gergalisaous the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 battleaxe (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). Trog disapproves of the use of such an item. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (61, 16, D) the +4 consecrated labrys {holy, Valiant ^Fragile Fly SInv} Valiant: It becomes more powerful as more dangerous foes come into view. SInv: It lets you see invisible. Fly: It grants you flight. ^Fragile: It will be destroyed if unequipped. (unseen) (62, 0, D) the Teachings on Energy and Correspondence Spells Type Level a - Static Discharge Conjuration/Air 2 b - Mephitic Cloud Conjuration/Alchemy/Air 3 c - Volatile Blastmotes Fire/Translocation 3 d - Summon Forest Summoning/Translocation 5 Trog disapproves of the use of such an item. (62, 1, D) the +1 hat of Tyqilupu {Stlth+} Stlth+: It makes you more stealthy. (62, 8, D) a +5 vampiric lajatang (62, 9, D) the +0 leather armour "Nuzifikip" {rElec Str-4 Int+3} Str-4: It affects your strength (-4). Int+3: It affects your intelligence (+3). rElec: It insulates you from electricity. (62, 16, D) the +3 leather armour "Hupoghui" {Str+3 Int+3 Dex+2} Str+3: It affects your strength (+3). Int+3: It affects your intelligence (+3). Dex+2: It affects your dexterity (+2). (unseen) (62, 17, D) a wand of light (7) (63, 0, D) a staff of earth (unseen) (63, 16, D) the +8 autumn katana {manifold assault} (unseen) (63, 17, D) a book of Geomancy (64, 16, D) the staff of Compassion {^Fragile rElec rPois Str+2 Summ Alchemy} [staff of alchemy] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Str+2: It affects your strength (+2). rElec: It insulates you from electricity. rPois: It protects you from poison. ^Fragile: It will be destroyed if unequipped. Summ: It increases the power of your Summonings spells. Alchemy: It increases the power of your Alchemy spells. It falls into the 'Staves' category. It is a one-handed weapon. Trog disapproves of the use of such an item. (unseen) (64, 17, D) a +0 broad axe of pain (unseen) (67, 4, D) a +0 short sword a +0 robe a +0 buckler (68, 0, D) a +0 trident of venom (68, 5, D) a wolf corpse (skeletalised by now) (69, 0, D) a book of the Wilderness (69, 10, D) a +0 trident a boomerang a merfolk corpse (70, 8, D) a book of Vapours (70, 9, D) a book of the Moon (70, 10, D) a +0 trident 2 boomerangs a merfolk corpse (70, 12, D) a +0 trident (71, 8, D) a +3 leather armour of cold resistance (71, 10, D) a +0 trident 3 boomerangs (71, 11, D) a +0 trident 3 boomerangs a merfolk corpse (71, 16, D) a staff of fire (unseen) (71, 20, D) a +0 hand axe a draconian corpse (71, 21, D) a +0 flail (71, 27, D) a +2 rapier of venom (unseen) (71, 31, D) a +1 hand cannon of flaming (unseen) (72, 9, D) a +0 helmet of intelligence (72, 16, D) a +0 hand axe of venom (72, 17, D) the +5 mace "Sill" {speed, *Noise *Slow Will+++ Dex+7} Dex+7: It affects your dexterity (+7). Will+++: It greatly increases your willpower. *Noise: It may make a loud noise when swung. *Slow: It may slow you when you take damage. (72, 20, D) a +0 short sword (72, 21, D) a +7 antimagic broad axe (72, 26, D) a +1 chain mail of positive energy (72, 27, D) a +2 robe of fire resistance (72, 31, D) a +0 falchion a +0 scale mail a human corpse (73, 1, D) a book of Dangerous Friends (73, 16, D) a +0 heavy morningstar (unseen) (73, 20, D) a +0 flail a red draconian corpse (73, 21, D) a +0 mace (73, 22, D) a +0 falchion a draconian corpse (73, 26, D) a +2 chain mail of cold resistance (73, 31, D) a +0 arbalest (73, 32, D) a +3 war axe (still there?) a +0 plate armour (still there?) a +0 kite shield (still there?) a human corpse (still there?) (75, 1, D) a staff of death