ghwc the Dungeon (10, 1, D) the +6 Majin-Bo {vamp, Archmagi, MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). (unseen) (11, 1, D) the +7 great mace "Firestarter" {flame, rF++} It emits flame when wielded, causing extra injury to most foes and up to double damage against particularly susceptible opponents. It greatly protects you from fire. (unseen) (61, 1, D) an uncursed staff of power (62, 1, D) an uncursed ring of sustain abilities (63, 1, D) an uncursed staff of cold (67, 1, D) the cursed +2 cutlass of the Enchanted Forest {slice, +Inv rC+ rN+} It inflicts extra damage upon your enemies. It protects you from cold. It protects you from negative energy. It lets you turn invisible. It has a curse placed upon it. (68, 1, D) a +0 shortbow of flaming (3, 2, D) a +5 claymore (unseen) (4, 2, D) a +5 quick blade (unseen) (73, 2, D) a crystal ball of energy (75, 2, D) an uncursed ring of flight (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club (unseen) (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche (unseen) (10, 4, D) a tome of Destruction a tome of Destruction a disc of storms (61, 4, D) a tomahawk (4, 5, D) a +5 executioner's axe (unseen) (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (62, 6, D) 3 tomahawks (4, 7, D) a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour