generaletaddeo Level 1 of the Dungeon (1, -2, D:1) a +2 scythe of protection (unseen) (22, -14, D:1) 2 stones Level 2 of the Dungeon Level 3 of the Dungeon [Shop] Gufax's Assorted Antiques a +0 sling (39 gold) a +0 sling (39 gold) a +2 pair of gloves of strength (559 gold) a +1 vorpal battleaxe (434 gold) a +0 robe (18 gold) a +1 scale mail of willpower (416 gold) (16, 7, D:3) 5 stones (24, 38, D:3) a +0 club (37, 31, D:3) a +0 short sword (38, 0, D:3) a +0 hand axe (40, 3, D:3) a +0 glaive Level 4 of the Dungeon (12, 22, D:4) a +0 flail Level 5 of the Dungeon (22, 54, D:5) a +0 ring mail (35, 4, D:5) a +0 whip a +0 club Level 6 of the Dungeon (7, 29, D:6) a +0 ring mail Level 7 of the Dungeon (0, 0, D:7) a +0 club (32, 2, D:7) 2 stones (59, -11, D:7) a +0 robe Level 8 of the Dungeon (0, 0, D:8) a +1 mace of protection (1, -1, D:8) a +0 leather armour (5, 2, D:8) a +0 antimagic war axe (6, 3, D:8) a +0 leather armour a +0 club (6, 4, D:8) a +0 short sword (6, 5, D:8) a +0 scale mail a +0 short sword a +0 leather armour (7, 5, D:8) a +0 flail (9, 2, D:8) a +0 leather armour (10, 3, D:8) a +3 vorpal dire flail (19, 3, D:8) a +0 leather armour a +0 hand axe Level 9 of the Dungeon [Shop] Potuhiah's General Store a potion of curing (33 gold) 2 atropa-tipped darts (13 gold) a potion of berserk rage (55 gold) a wand of acid (2) (92 gold) (0, 0, D:9) a +5 vampiric lajatang a +4 ring of protection a staff of poison a +0 demon blade of venom a +0 double sword a wand of digging (7) a ring of positive energy the +7 rapier "Hauzen" {venom, *Noise Dex+9 Stlth+} It poisons the flesh of those it strikes. Dex: It affects your dexterity (+9). *Noise: It may make noises in combat. Stlth: It makes you more stealthy. 2 scrolls of immolation a ring of ice a ring of fire 2 scrolls of noise 18 poisoned darts a +0 dagger of draining a staff of conjuration a +2 troll leather armour a ring of wizardry a +7 short sword of venom a +4 scimitar of flaming Level 10 of the Dungeon Level 11 of the Dungeon [Shop] Boxzu's Weapon Boutique a +0 arbalest of freezing (151 gold) a +0 arbalest (67 gold) a +2 falchion of pain (292 gold) 5 silver boomerangs (112 gold) 3 atropa-tipped darts (27 gold) 5 stones (7 gold) a +0 trident (52 gold) a +0 spear (45 gold) the +6 war axe of Meacanow {vorpal, Drain Will+++ MP-9 SInv} (748 gold) It inflicts extra damage upon your enemies. MP: It affects your magic capacity (-9). SInv: It lets you see invisible. Drain: It drains your maximum health when unequipped. Will: It greatly increases your willpower. a +0 mace (45 gold) a +0 sling (22 gold) (0, 0, D:11) a +1 scimitar of flaming (29, 27, D:11) 7 stones Level 12 of the Dungeon (26, -11, D:12) a +1 troll leather armour {Snorg} Level 13 of the Dungeon (0, 0, D:13) a +0 shortbow (29, -3, D:13) a +0 pair of gloves (31, -1, D:13) 5 large rocks a +0 robe (31, 0, D:13) a +0 dagger (33, -3, D:13) a +0 leather armour a +0 dagger (34, -6, D:13) a piece from Xom's chessboard (15/15) (35, 2, D:13) a +0 pair of gloves of hurling a +0 arbalest (35, 3, D:13) 8 datura-tipped darts a +0 dire flail of holy wrath (35, 7, D:13) a +3 vampiric broad axe (35, 8, D:13) a +0 kite shield a +0 ring mail (36, 1, D:13) a +0 mace (36, 4, D:13) a +0 robe 4 large rocks (37, -2, D:13) a +0 shortbow the +4 arbalest "Zyir" {freeze, Contam SInv Stlth+} Any ammunition fired from it freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. SInv: It lets you see invisible. Contam: It causes magical contamination when unequipped. Stlth: It makes you more stealthy. (37, 