gergalisaous the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) +5 golden dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 7, D) 9 potions of heal wounds (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (49, 36, D) a ring of protection from cold (49, 37, D) a wand of paralysis (4) (49, 44, D) a +1 trident of flaming a +1 robe of fire resistance a merfolk corpse (50, 36, D) the staff "Concordance" {rElec rF- Str+3 Dex+3 Conj} [staff of conjuration] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Str+3: It affects your strength (+3). Dex+3: It affects your dexterity (+3). rF-: It makes you vulnerable to fire. rElec: It insulates you from electricity. Conj: It increases the power of your Conjurations spells. It falls into the 'Staves' category. It is a one-handed weapon. (unseen) (50, 37, D) a maw talisman (50, 44, D) a +0 trident a +0 trident a +2 rapier of flaming a +0 robe (51, 36, D) the +1 glaive of Acump {venom, *Rage Will++ Dex+5} Dex+5: It affects your dexterity (+5). Will++: It greatly increases your willpower. *Rage: It berserks you when you make melee attacks (+20% chance). (unseen) (51, 37, D) a book of Air (51, 43, D) a +0 trident a boomerang a wind drake corpse a merfolk corpse a harpy corpse (52, 36, D) a wand of paralysis (5) (52, 37, D) the Almanac of Talus Spells Type Level a - Sandblast Earth 1 b - Leda's Liquefaction Alchemy/Earth 4 c - Petrify Alchemy/Earth 4 d - Shatter Earth 9 (unseen) (52, 43, D) a sea snake corpse (53, 37, D) the +8 demon trident "Rift" {distort, reach+} (unseen) (53, 43, D) a merfolk corpse (54, 36, D) a +3 chain mail of cold resistance (unseen) (59, 36, D) a +1 eveningstar of pain (59, 37, D) a staff of earth (59, 40, D) a raiju corpse (60, 36, D) a +3 ring mail of fire resistance (60, 37, D) a +3 shortbow of draining (61, 36, D) a +1 mace of protection (61, 37, D) a staff of alchemy (62, 9, D) a staff of cold (62, 17, D) a +0 helmet of see invisible (62, 27, D) a +0 vampiric trident (unseen) (63, 0, D) the staff "Fenamaw" {rF+ Str-2 Int+7 Stlth+ Fire} [staff of fire] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Str-2: It affects your strength (-2). Int+7: It affects your intelligence (+7). rF+: It protects you from fire. Stlth+: It makes you more stealthy. Fire: It increases the power of your Fire spells. It falls into the 'Staves' category. It is a one-handed weapon. (unseen) (63, 8, D) a +1 great sword of protection (unseen) (63, 16, D) a staff of earth (63, 26, D) the staff "Goblinbane" {rF+ Str+6 Fire} [staff of fire] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Str+6: It affects your strength (+6). rF+: It protects you from fire. Fire: It increases the power of your Fire spells. It falls into the 'Staves' category. It is a one-handed weapon. (63, 36, D) the staff "Rorroe" {rPois rN+ Will+ rCorr Dex-3 Alchemy} [staff of alchemy] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Dex-3: It affects your dexterity (-3). rPois: It protects you from poison. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. Alchemy: It increases the power of your Alchemy spells. It falls into the 'Staves' category. It is a one-handed weapon. (64, 16, D) the +6 dire flail "Vunoargh" {venom, rElec rPois rF+ rN+} rF+: It protects you from fire. rElec: It insulates you from electricity. rPois: It protects you from poison. rN+: It protects you from negative energy. (unseen) (64, 17, D) a +0 vampiric long sword (unseen) (64, 26, D) a +2 robe of willpower (64, 27, D) a +2 robe of cold resistance (65, 26, D) the +8 glaive "Jyisutik" {freeze, rN++ Dex-4 SInv} Dex-4: It affects your dexterity (-4). rN++: It greatly protects you from negative energy. SInv: It lets you see invisible. (unseen) (67, 0, D) the staff of Zunkuur {rElec rF++ Conj} [staff of conjuration] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rF++: It greatly protects you from fire. rElec: It insulates you from electricity. Conj: It increases the power of your Conjurations spells. It falls into the 'Staves' category. It is a one-handed weapon. (unseen) (67, 2, D) a +0 club (68, 0, D) the staff "Duaham" {rElec Str+6 Air} [staff of air] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Str+6: It affects your strength (+6). rElec: It insulates you from electricity. Air: It increases the power of your Air spells. It falls into the 'Staves' category. It is a one-handed weapon. (68, 2, D) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (69, 2, D) a +0 dagger a +0 robe (69, 36, D) a +6 chain mail of ponderousness (unseen) (70, 9, D) the +0 robe "Xuann" {*Corrode rPois rC+++ Dex-3} Dex-3: It affects your dexterity (-3). rC+++: It renders you almost immune to cold. rPois: It protects you from poison. *Corrode: It may corrode you when you take damage. (unseen) (70, 36, D) a staff of air (70, 41, D) an iguana corpse a jackal corpse (70, 42, D) a basilisk corpse a river rat corpse (71, 8, D) a staff of cold (71, 11, D) a +0 war axe a +0 robe (71, 20, D) a +0 trident (71, 41, D) a cane toad corpse (72, 16, D) a +1 spectral giant spiked club (72, 17, D) a staff of alchemy (72, 20, D) a +0 trident 3 boomerangs a merfolk corpse (skeletalised by now) (72, 21, D) a wind drake corpse (skeletalised by now) (72, 27, D) a staff of air (72, 36, D) a +2 long sword of venom (72, 37, D) a +3 short sword of venom (72, 41, D) an iguana corpse (73, 16, D) the staff "Zudang" {Fly Conj Air Earth} [staff of conjuration] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Fly: It grants you flight. Conj: It increases the power of your Conjurations spells. Air: It increases the power of your Air spells. Earth: It increases the power of your Earth spells. It falls into the 'Staves' category. It is a one-handed weapon. (73, 20, D) a +0 trident (73, 21, D) 4 large rocks (73, 22, D) a throwing net (73, 26, D) a +2 ring mail of cold resistance (74, 21, D) a +0 shortbow a centaur corpse (skeletalised by now)