {vorpal, rCorr} It inflicts extra damage upon your enemies. rCorr: It protects you from acid and corrosion. (63, 26, D) a staff of conjuration (63, 36, D) a scroll of brand weapon (63, 37, D) the ring "Qehega" {Drain rPois rCorr SInv} [ring of see invisible] rPois: It protects you from poison. SInv: It lets you see invisible. rCorr: It protects you from acid and corrosion. Drain: It drains your maximum health when unequipped. (64, 16, D) a staff of poison (64, 21, D) a +2 halberd a +0 robe (64, 27, D) a +2 trident of distortion (65, 26, D) a book of the Sky (65, 30, D) a +2 antimagic dire flail (66, 23, D) a +0 great sword a +0 robe (67, 0, D) a book of Changes (67, 23, D) a +2 hand axe of flaming (68, 0, D) a +2 ring mail of poison resistance (68, 11, D) a +0 dagger (still there?) a +0 robe (still there?) (69, 13, D) a +0 dagger a +0 robe a +0 short sword a +2 whip of electrocution a +0 hand axe (69, 33, D) a +5 short sword of flaming (70, 8, D) a staff of fire (70, 9, D) a +2 vorpal mace (70, 32, D) a wind drake corpse (skeletalised by now) (70, 33, D) a wind drake corpse (skeletalised by now) (70, 36, D) a +2 hand crossbow of freezing (70, 37, D) a staff of earth (71, 16, D) a +1 robe of cold resistance (71, 26, D) a piece from Xom's chessboard (15/15) (71, 27, D) the +4 hunting sling of the Traitor {speed, rF- Str+7 Stlth-} Attacks with this weapon are significantly faster. Str: It affects your strength (+7). rF: It makes you vulnerable to fire. Stlth: It makes you less stealthy. (71, 36, D) the +5 hand axe of the Wilderness {holy, rElec Str+3 Dex+2} It has been blessed by the Shining One to cause great damage to the undead and demons. Str: It affects your strength (+3). Dex: It affects your dexterity (+2). rElec: It insulates you from electricity. (71, 39, D) a +5 glaive of flaming (72, 9, D) a +0 falchion of venom (72, 16, D) a +1 trident of flaming (72, 17, D) Osiydu's Papyrus of Floating Sinister Magic Spells Type Level Known a - Animate Skeleton Necromancy 1 no b - Freezing Cloud Conjuration/Ice/Air 5 no c - Borgnjor's Vile Clutch Necromancy/Earth 5 no d - Maxwell's Capacitive Coupling Air 8 no Trog disapproves of the use of such an item. (72, 27, D) a +2 ring mail of willpower (72, 36, D) a lightning rod (4/4) (73, 16, D) the +7 quarterstaff of Wu Jian's Esteem {elec, rElec Str+3} It occasionally discharges a powerful burst of electricity upon striking a foe. Str: It affects your strength (+3). rElec: It insulates you from electricity. (73, 27, D) a tin of tremorstones (2/2) (73, 36, D) a staff of cold (73, 37, D) a book of Debilitation (74, 23, D) a +0 giant spiked club a +0 giant club a +0 giant club (75, 22, D) 4 large rocks a +0 giant club a +0 giant club a +0 giant spiked club (75, 23, D) the +11 morningstar of Ufruvehiru {vorpal, Fly Will+ Dex+4} It inflicts extra damage upon your enemies. Dex: It affects your dexterity (+4). Fly: It grants you flight. Will: It increases your willpower.