5, D:13) a +3 scimitar of flaming (38, -1, D:13) a +0 mace 4 large rocks (45, -4, D:13) a +3 dagger of holy wrath (46, -2, D:13) a +2 ring mail of fire resistance (47, -2, D:13) a +2 leather armour of willpower (56, 33, D:13) a +0 shortbow (61, 31, D:13) a +0 falchion Level 14 of the Dungeon (17, -33, D:14) the +2 leather armour of the World {Rampage *Corrode Str+8 Int-2} Str: It affects your strength (+8). Int: It affects your intelligence (-2). *Corrode: It may corrode you when you take damage. Rampage: It bestows one free step when moving towards enemies. (20, -24, D:14) 2 scrolls of vulnerability (29, -20, D:14) a +0 dagger a +0 ring mail (30, -19, D:14) a +0 war axe a +0 leather armour a +2 buckler of reflection a +0 halberd a +0 ring mail Level 15 of the Dungeon (6, 16, D:15) a +0 barding (8, -16, D:15) 4 large rocks (8, -15, D:15) a +3 scimitar of flaming a +0 ring mail a +1 buckler of reflection (10, 7, D:15) the +2 robe of the Valley {rF++ Regen+} rF: It greatly protects you from fire. Regen: It increases your rate of health regeneration. (unseen) (14, -21, D:15) a +0 plate armour (14, -18, D:15) a +0 battleaxe a +0 scimitar of flaming (16, -13, D:15) a scroll of noise (17, -17, D:15) a +1 broad axe a +0 chain mail (17, -16, D:15) a +0 falchion (21, -21, D:15) a +2 war axe (21, 5, D:15) a +0 shortbow (23, -9, D:15) a +0 shortbow (25, -11, D:15) a +2 bardiche of freezing (25, -9, D:15) a +0 scale mail (25, -6, D:15) a +0 shortbow (26, 7, D:15) 4 large rocks (27, -13, D:15) a +0 great sword a +0 plate armour (35, -1, D:15) 4 large rocks Level 1 of the Orcish Mines [Shop] Irghiq's Incredible Inventory a manual of Invocations (1200 gold) a potion of invisibility (120 gold) a wand of iceblast (7) (252 gold) a scroll of immolation (60 gold) a +6 ring of intelligence (540 gold) a ring of ice (375 gold) a book of Iron (540 gold) +0 ice dragon scales (900 gold) (15, -27, Orc:1) a +0 giant club (15, -26, Orc:1) a +1 dagger of distortion Level 2 of the Orcish Mines [Shop] Ziumur's Armour Shoppe a +0 plate armour (414 gold) a +0 scale mail (72 gold) a +3 chain mail of poison resistance (423 gold) a +0 chain mail (81 gold) a +2 ring mail of cold resistance (378 gold) a +2 helmet (297 gold) a +2 ring mail of cold resistance (378 gold) a +0 scale mail (72 gold) a +0 ring mail (72 gold) a +0 hat (72 gold) [Shop] Lynyetic's Distillery a potion of curing (36 gold) a potion of brilliance (48 gold) a potion of flight (36 gold) a potion of magic (96 gold) [Shop] Qoimeas's Jewellery Shop the ring of Femeschoere {Fire rN+ Int+2} (565 gold) [ring of fire] It enhances your fire magic. Int: It affects your intelligence (+2). rF: It protects you from fire. rC: It makes you vulnerable to cold. rN: It protects you from negative energy. a ring of protection from cold (350 gold) an amulet of regeneration (420 gold) a ring of ice (350 gold) an amulet of faith (560 gold) the amulet of the Distant Future {Spirit Will+} (596 gold) [amulet of guardian spirit] It causes incoming damage to be divided between your reserves of health and magic. Will: It increases your willpower. a ring of see invisible (210 gold) a +6 ring of dexterity (504 gold) a ring of see invisible (210 gold) an amulet of regeneration (420 gold) [Shop] Daish's Weapon Emporium a +0 whip (40 gold) the +8 battleaxe "Ipneg" {spect, rF+++ rC- Will+ Stlth+} (1593 gold) When its wielder attacks, the weapon's spirit leaps out and strikes again. The spirit shares a part of any damage it takes with its wielder. rF: It renders you almost immune