ghwc the Dungeon (10, 1, D) the +6 Majin-Bo {vamp, Archmagi, MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It enhances your eyesight. the cursed +15 Maxwell's patent armour {rC+ rF+, -Cast -Tele MR+} It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It has a curse placed upon it. the +18 shield of the gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It enhances your eyesight. It lets you fly. It may recurse itself when equipped. It has a curse placed upon it. (11, 1, D) the +7 great mace "Firestarter" {flame, rF++} It emits flame when wielded, causing extra injury to most foes and up to double damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" the +14 plutonium sword {Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9 Sword of Zonguldrok {reap, Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may recurse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, Curse} A truly terrible weapon, it drains the life of those it strikes. It may recurse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +6 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (62, 1, D) a +0 buckler a +0 cutlass (63, 1, D) a +1 great mace of protection (3, 2, D) a +5 claymore (unseen) (4, 2, D) a +5 quick blade (unseen) (73, 2, D) a +2 scale mail of poison resistance (75, 2, D) a +0 hand axe (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant club a +5 great mace (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche a +5 demon trident (10, 4, D) a tome of Destruction a tome of Destruction a disc of storms (63, 4, D) a +1 vampiric long sword a +0 robe (74, 4, D) a cursed -3 short sword (75, 4, D) a +1 cutlass of protection (4, 5, D) a +5 executioner's axe (unseen) (10, 5, D) an uncursed ring of flight (7, 6, D) 4 scrolls of amnesia (10, 6, D) an uncursed staff of energy a crystal ball of energy (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (61, 9, D) an uncursed staff of energy (71, 9, D) a +3 morningstar of crushing (62, 10, D) a +4 ring of intelligence a +6 ring of intelligence a +6 ring of intelligence the ring of Departure {-Cast MR+} [ring of protection from magic] It affects your resistance to hostile enchantments. It prevents spellcasting. (70, 10, D) a +2 quarterstaff of protection (61, 11, D) a +2 arbalest of flaming (62, 12, D) a +0 mace a +5 demon whip (49, 13, D) a plain deck of changes (50, 13, D) 4 scrolls of enchant armour (51, 13, D) a +0 cutlass (52, 13, D) a +0 dagger (53, 13, D) an uncursed staff of earth (54, 13, D) a sack of spiders (50, 14, D) a +2 dagger of flaming (51, 14, D) a +0 cutlass (52, 14, D) a plain deck of escape (53, 14, D) a wand of heal wounds (4) (54, 14, D) the +2 hat of the Alchemist {rElec rF+ rC+ MR+} It protects you from fire. It protects you from cold. It insulates you from electricity. It affects your resistance to hostile enchantments. (55, 14, D) a fan of gales (53, 17, D) a +0 long sword (unseen) (62, 17, D) a cursed ring of loudness (63, 17, D) a plain deck of summonings (64, 17, D) the +0 ring mail of Indecent Exposure {rElec rF+} It protects you from fire. It insulates you from electricity. (71, 17, D) a plain deck of changes (72, 17, D) a +1 trident of freezing (73, 17, D) an uncursed staff of earth (52, 18, D) 2 arrows (62, 18, D) a +2 arbalest of flaming (64, 18, D) a disc of storms (71, 18, D) a tome of Destruction (72, 18, D) Mnaar's Handbook of Earthen Transformation Spells Type Level Petrify Transmutation/Earth 4 Ignite Poison Fire/Transmutation 5 Statue Form Transmutation/Earth 6 Trog disapproves of the use of such an item. (73, 18, D) an uncursed ring of magical power (52, 19, D) an arrow (51, 20, D) an arrow (61, 20, D) a cursed +2 halberd a +0 robe (62, 20, D) a +0 halberd a +0 robe (51, 21, D) 2 arrows (63, 21, D) a cursed +1 battleaxe of freezing a +0 robe (73, 21, D) a +5 giant spiked club (52, 22, D) 9 arrows (72, 22, D) a +3 morningstar of draining (49, 25, D) a book of Annihilations (50, 25, D) a +1 pair of gloves of strength (51, 25, D) a disc of storms (52, 25, D) a +3 falchion of electrocution (53, 25, D) the amulet "Rawkots" {Stasis Slay+2} [amulet of stasis] It prevents you from being teleported, slowed, hasted or paralysed. It affects your accuracy and damage with ranged weapons and melee attacks (+2). (54, 25, D) a +2 longbow of flaming (55, 25, D) a +1 whip of flaming (51, 26, D) a fan of gales (52, 26, D) a +2 robe of magic resistance (53, 26, D) a book of Summonings (54, 26, D) a plain deck of defence (61, 27, D) an uncursed staff of fire (62, 27, D) a book of Ice (63, 27, D) a +0 long sword (64, 27, D) a +2 chain mail of positive energy (65, 27, D) a cursed amulet of inaccuracy (72, 27, D) a +0 trident (73, 27, D) a legendary deck of wonders {drawn: 3} (64, 28, D) a +0 cutlass (71, 28, D) a plain deck of destruction (72, 28, D) a +3 leather armour of fire resistance (73, 28, D) the +0 short sword of Parts Unknown {slice, rN+} It inflicts extra damage upon your enemies. It protects you from negative energy. (49, 29, D) a +0 vampiric demon trident (52, 29, D) a cursed staff of fire (53, 29, D) a +7 longbow of flaming (52, 30, D) a +1 scythe of protection (65, 30, D) a +0 short sword a +0 leather armour (71, 30, D) a +0 quarterstaff of protection (73, 30, D) a +0 shortbow 13 arrows (63, 31, D) a +0 short sword a +0 short sword (70, 31, D) an uncursed staff of energy a +0 shortbow 9 arrows of flame (71, 31, D) a +6 dire flail of draining (72, 31, D) 3 arrows (73, 31, D) a +0 shortbow 4 arrows (62, 32, D) a +0 long sword (63, 32, D) a +0 longbow a +0 short sword 14 arrows a +0 scale mail a +4 dire flail of crushing a +0 ring mail (71, 32, D) 3 arrows (62, 33, D) the +4 arc blade {discharge, rElec} It insulates you from electricity. a +0 ring mail (72, 33, D) an arrow of flame (62, 34, D) a +0 cutlass (63, 34, D) an arrow (72, 34, D) 2 arrows (49, 37, D) a +3 halberd of venom (52, 37, D) an uncursed staff of conjuration (53, 37, D) a book of Air (54, 37, D) a +3 ring mail of fire resistance (59, 37, D) a +0 dagger of venom (60, 37, D) a book of Conjurations (61, 37, D) a crystal ball of energy (62, 37, D) a +4 scale mail of fire resistance (63, 37, D) a book of Hinderance (70, 37, D) an uncursed staff of earth (71, 37, D) a +1 dagger of venom (73, 37, D) a +4 flail of protection (49, 38, D) a sack of spiders (50, 38, D) the +8 chain mail "Smyu" {Str+1 Int-3 Curse} It affects your strength (+1). It affects your intelligence (-3). It may recurse itself when equipped. (52, 38, D) a +4 giant club (53, 38, D) a +1 mace of protection (59, 38, D) an uncursed staff of fire (60, 38, D) a +3 plate armour of fire resistance (61, 38, D) a book of Power (62, 38, D) an uncursed ring of magical power (63, 38, D) a +2 leather armour of magic resistance (70, 38, D) an uncursed staff of poison (71, 38, D) a cursed amulet of inaccuracy (73, 38, D) a +2 great sword of slicing (51, 41, D) the +4 spear of Ginori {freeze, +Rage rF- rC+ rN+ Str+3 Dex+3} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to double damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+3). It affects your dexterity (+3). It makes you vulnerable to fire. It protects you from cold. It protects you from negative energy. It lets you go berserk. (70, 41, D) 6 javelins of penetration (still there?) 6 javelins of penetration (still there?) a +0 spear (still there?) (72, 41, D) a +0 spear a +0 buckler (49, 42, D) an uncursed staff of wizardry (70, 42, D) a +3 arbalest of flaming