gabibbone the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand crossbow (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 broad axe (4, 7, D) a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {vamp, MP+6 Int+6} It heals its wielder for a portion of the damage dealt when they wound a living foe with it or with a spell. Its wielder's spells cost health as well as magical power. Int: It affects your intelligence (+6). MP: It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any ammunition fired from it inflicts extra damage upon your enemies. Any ammunition fired from it never misses its target. SInv: It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. the +18 shield of the Gong {rElec rN+ Will+ EV-5} It is deafeningly noisy when blocking attacks. EV: It affects your evasion (-5). rElec: It insulates you from electricity. rN: It protects you from negative energy. Will: It increases your willpower. the +14 obsidian axe {vorpal, Mesm Drain Fly SInv} It inflicts extra damage upon your enemies. It occasionally summons demons to assist the wielder when it strikes in combat. Its wielder is mesmerised by any visible foes. It cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. Drain: It drains your maximum health when unequipped. (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It burns those it strikes, dealing additional fire damage. It fills those it strikes with an explosive inner flame. It grants immunity to clouds of flame. rF: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} It releases a powerful concussive burst when it strikes, dealing extra damage to the target and all other foes adjacent to them. the +11 plutonium sword {Contam Stlth-} It occasionally inflicts wild transmutation effects on those it strikes, inflicting malmutation or extra damage, or polymorphing them into a new form. Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It inflicts extra damage against dragons and draconians. AC: It affects your AC (+3). rF: It protects you from fire. rC: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} Any living foe damaged by it may be reanimated upon death as a zombie friendly to the wielder, with an increasing chance as more damage is dealt. the +13 scythe of Curses {drain, Drain} A truly terrible weapon, it drains the life of any living foe it strikes. It inflicts powerful necromantic curses on any living foe it strikes. Drain: It drains your maximum health when unequipped. the +5 sword of Power {vorpal} It inflicts extra damage upon your enemies. It occasionally discharges a powerful but inaccurate bolt of energy upon striking a foe, with increased chance the greater the wielder's current health. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. It occasionally unleashes arcs of chaos on nearby creatures upon striking a foe. the +7 Singing Sword {vorpal, sonic wave} It inflicts extra damage upon your enemies. It radiates damaging sonic waves as it strikes, especially in combat involving dangerous or numerous foes. the +8 storm bow {elec, penet} Any ammunition fired from it occasionally discharges a powerful burst of electricity upon striking a foe. Any ammunition fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (59, 36, D) a book of Flames (59, 37, D) a +0 scimitar of holy wrath (unseen) (60, 36, D) the Collected Works on Transfiguration Spells Type Level a - Ignite Poison Fire/Transmutation/Poison 3 b - Storm Form Transmutation/Air 7 c - Dragon Form Transmutation 7 (unseen) (60, 37, D) the +9 quarterstaff of the Crypt {vamp, rPois Will+++ Stlth-} It occasionally heals its wielder for a portion of the damage dealt when it wounds a living foe. rPois: It protects you from poison. Will: It greatly increases your willpower. Stlth: It makes you less stealthy. (unseen) (61, 0, D) the +8 triple sword of the Inferno {flame, Int+6 Dex-3 Stlth-} It burns those it strikes, dealing additional fire damage. Big, fiery blades are also staple armaments of hydra-hunters. Int: It affects your intelligence (+6). Dex: It affects your dexterity (-3). Stlth: It makes you less stealthy. (61, 8, D) a +4 short sword of holy wrath (61, 13, D) a +0 club (61, 26, D) a condenser vane (inert) (61, 36, D) a +0 buckler of protection (unseen) (61, 37, D) a condenser vane (inert) (62, 0, D) a +3 spectral quarterstaff (62, 1, D) the +0 robe of Morr {Contam rN+ MP+9} rN: It protects you from negative energy. MP: It affects your magic capacity (+9). Contam: It causes magical contamination when unequipped. (62, 8, D) a +2 rapier of venom (62, 9, D) a +3 ring mail of fire resistance (62, 12, D) a +0 dagger (62, 17, D) the +8 short sword "Xosmiblapn" {freeze, Int+6} It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. Int: It affects your intelligence (+6). (62, 20, D) a +0 battleaxe a +0 robe (62, 27, D) a +2 shortbow of flaming (unseen) (62, 31, D) a +0 halberd of freezing (62, 32, D) a +0 long sword a +0 chain mail (62, 33, D) a +0 short sword (62, 36, D) a tin of tremorstones (2/2) (62, 37, D) a staff of air (unseen) (63, 0, D) the +3 dagger of Fedhas's Reproof {holy, Drain rF+ rC+++ Will+} It has been blessed by the Shining One to cause great damage to the undead and demons. rF: It protects you from fire. rC: It renders you almost immune to cold. Drain: It drains your maximum health when unequipped. Will: It increases your willpower. (63, 8, D) a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a ring of flight a +0 robe a +0 hand axe (63, 12, D) a +0 war axe (63, 13, D) a +0 hand axe (63, 17, D) a staff of earth (63, 19, D) a +0 spear (63, 20, D) a +0 hand axe a +0 robe (63, 26, D) a staff of earth (63, 27, D) a staff of air (unseen) (63, 36, D) a +0 rapier of flaming (unseen) (63, 37, D) a staff of fire (unseen) (64, 16, D) a +4 war axe of draining (64, 17, D) a staff of cold (64, 19, D) a +0 mace a +0 robe (64, 26, D) a +1 great mace of draining (64, 27, D) a +0 quarterstaff of draining (64, 28, D) a +0 shortbow a +0 short sword a +0 leather armour (64, 31, D) a +2 short sword of speed (still there?) a +0 longbow (still there?) a +0 leather armour (still there?) a +2 short sword of venom (still there?) a +0 buckler (still there?) (64, 33, D) a +0 rapier a +0 chain mail (68, 0, D) a +4 spear (69, 0, D) +2 swamp dragon scales (69, 36, D) a +6 hand axe of pain (unseen) (70, 8, D) a +3 flail of draining (unseen) (70, 9, D) a staff of death (unseen) (71, 8, D) a staff of conjuration (71, 16, D) a staff of conjuration (unseen) (71, 26, D) a +2 leather armour of willpower (71, 27, D) a staff of cold (71, 29, D) a +0 short sword (71, 37, D) a +2 vorpal war axe (unseen) (71, 41, D) a +0 flail a +0 robe (72, 8, D) the +7 captain's cutlass {speed, disarm} Attacks with this weapon are significantly faster. It may disarm weapon-wielding foes when striking them, dealing extra damage in the process. (72, 16, D) a lightning rod (2/4) {!a} (72, 17, D) a +1 arbalest of flaming (72, 27, D) the +7 morningstar of Peace {pain, rF+ rCorr} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. rF: It protects you from fire. rCorr: It protects you from acid and corrosion. (72, 29, D) a +0 halberd (72, 41, D) a +0 dagger a +0 robe (73, 16, D) a staff of earth (unseen) (73, 26, D) a +2 chain mail of cold resistance (73, 27, D) a +2 chain mail of willpower (73, 28, D) a +0 broad axe a +0 robe (73, 36, D) a +4 chain mail of fire resistance (75, 1, D) a staff of cold (unseen)