to fire. rC: It makes you vulnerable to cold. Will: It increases your willpower. Stlth: It makes you more stealthy. a +0 war axe (56 gold) 5 poisoned darts (32 gold) 5 stones (8 gold) a +0 great mace (104 gold) the +1 arbalest of Innocence {penet, rPois rN+ Int-2 Dex+6} (640 gold) Any ammunition fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. Int: It affects your intelligence (-2). Dex: It affects your dexterity (+6). rPois: It protects you from poison. rN: It protects you from negative energy. a +0 trident (56 gold) a +6 giant spiked club (542 gold) a +0 whip (40 gold) (8, -16, Orc:2) a +0 giant club (8, -14, Orc:2) a +0 giant club (9, -21, Orc:2) a +0 giant club (10, -20, Orc:2) a +0 giant spiked club a +0 giant club a +0 giant club Level 1 of the Elven Halls (0, 0, Elf:1) a +0 short sword a +0 longbow a +0 leather armour (1, -28, Elf:1) a +0 long sword a +0 ring mail (3, -20, Elf:1) a +0 long sword a +0 chain mail (3, -16, Elf:1) a +0 short sword (4, -22, Elf:1) a +0 rapier of draining a +0 leather armour (4, -18, Elf:1) a +0 long sword (5, -19, Elf:1) a +0 short sword a +0 longbow a +0 leather armour (16, -5, Elf:1) the +6 lajatang of Stickiness {pain, *Slow rN+ Will+ Int+3} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. Int: It affects your intelligence (+3). rN: It protects you from negative energy. *Slow: It may slow you when you take damage. Will: It increases your willpower. the +5 sword of Power {vorpal} It inflicts extra damage upon your enemies. It occasionally discharges a powerful but inaccurate bolt of energy upon striking a foe, with increased chance the greater the wielder's current health. (20, 6, Elf:1) a +2 dire flail of holy wrath (unseen) (22, -22, Elf:1) a +0 dagger a +0 leather armour (34, 21, Elf:1) a +0 long sword (37, 18, Elf:1) a +0 dagger a +0 robe (38, 19, Elf:1) a +0 short sword (39, 20, Elf:1) a +0 short sword a +0 leather armour (41, 22, Elf:1) a +0 dagger (43, -33, Elf:1) a +0 rapier (43, 10, Elf:1) a +0 scimitar (49, -17, Elf:1) a +0 long sword a +0 ring mail (50, 9, Elf:1) a +0 dagger a +0 shortbow a +0 leather armour (56, 5, Elf:1) a +0 short sword a +0 leather armour (56, 8, Elf:1) a +2 short sword of draining (56, 10, Elf:1) a +0 short sword a +0 rapier a +1 short sword of protection a +0 shortbow a +0 leather armour Level 2 of the Elven Halls [Shop] Gisik Dimye's Weapon Shop a +0 short sword (51 gold) a +5 rapier of draining (581 gold) a +2 scimitar of holy wrath (326 gold) a +0 mace (51 gold) a +0 falchion (51 gold) a +0 spear of freezing (125 gold) (0, 0, Elf:2) a +0 long sword (1, 32, Elf:2) a +0 ring mail (2, 30, Elf:2) a +0 long sword a +0 leather armour (2, 31, Elf:2) a +0 short sword (2, 32, Elf:2) a +0 dagger a +0 scimitar (2, 33, Elf:2) a +0 long sword a +0 ring mail (3, 42, Elf:2) a +0 long sword a +0 leather armour (3, 43, Elf:2) a +2 vorpal dire flail (14, 7, Elf:2) a +0 trident of pain (unseen) (29, 0, Elf:2) a +0 dagger (35, 42, Elf:2) a +2 war axe of electrocution (unseen) (44, -3, Elf:2) a +0 scimitar (46, 2, Elf:2) a +0 flail (63, -4, Elf:2) a +0 falchion (64, 39, Elf:2) a +0 long sword a +0 leather armour (64, 41, Elf:2) a +2 halberd of protection Level 1 of the Lair of Beasts (0, 0, Lair:1) a +0 scale mail (20, 19, Lair:1) a +0 robe Level 2 of the Lair of Beasts (13, -41, Lair:2) a +0 robe Level 3 of the Lair of Beasts (0, 0, Lair:3) 2 stones (10, 12, Lair:3) the +5 chain mail "Xatykk" {rC- rN+ Int+3} Int: It affects your intelligence (+3). rC: It makes you vulnerable to cold. rN: It protects you from negative energy. (40, -13, Lair:3) a +0 flail (49, -11, Lair:3) a +0 chain mail Level 4 of the Lair of Beasts (9, 20, Lair:4) a +0 leather armour (41, 18, Lair:4) 5 stones (42, 19, Lair:4) a +0 club Level 5 of the Lair of Beasts (0, 0, Lair:5) +0 ice dragon scales +0 fire dragon scales a +0 helmet a +3 sling (7, -9, Lair:5) a +0 hand axe (8, 24, Lair:5) a +0 scale mail (26, -4, Lair:5) 3 potions of degeneration (26, -1, Lair:5) 5 stones (41, -15, Lair:5) a +0 mace (54, 10, Lair:5) a +0 trident (60, -6, Lair:5) a stone Level 1 of the Swamp (14, -17, Swamp:1) a +0 chain mail a +0 kite shield (34, -3, Swamp:1) the +2 quarterstaff "Zapsisou" {freeze, Str+6 Dex-3} It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. Str: It affects your strength (+6). Dex: It affects your dexterity (-3). Level 2 of the Swamp (0, 0, Swamp:2) a phial of floods (2, -16, Swamp:2) 8 stones (5, -21, Swamp:2) a +0 plate armour (8, -13, Swamp:2) 6 stones (8, -9, Swamp:2) a +0 scale mail (9, -17, Swamp:2) +0 swamp dragon scales (11, -6, Swamp:2) 6 datura-tipped darts (24, -20, Swamp:2) a +0 robe (24, -19, Swamp:2) a +0 quarterstaff (25, -28, Swamp:2) a +0 tower shield a +0 chain mail a +2 vampiric demon trident (26, -2, Swamp:2) a +0 leather armour (28, -3, Swamp:2) 2 potions of degeneration (35, -29, Swamp:2) 3 silver boomerangs (35, -21, Swamp:2) a wand of flame (1) (36, -18, Swamp:2) a +0 ring mail Level 3 of the Swamp (0, 0, Swamp:3) a +0 club (0, 19, Swamp:3) an amulet of magic regeneration (2, 1, Swamp:3) a +0 spear (2, 3, Swamp:3) a +0 spear (3, 1, Swamp:3) a +0 animal skin a +0 quarterstaff (3, 2, Swamp:3) a +0 spear (3, 3, Swamp:3) a +0 spear (4, 2, Swamp:3) a +2 buckler a +0 spear (4, 3, Swamp:3) a +0 buckler (still there?) a +3 spear (still there?) (5, 0, Swamp:3) a +0 animal skin a +0 rapier (17, -2, Swamp:3) a +0 mace (18, 23, Swamp:3) a +0 leather armour (22, 42, Swamp:3) a +0 robe (22, 43, Swamp:3) a +0 buckler (23, 23, Swamp:3) 3 stones a scroll of vulnerability (28, 13, Swamp:3) 8 stones (29, 3, Swamp:3) a +0 quarterstaff a +0 robe (33, 34, Swamp:3) a +0 quarterstaff a +0 robe (34, 17, Swamp:3) a scroll of immolation (35, 33, Swamp:3) a +3 vampiric spear (unseen) (40, 36, Swamp:3) a +0 rapier a +0 robe (40, 37, Swamp:3) a +0 dagger a +0 robe (45, 32, Swamp:3) 9 stones Level 4 of the Swamp (0, 0, Swamp:4) a +0 quarterstaff (1, -6, Swamp:4) a +0 robe (4, -17, Swamp:4) a wand of flame (3) (6, -13, Swamp:4) a +0 spear a +0 buckler (6, -11, Swamp:4) a +0 spear (8, -2, Swamp:4) a +0 quarterstaff a +0 robe (15, -11, Swamp:4) a +0 ring mail (38, -7, Swamp:4) a wand of polymorph (16) (47, -20, Swamp:4) a +0 robe Level 1 of the Snake Pit (0, 0, Snake:1) a +0 flail (18, -34, Snake:1) a +0 shortbow (23, -7, Snake:1) 3 boomerangs (37, -9, Snake:1) a +0 chain mail (37, -7, Snake:1) a +0 short sword (38, -7, Snake:1) a +0 spear a +0 robe (39, -6, Snake:1) a +0 whip a +0 robe (40, -7, Snake:1) a +0 halberd (40, -6, Snake:1) a +0 halberd a potion of brilliance (41, -9, Snake:1) a +0 war axe 18 gold pieces (41, -8, Snake:1) a +2 vorpal war axe (41, -7, Snake:1) a +0 halberd a +0 flail of holy wrath (41, -1, Snake:1) a +0 war axe (42, 0, Snake:1) 7 stones (43, -7, Snake:1) a +0 scimitar (43, 1, Snake:1) a +0 robe (44, -5, Snake:1) a +0 dagger (44, 4, Snake:1) a +0 short sword Level 2 of the Snake Pit [Shop] Kide's Weapon Shoppe a +0 flail of protection (117 gold) a +0 sling of draining (89 gold) a +0 arbalest (85 gold) a +0 battleaxe (123 gold) the +6 short sword of the Foot {vorpal, Dex+3} (908 gold) It inflicts extra damage upon your enemies. Dex: It affects your dexterity (+3). 2 poisoned darts (15 gold) the +2 dagger of Grandeur {vorpal, +Blink rElec Int+3} (765 gold) It inflicts extra damage upon your enemies. Int: It affects your intelligence (+3). rElec: It insulates you from electricity. +Blink: It lets you blink. a +2 hand axe of flaming (330 gold) 4 stones (7 gold) the +7 dagger of Xitweshra {chaos, rC+ Int+2} (1079 gold) Each time it hits an enemy it has a different, random effect. Int: It affects your intelligence (+2). rC: It protects you from cold. [Shop] Sousuv's Antique Weapon Emporium a +2 vorpal spear (429 gold) a +0 war axe (91 gold) a +0 flail (91 gold) a +0 morningstar (104 gold) a +0 hand axe (78 gold) a +0 halberd (104 gold) a +1 flail of protection (291 gold) [Shop] Wiumaib's Jewellery Shoppe an amulet of guardian spirit (510 gold) a +6 ring of intelligence (612 gold) an amulet of faith (680 gold) a +6 ring of strength (612 gold) a ring of fire (425 gold) an amulet of the acrobat (510 gold) the ring "Otiarph" {rCorr Str+6} (826 gold) [ring of strength] Str: It affects your strength (+6). rCorr: It protects you from acid and corrosion. the ring of Tang {Wiz Stlth+} (676 gold) [ring of wizardry] It improves your spell success rate. Stlth: It makes you more stealthy. (9, -25, Snake:2) a +0 war axe (21, -26, Snake:2) a +0 arbalest a +0 glaive (23, -12, Snake:2) a +0 club Level 3 of the Snake Pit (0, 0, Snake:3) a +0 scimitar (1, 3, Snake:3) a +0 dire flail (2, -3, Snake:3) a +0 flail (2, 2, Snake:3) a +0 mace (2, 4, Snake:3) a +0 halberd a +0 robe (4, 2, Snake:3) a +0 glaive (4, 5, Snake:3) a +0 club a +0 robe (30, 2, Snake:3) a +0 war axe (32, -5, Snake:3) a +0 scimitar (34, -6, Snake:3) a +0 long sword (34, -5, Snake:3) a +0 robe (36, -4, Snake:3) a +0 shortbow of flaming (unseen) (44, 20, Snake:3) a +0 trident (44, 21, Snake:3) a +0 robe a +0 broad axe (46, 19, Snake:3) a +0 spear (46, 20, Snake:3) a +0 halberd a +0 longbow Level 4 of the Snake Pit (0, 0, Snake:4) a +0 trident (0, 3, Snake:4) a +0 war axe (still there?) a +0 robe (still there?) a +1 vorpal broad axe (still there?) (2, 4, Snake:4) a +0 war axe a +1 vorpal scimitar a +0 robe (5, 35, Snake:4) a +0 long sword (6, 35, Snake:4) a +0 trident a +0 robe (7, 35, Snake:4) a +0 dire flail (7, 46, Snake:4) 6 stones (57, -2, Snake:4) a +0 whip (57, -1, Snake:4) a +0 trident a +0 mace a +0 robe (59, 0, Snake:4) a +0 mace (60, 0, Snake:4) a +0 whip Level 3 of the Pits of Slime Level 4 of the Pits of Slime Level 5 of the Pits of Slime (4, -5, Slime:5) the +1 mace of Indestructible Action {antimagic, Dex+3 Stlth+} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those it strikes. Natural abilities and divine invocations are not affected. Dex: It affects your dexterity (+3). Stlth: It makes you more stealthy. Level 1 of the Vaults [Shop] Xuak's Distillery a potion of magic (160 gold) a potion of curing (60 gold) a potion of degeneration (20 gold) a potion of flight (60 gold) a potion of flight (60 gold) a potion of invisibility (160 gold) a potion of attraction (60 gold) (0, 0, Vaults:1) a +0 arbalest (0, 2, Vaults:1) a +0 arbalest (2, 0, Vaults:1) a +0 arbalest (4, -1, Vaults:1) a +0 arbalest (4, 1, Vaults:1) a +0 triple crossbow (4, 3, Vaults:1) a +0 arbalest (4, 20, Vaults:1) a +0 ring mail (5, 10, Vaults:1) a +0 arbalest (33, -26, Vaults:1) 7 stones Level 2 of the Vaults (0, 0, Vaults:2) a +0 war axe a +0 arbalest a +0 ring mail (22, -6, Vaults:2) the +9 quarterstaff "With Two