germz the Realm of Zot (0, 0, Zot) a +1,+3 cutlass of venom (1, 0, Zot) the +10,+2 scythe "Lemef" {flame, rC++ Str+3} It emits flame when wielded, causing extra injury to most foes and up to double damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (+3). It greatly protects you from cold. (2, 0, Zot) an uncursed staff of wizardry (17, 0, Zot) a +1,+2 scythe of dragon slaying (18, 0, Zot) a lantern of shadows (38, 0, Zot) Phugg's Almanac of the Oath and Cold Spells Type Level Freeze Ice 1 Slow Hexes 2 Ensorcelled Hibernation Hexes/Ice 2 Summon Guardian Golem Hexes/Summoning 4 Condensation Shield Ice 4 Mass Confusion Hexes 6 (39, 0, Zot) an uncursed staff of wizardry (54, 0, Zot) a fan of gales (55, 0, Zot) the amulet "Fiossetz" {Clar rC+} [amulet of clarity] It protects you from cold. (56, 0, Zot) a book of Fire (0, 1, Zot) an uncursed staff of conjuration (1, 1, Zot) a +2,+1 whip of venom (2, 1, Zot) a +2,+1 great mace of protection (17, 1, Zot) a +1,+1 great sword of holy wrath (18, 1, Zot) a +1 ring mail of cold resistance (38, 1, Zot) the +5,+1 great sword of the Lair of Beasts {antimagic, Noisy rF++} It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It greatly protects you from fire. It may make noises in combat. (39, 1, Zot) a plain deck of destruction (54, 1, Zot) a book of Battle (55, 1, Zot) the +9 plate armour "Desmetir" {Str+3} It affects your strength (+3). (56, 1, Zot) a +5,+6 flail of draining (28, 10, Zot) a rat corpse (still there?) the Orb of Zot (still there?) (30, 10, Zot) a +0,+0 club (35, 10, Zot) a giant cockroach corpse (36, 11, Zot) a dart (-1, 32, Zot) the +5,+9 flail of Smykhlo {pain, +Rage +Inv rElec rN+} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It insulates you from electricity. It protects you from negative energy. It lets you turn invisible. It lets you go berserk. (16, 32, Zot) 27 gold pieces (40, 32, Zot) 11 exploding sling bullets (57, 32, Zot) a +0,+2 anti-magic hand axe (-2, 33, Zot) a +4,+5 long sword of holy wrath (-1, 33, Zot) a +3 plate armour of fire resistance (16, 33, Zot) a +6,+2 battleaxe of electrocution (17, 33, Zot) a banana (39, 33, Zot) 23 gold pieces (40, 33, Zot) the +3,+2 mace of the Abyss {flame, +Rage} It emits flame when wielded, causing extra injury to most foes and up to double damage against particularly susceptible opponents. It lets you go berserk. (57, 33, Zot) a +1,+0 dagger of protection (58, 33, Zot) an uncursed ring of teleport control