gRUR Level 1 of the Dungeon (0, 0, D:1) a jackal corpse (skeletalised by now) (1, 0, D:1) a jackal corpse (skeletalised by now) a jackal corpse (skeletalised by now) (11, 5, D:1) a +0 robe (17, -1, D:1) 7 stones (18, -4, D:1) a +0 dagger (19, -6, D:1) a quokka corpse (skeletalised by now) (19, -5, D:1) a bat corpse (skeletalised by now) (19, 0, D:1) a frilled lizard corpse (skeletalised by now) (20, -8, D:1) a bat corpse (skeletalised by now) (22, 12, D:1) a +0 dagger (22, 19, D:1) a ball python corpse (skeletalised by now) (23, 7, D:1) a bat corpse (skeletalised by now) (25, -8, D:1) 2 boomerangs (25, 13, D:1) a ball python corpse (skeletalised by now) (26, -4, D:1) 6 stones (36, 18, D:1) a quokka corpse (38, -1, D:1) a +0 club a goblin corpse (39, 2, D:1) a bat corpse (56, -2, D:1) a jackal corpse (57, -3, D:1) a +0 club a goblin corpse a quokka corpse (60, 0, D:1) a scroll of teleportation (62, 0, D:1) a ring of positive energy Level 2 of the Dungeon (0, 0, D:2) 12 gold pieces (7, 20, D:2) a potion of curing (12, 22, D:2) a +0 whip