Names" {antimagic, rC- Int+5} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those it strikes. Natural abilities and divine invocations are not affected. Int: It affects your intelligence (+5). rC: It makes you vulnerable to cold. (28, 4, Vaults:2) a +0 antimagic longbow (34, -12, Vaults:2) a +0 flail a +0 leather armour (34, -7, Vaults:2) a +0 scale mail (40, -9, Vaults:2) a +0 great mace (40, -7, Vaults:2) a +0 leather armour (40, -6, Vaults:2) a +0 troll leather armour (49, -4, Vaults:2) a +0 falchion a +0 ring mail (54, 7, Vaults:2) a +0 ring mail (54, 48, Vaults:2) a +0 plate armour a +0 flail a +0 leather armour a +0 troll leather armour (54, 49, Vaults:2) a +0 robe (55, 42, Vaults:2) a +3 vorpal dire flail (still there?) a +0 chain mail (still there?) (55, 43, Vaults:2) a +0 flail a +0 ring mail (55, 44, Vaults:2) a +0 arbalest (55, 45, Vaults:2) a +0 scale mail (55, 48, Vaults:2) a +0 broad axe a +0 ring mail a +0 plate armour (55, 49, Vaults:2) a +1 broad axe a +1 dagger of draining a +2 great sword a +0 battleaxe (56, 41, Vaults:2) a +0 arbalest a +6 war axe of flaming a +0 plate armour (56, 44, Vaults:2) a +0 scale mail (56, 46, Vaults:2) a +2 dagger of draining a +0 robe (56, 47, Vaults:2) a +2 vorpal dire flail a +0 chain mail (56, 48, Vaults:2) a +0 dire flail a +1 chain mail of cold resistance a +1 plate armour of fire resistance (57, 48, Vaults:2) a +0 plate armour Level 3 of the Vaults (0, 0, Vaults:3) a +0 great sword (32, -19, Vaults:3) the +8 Wrath of Trog {antimagic, *Rage Rampage} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those it strikes. Natural abilities and divine invocations are not affected. It causes slowness and exhaustion when equipped. It extends the wielder's berserk rage when killing foes. *Rage: It berserks you when you make melee attacks (+50% chance). Rampage: It bestows one free step when moving towards enemies. (38, 4, Vaults:3) a +0 scale mail (62, -30, Vaults:3) a +0 robe (69, -22, Vaults:3) a +0 long sword a +0 arbalest a +0 scale mail Level 4 of the Vaults [Shop] Tekhamigh's Book Shoppe a book of Frost (420 gold) a book of Burglary (420 gold) the Omnibus of Leadership and the Figure (924 gold) Spells Type Level a - Sting Transmutation/Poison 1 b - Call Imp Summoning 2 c - Storm Form Transmutation/Air 7 d - Necromutation Transmutation/Necromancy 8 a book of Callings (420 gold) the Cyclopedia of Bloody Jinxing (966 gold) Spells Type Level a - Kiss of Death Conjuration/Necromancy 1 b - Necrotise Necromancy 1 c - Anguish Hexes/Necromancy 4 d - Animate Dead Necromancy 4 e - Borgnjor's Revivification Necromancy 8 a book of Frost (420 gold) a book of Scorching (630 gold) a book of Minor Magic (378 gold) a book of Lightning (798 gold) (0, 0, Vaults:4) a +0 dagger a +0 robe (11, 17, Vaults:4) a +0 dire flail a +0 dire flail (15, -1, Vaults:4) a +0 arbalest (16, -1, Vaults:4) a +0 arbalest (17, -2, Vaults:4) a +0 arbalest (20, -3, Vaults:4) a +0 arbalest (21, -5, Vaults:4) a +0 dire flail 2 stones a +0 leather armour 11 gold pieces (21, 0, Vaults:4) a +0 scale mail (still there?) a +4 flail (still there?) (21, 16, Vaults:4) 5 stones (25, 10, Vaults:4) a +1 battleaxe of freezing (27, 19, Vaults:4) a +0 arbalest (28, 16, Vaults:4) a +0 great mace a +0 plate armour (34, -9, Vaults:4) a +0 leather armour (49, 38, Vaults:4) a +0 quarterstaff a potion of degeneration (52, 9, Vaults:4) a +1 battleaxe of freezing (unseen) (54, 5, Vaults:4) a +0 morningstar a +0 ring mail (61, 22, Vaults:4) a +0 war axe a +3 chain mail of willpower (62, 8, Vaults:4) a +0 morningstar