gergalisaous the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour +5 golden dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (59, 36, D) the +8 orange crystal plate armour {Archmagi, Int+3 Clar} Int+3: It affects your intelligence (+3). Clar: It protects you from confusion, rage, mesmerisation and fear. (59, 37, D) the +3 buckler "Kagihai" {*Slow Str+3 Int+4} Str+3: It affects your strength (+3). Int+4: It affects your intelligence (+4). *Slow: It may slow you when you take damage. (unseen) (59, 41, D) a +0 demon whip of electrocution (unseen) (60, 36, D) a +5 orcbow of draining (unseen) (60, 37, D) a manual of Polearms (61, 0, D) a +2 mace of holy wrath (unseen) (61, 3, D) a +0 short sword a +0 chain mail an elf corpse (skeletalised by now) (61, 16, D) a +0 hand axe of electrocution (61, 19, D) a komodo dragon corpse (61, 26, D) a +2 battleaxe of pain (unseen) (61, 36, D) a +1 chain mail of cold resistance (61, 37, D) a +4 mace of protection (unseen) (62, 0, D) the +8 shadow dragon scales "Leoveg" {rElec rPois Stlth++++} rElec: It insulates you from electricity. rPois: It protects you from poison. Stlth++++: It makes you much more stealthy. (62, 1, D) a +2 spear of venom (62, 3, D) a +0 dagger (still there?) a +3 vampiric war axe (still there?) (62, 18, D) a cane toad corpse (62, 19, D) a bullfrog corpse (62, 27, D) a wand of acid (7) (62, 29, D) a +0 long sword a +0 robe (62, 36, D) a Codex of Conductivity (62, 37, D) a +2 heavy quarterstaff (unseen) (63, 0, D) a +7 orcbow of draining (unseen) (63, 3, D) a +0 long sword (63, 11, D) a scorpion corpse (63, 16, D) a staff of cold (63, 17, D) the +1 leather armour of Vehumet's Condemnation {Harm Will+ Str+3 Int+3} Str+3: It affects your strength (+3). Int+3: It affects your intelligence (+3). Will+: It increases your willpower. Harm: It increases damage dealt and taken. (63, 18, D) a yak corpse (63, 26, D) the +4 battleaxe of Severance {heavy, rPois rF++ Stlth+} rF++: It greatly protects you from fire. rPois: It protects you from poison. Stlth+: It makes you more stealthy. (63, 36, D) a +3 vampiric quick blade (unseen) (63, 37, D) a staff of fire (unseen) (64, 16, D) a +4 shortbow (64, 17, D) a staff of fire (unseen) (65, 26, D) a staff of cold (69, 3, D) a +0 short sword an elf corpse (skeletalised by now) (70, 8, D) a +1 demon trident of freezing (71, 8, D) a +1 ring mail of fire resistance (71, 11, D) a +0 rapier a +0 robe a black bear corpse a spriggan corpse (71, 29, D) a yak corpse (71, 30, D) a wolf corpse (72, 8, D) a +3 ring mail of fire resistance (72, 9, D) a +1 dagger of venom (unseen) (72, 16, D) a +3 ring mail of fire resistance (72, 26, D) a +1 chain mail of fire resistance (72, 29, D) a cane toad corpse (72, 37, D) the staff of Internal Strife {rPois rN+ Necro} [staff of death] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rPois: It protects you from poison. rN+: It protects you from negative energy. Necro: It increases the power of your Necromancy spells. It falls into the 'Staves' category. It is a one-handed weapon. (unseen) (73, 1, D) a staff of fire (unseen) (73, 2, D) a +0 trident a merfolk corpse (skeletalised by now) (73, 16, D) a ring of flight (73, 17, D) a +1 buckler of positive energy (unseen) (73, 26, D) a +1 rapier of electrocution (73, 27, D) the +6 war axe of Niwolar {heavy, rF+ Will+ Int+3} Int+3: It affects your intelligence (+3). rF+: It protects you from fire. Will+: It increases your willpower. (73, 29, D) a river rat corpse a bullfrog corpse (74, 2, D) a +0 trident a merfolk corpse (skeletalised by now)