ghwc the Dungeon (10, 1, D) the +6 Majin-Bo {vamp, Archmagi, MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It enhances your eyesight. the cursed +15 Maxwell's patent armour {rC+ rF+, -Cast -Tele MR+} It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It has a curse placed upon it. the +18 shield of the gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It enhances your eyesight. It lets you fly. It may recurse itself when equipped. It has a curse placed upon it. (11, 1, D) the +7 great mace "Firestarter" {flame, rF++} It emits flame when wielded, causing extra injury to most foes and up to double damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" the +14 plutonium sword {Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9 Sword of Zonguldrok {reap, Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may recurse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, Curse} A truly terrible weapon, it drains the life of those it strikes. It may recurse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the -2 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 1, D) the +3 leather armour of Wyinufio {Dex+3} It affects your dexterity (+3). (62, 1, D) a +1 pair of gloves of archery (67, 1, D) an uncursed staff of poison (68, 1, D) a +2 glaive of pain (69, 1, D) a +2 trident of protection (3, 2, D) a +5 claymore (unseen) (4, 2, D) a +5 quick blade a +5 cutlass a +5 dagger (62, 2, D) a book of the Tempests (73, 2, D) the +2 broad axe of Froressa {holy, -Tele rElec Int-3} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your intelligence (-3). It insulates you from electricity. It prevents most forms of teleportation. (75, 2, D) a +5 short sword of protection (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant club a +5 great mace (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche (unseen) (10, 4, D) a tome of Destruction a tome of Destruction a disc of storms (63, 4, D) a +0 short sword (unseen) (4, 5, D) a +5 executioner's axe (unseen) (10, 5, D) an uncursed ring of flight (7, 6, D) 4 scrolls of amnesia (10, 6, D) an uncursed staff of energy a crystal ball of energy (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (61, 9, D) the cursed +6 chain mail of Trymapydd {Slay+5} It affects your accuracy and damage with ranged weapons and melee attacks (+5). It has a curse placed upon it. (62, 9, D) an uncursed staff of poison (63, 9, D) a Necronomicon (70, 9, D) the cursed +1 morningstar of Fuzeenohyt {crush, rC+} It inflicts extra damage upon your enemies. It protects you from cold. It has a curse placed upon it. (62, 10, D) a +3 morningstar of holy wrath (70, 10, D) a book of Debilitation (61, 11, D) a cursed +2 spear of freezing (unseen) (62, 11, D) a cursed +3 morningstar (unseen) (61, 17, D) a +3 scimitar of electrocution (62, 17, D) a +1 battleaxe of electrocution (63, 17, D) an uncursed staff of fire (64, 17, D) the +3 morningstar "Blaeceext" {pain, rPois Str-1 Dex-1 Stlth+} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your strength (-1). It affects your dexterity (-1). It protects you from poison. It makes you more stealthy. (71, 17, D) a book of Frost (73, 17, D) a +2 demon trident of freezing (62, 18, D) a +3 spear of flaming (63, 18, D) a scroll of brand weapon (64, 18, D) a +5 hand crossbow of flaming (71, 18, D) an uncursed amulet of faith (72, 18, D) an uncursed ring of stealth (73, 18, D) a +1 scale mail of poison resistance (71, 22, D) a +0 mace (63, 23, D) a +2 hunting sling of freezing (71, 23, D) a +3 antimagic dire flail (71, 27, D) a +3 halberd of venom (72, 27, D) the +4 short sword "Psohoh" {venom, Dex+2} It poisons the flesh of those it strikes. It affects your dexterity (+2). (71, 28, D) a +2 robe of the Archmagi (72, 28, D) an ornate deck of changes (73, 28, D) a +2 mace of crushing (74, 31, D) the +6 blowgun "Cirearchess" {evade, rF+ Str+4} It affects your evasion (+5 to EV). It affects your strength (+4). It protects you from fire.