of draining a +0 scale mail (66, 28, Vaults:4) a +0 arbalest (68, 43, Vaults:4) a staff of fire Level 1 of the Realm of Zot (11, -18, Zot:1) a scroll of summoning (11, -16, Zot:1) a scroll of enchant armour (11, -14, Zot:1) 28 gold pieces (11, -12, Zot:1) the ring "Afihorraphe" {Wiz rF+ Dex+3 SInv} [ring of wizardry] It improves your spell success rate. Dex: It affects your dexterity (+3). rF: It protects you from fire. SInv: It lets you see invisible. (unseen) (12, -17, Zot:1) 3 stones (12, -15, Zot:1) 3 stones (12, -13, Zot:1) 34 gold pieces (13, -18, Zot:1) the amulet of Suiresegh {RegenMP rF+ rN++} [amulet of magic regeneration] It increases your rate of magic regeneration. rF: It protects you from fire. rN: It greatly protects you from negative energy. (unseen) (13, -16, Zot:1) a +2 long sword of holy wrath (unseen) (13, -14, Zot:1) Ozocubu's Autobiography (13, -12, Zot:1) a Fen Folio (17, -34, Zot:1) a +0 robe (31, -39, Zot:1) a potion of attraction (36, -38, Zot:1) a +0 flail (37, -39, Zot:1) 2 stones (37, -38, Zot:1) a scroll of torment (44, 8, Zot:1) the +2 pair of gloves of the Sparrow {rElec rN+} rElec: It insulates you from electricity. rN: It protects you from negative energy. (unseen) (45, 8, Zot:1) a potion of cancellation (46, 8, Zot:1) a wand of iceblast (7) (47, 8, Zot:1) 6 silver boomerangs (47, 17, Zot:1) a scroll of vulnerability Level 2 of the Realm of Zot (0, 0, Zot:2) a +0 short sword (10, -16, Zot:2) a +0 war axe (11, -16, Zot:2) a +0 flail (12, -15, Zot:2) a +0 war axe (12, -14, Zot:2) a +0 halberd a +0 long sword a +0 war axe (13, -15, Zot:2) a +0 short sword (20, -4, Zot:2) a +0 trident (30, 16, Zot:2) a +0 flail (33, -14, Zot:2) +0 gold dragon scales (35, 0, Zot:2) a +1 halberd of venom (unseen) (36, -31, Zot:2) a book of Displacement (38, 6, Zot:2) a +0 cloak a +0 long sword (42, -11, Zot:2) a +0 trident Level 3 of the Realm of Zot (0, 0, Zot:3) a +0 halberd (6, 19, Zot:3) a +1 cloak of preservation (still there?) a +1 cloak (still there?) (7, 18, Zot:3) a +0 cloak of preservation (7, 20, Zot:3) a +0 dire flail (10, 25, Zot:3) a +0 scimitar (12, 14, Zot:3) a +2 morningstar of holy wrath (14, 18, Zot:3) a +0 cloak (23, 17, Zot:3) a scroll of enchant weapon (29, -14, Zot:3) 6 stones Level 4 of the Realm of Zot (0, 0, Zot:4) 6 stones (0, 1, Zot:4) a +0 mace (0, 2, Zot:4) a +0 chain mail (0, 21, Zot:4) +0 shadow dragon scales (14, 6, Zot:4) the +0 war axe of the Vaults {vorpal, rC- Int+9 Dex-5 SInv} It inflicts extra damage upon your enemies. Int: It affects your intelligence (+9). Dex: It affects your dexterity (-5). rC: It makes you vulnerable to cold. SInv: It lets you see invisible. (33, 10, Zot:4) a +0 trident (34, 10, Zot:4) a +1 vorpal long sword a +0 cloak (41, 4, Zot:4) a +0 long sword a +0 cloak (42, -26, Zot:4) +0 gold dragon scales (47, -11, Zot:4) +0 gold dragon scales (47, -9, Zot:4) +0 storm dragon scales Level 5 of the Realm of Zot (25, -38, Zot:5) a +1 sling of flaming (unseen) (25, -37, Zot:5) a book of Blood (25, -36, Zot:5) a scroll of enchant armour (25, -35, Zot:5) a manual of Stealth (25, -34, Zot:5) a +4 plate armour of poison resistance (unseen) (25, -33, Zot:5) 34 gold pieces (25, -32, Zot:5) a phial of floods (26, -35, Zot:5) the ring of Opaleegy {*Slow rF+ rCorr Str+3 Int+3} [ring of resist corrosion] Str: It affects your strength (+3). Int: It affects your intelligence (+3). rF: It protects you from fire. rCorr: It protects you from acid and corrosion. *Slow: It may slow you when you take damage. (unseen) (27, -33, Zot:5) a