ghwc the Dungeon (10, 1, D) the +6 Majin-Bo {vamp, Archmagi, MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It enhances your eyesight. the +6 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +15 Maxwell's patent armour {rC+ rF+, -Cast -Tele MR+} It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It has a curse placed upon it. the +18 shield of the gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It enhances your eyesight. It lets you fly. It may recurse itself when equipped. It has a curse placed upon it. (11, 1, D) the +7 great mace "Firestarter" {flame, rF++} It emits flame when wielded, causing extra injury to most foes and up to double damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" the +14 plutonium sword {Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the cursed +9 Sword of Zonguldrok {reap, Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may recurse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, Curse} A truly terrible weapon, it drains the life of those it strikes. It may recurse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +15 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 1, D) an uncursed staff of energy (62, 1, D) a +2 scale mail of fire resistance (63, 1, D) an uncursed staff of poison (67, 1, D) a +2 antimagic great sword (68, 1, D) a phial of floods (69, 1, D) a +0 mace of holy wrath (3, 2, D) a +5 claymore (unseen) (4, 2, D) a +5 quick blade (unseen) (62, 2, D) a +0 dagger (73, 2, D) a plain deck of summonings (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club (unseen) (61, 3, D) a +0 vampiric scimitar a +0 shortbow 15 arrows (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche (10, 4, D) a tome of Destruction a tome of Destruction a disc of storms (62, 4, D) an elf corpse (skeletalised by now) (63, 4, D) a +2 short sword of speed a +0 chain mail (74, 4, D) a cursed +1 short sword (unseen) (4, 5, D) a +5 executioner's axe (unseen) (10, 5, D) an uncursed ring of flight (62, 5, D) an arrow (67, 5, D) a ball python corpse (skeletalised by now) (69, 5, D) a ball python corpse (skeletalised by now) (7, 6, D) a scroll of holy word (10, 6, D) an uncursed staff of energy a crystal ball of energy (62, 6, D) 2 arrows (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (61, 9, D) a book of Maledictions (62, 9, D) the +5 dagger "Hellblazer" {elec, rC- Str+1 Int+4} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your strength (+1). It affects your intelligence (+4). It makes you vulnerable to cold. (70, 9, D) the Reference Book on Summoning Spells Type Level Call Imp Summoning 2 Summon Forest Summoning/Translocation 5 Summon Demon Summoning 5 (72, 9, D) the +13 plate armour of the Lion {Int-3 Slay-5} It affects your intelligence (-3). It affects your accuracy and damage with ranged weapons and melee attacks (-5). (62, 10, D) a plain deck of wonders (72, 10, D) a lamp of fire (71, 11, D) an uncursed staff of death (61, 17, D) an uncursed staff of air (62, 17, D) an uncursed staff of death (64, 17, D) a book of Transfigurations (71, 17, D) a +4 great mace of distortion (73, 17, D) an uncursed staff of cold (62, 18, D) a book of the Tempests (63, 18, D) a +3 greatsling of evasion (64, 18, D) an uncursed staff of wizardry (72, 18, D) the cursed -5 pair of gloves of the Trout {Str+4} It affects your strength (+4). It has a curse placed upon it. (73, 18, D) an uncursed staff of cold (61, 27, D) a +1 chain mail of magic resistance (63, 27, D) a disc of storms (64, 27, D) the +7 halberd of Temperance {chop, rN+} It inflicts extra damage upon your enemies. It protects you from negative energy. (65, 27, D) the +4 ring mail of Leapfrog {rN+} It protects you from negative energy. (72, 27, D) a book of the Tempests (63, 28, D) an uncursed ring of flight (71, 28, D) a +3 leather armour of fire resistance (72, 28, D) the +2 ring mail of Charity {Str+2 Int+3} It affects your strength (+2). It affects your intelligence (+3). (66, 31, D) a +2 broad axe of chopping (72, 32, D) a jackal corpse (rotten by now) (50, 37, D) a +0 spear (51, 37, D) a stone of tremors (52, 37, D) a box of beasts (59, 37, D) a +0 robe (60, 37, D) a +0 mace of draining (61, 37, D) a +1 great sword of slicing (62, 37, D) a +3 antimagic mace (63, 37, D) a +2 long sword of slicing (69, 37, D) a +2 whip of venom (70, 37, D) the cursed +1 falchion of Smuj Zoj {drain, Int+3} A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (+3). It has a curse placed upon it. (71, 37, D) an uncursed ring of positive energy (72, 37, D) a lantern of shadows (73, 37, D) the cursed -5 ring mail of Least Resistance {rF+ Dex-3 SInv} It affects your dexterity (-3). It protects you from fire. It enhances your eyesight. It has a curse placed upon it. (49, 38, D) an uncursed staff of cold (50, 38, D) the amulet of Surprise {Spirit Slay+6} [amulet of guardian spirit] It causes incoming damage to be split between your health and magic. It affects your accuracy and damage with ranged weapons and melee attacks (+6). (51, 38, D) a manual of Dodging (52, 38, D) a +1 helmet of intelligence (53, 38, D) the cursed +2 leather armour of Twew {rPois rF+ Dex+3} It affects your dexterity (+3). It protects you from fire. It protects you from poison. It has a curse placed upon it. (59, 38, D) an uncursed ring of protection from cold (61, 38, D) a +0 spear of venom (63, 38, D) a +1 flail of holy wrath (70, 38, D) the Almanac of Spatial Necromancy Spells Type Level Animate Skeleton Necromancy 1 Apportation Translocation 1 Animate Dead Necromancy 4 Control Undead Necromancy 4 Dispersal Translocation 6 (72, 38, D) a +1 fire dragon armour (73, 38, D) an uncursed staff of death (73, 39, D) a chunk of black mamba flesh a chunk of black mamba flesh an uncursed ring of magical power a +0 scale mail a +0 trident (71, 40, D) a cursed -3 scimitar (unseen) (69, 41, D) a cursed +0 halberd (unseen) (70, 41, D) a +0 mace a +0 robe (59, 43, D) a +1 morningstar of freezing (unseen)