staff of poison (unseen) (46, 3, Zot:5) +0 gold dragon scales (49, 2, Zot:5) a +11 club of electrocution (unseen) (50, -33, Zot:5) a +0 mace (51, -45, Zot:5) a +1 robe of fire resistance Level 1 of the Depths (21, -3, Depths:1) a +0 dagger a +0 robe 2 potions of curing (39, 0, Depths:1) a stone (39, 4, Depths:1) a stone (39, 8, Depths:1) a stone (40, 7, Depths:1) a stone (41, 9, Depths:1) 5 stones (42, 11, Depths:1) a stone (43, -45, Depths:1) a ring of see invisible (49, -20, Depths:1) the +5 quarterstaff "Ximetz" {vorpal, *Rage rF- rN++ Str+2} It inflicts extra damage upon your enemies. Str: It affects your strength (+2). rF: It makes you vulnerable to fire. rN: It greatly protects you from negative energy. *Rage: It berserks you when you make melee attacks (+20% chance). a +0 quarterstaff a +0 club (50, -20, Depths:1) a staff of cold a +0 club a +0 pair of gloves of hurling an amulet of faith 4 potions of attraction (51, -20, Depths:1) a scroll of enchant armour (51, 9, Depths:1) a +0 broad axe a +0 chain mail (51, 10, Depths:1) a stone (53, 0, Depths:1) a hell hog corpse (skeletalised by now) (61, 10, Depths:1) a stone (62, 6, Depths:1) a stone (62, 11, Depths:1) a stone Level 2 of the Depths [Shop] Tisoqolu's Book Emporium a book of Fire (330 gold) Sif Muna's Octavo of the Swarm (462 gold) Spells Type Level a - Call Imp Summoning 2 b - Summon Guardian Golem Hexes/Summoning 3 c - Summon Mana Viper Hexes/Summoning 5 d - Spellforged Servitor Conjuration/Summoning 7 a book of the Earth (396 gold) Maxwell's Memoranda (418 gold) Advanced Hermeneutics (440 gold) Spells Type Level a - Flame Wave Conjuration/Fire 4 b - Sticky Flame Conjuration/Fire 4 c - Animate Dead Necromancy 4 d - Olgreb's Toxic Radiance Poison 4 a book of Vapours (220 gold) a book of Iron (396 gold) (8, 3, Depths:2) the ring of Gozag's Envy {Fly rC++ rCorr Int-5 SInv} [ring of resist corrosion] Int: It affects your intelligence (-5). rC: It greatly protects you from cold. SInv: It lets you see invisible. Fly: It grants you flight. rCorr: It protects you from acid and corrosion. (25, -22, Depths:2) a +0 robe (26, -26, Depths:2) a +0 dagger a +0 robe (26, -22, Depths:2) a +0 sling of flaming (27, -27, Depths:2) a +2 dagger of venom a +0 robe (27, -26, Depths:2) 5 large rocks (48, 6, Depths:2) a scroll of noise Level 3 of the Depths (0, 0, Depths:3) a +0 plate armour a +5 vorpal great sword (0, 8, Depths:3) a +0 chain mail (1, 9, Depths:3) a +3 battleaxe (18, -1, Depths:3) a +2 dire flail of distortion a +0 dire flail (20, -3, Depths:3) +0 shadow dragon scales (24, 3, Depths:3) a +0 rapier (25, -3, Depths:3) a +0 dire flail a +0 dire flail (26, 25, Depths:3) a +0 dagger a +0 robe (28, 25, Depths:3) 5 large rocks (31, 4, Depths:3) +0 ice dragon scales (32, 22, Depths:3) a +0 robe Level 4 of the Depths (0, 0, Depths:4) 4 stones (14, -2, Depths:4) a +2 great sword of flaming (17, 2, Depths:4) +0 ice dragon scales (17, 6, Depths:4) a +0 flail (23, 7, Depths:4) a +0 war axe (27, 29, Depths:4) a +0 war axe a +0 animal skin (28, 29, Depths:4) a +0 spear (29, 29, Depths:4) a +0 animal skin a +2 antimagic rapier a +2 great sword of flaming (30, 29, Depths:4) a +0 spear (33, 24, Depths:4) a +0 vorpal scimitar (39, -15, Depths:4) a +2 vorpal dire flail a +2 ring mail of poison resistance (47, -16, Depths:4) a +0 animal skin (48, -15, Depths:4) a +2 antimagic war axe a +0 war axe a +0 animal skin (48, -14, Depths:4) a +0 robe a +0 spear 5 stones a +0 ring mail a +0 buckler (61, 36, Depths:4) a +1 great sword of flaming